PLUGIN updates for Walls & Tiles, Crossmap, Mosaic



By today May 20, we have released some important updates of Walls & Tiles (v1.4), Crossmap (v1.4) and Mosaic (v1.1) together with the first 1.0 version of Material Manager Lite Edition.

This is a milestone for us, as these updates show a direction that we are heading for, a clear step to more usability, flexibility and intuitive workflows.

The new licensing system now includes node locked and floating licenses for more flexibility and allows us to provide FULL FEATURED Demo Versions of our plugins that will run for 14 days without activation.



MATERIAL MANAGER Lite Edition More Info

VP_MaterialManager_099_Full_large

The new Material Manager is a tool to organize your materials and maps of Walls & Tiles, Crossmap and Mosaic. The updates include shader libraries, ready to use for your scenes. Integrated directly with the plugins, you can easily load and save materials, together with automatically rendered thumbnails, attributes and a fast database. The used bitmaps of a material are stored to a central library location so you don´t have your bitmaps flying around. The times of bitmaps search are finally over!



WALLS & TILES 1.4 More Info

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Walls & Tiles includes the new Material Manager with a ready-to-use library of 12 vray, corona and scan line materials (Standard version) and 76 vray materials (Walls & Tiles Complete) (Corona and scan line materials will follow shortly).

RENDER TO MAPS is a new feature that renders maps from your current material and creates a new standard (vray, corona or standard) material with these maps automatically. This way you can easily replace your current Walls & Tiles material with the rendered version in order to use VRAY RT, Octane or other renderers that are currently not compatible with Walls & Tiles.

Among these main new features, here is a list of what has changed in the new version 1.4.0:

WALLS & TILES FULL CHANGELOG UPDATED WALLS & TILES DOCUMENTATION



CROSSMAP 1.4 More Info

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Crossmap 1.4 also includes the new Material Manager and a new texture map library with different kinds of bitmaps, bricks, stones, RAL Colors, scratch maps and more to enhance your materials or easily create new ones.

The average colors, new image list and probability per bitmap come in handy to more precisely define the randomization or distribution of a large map array.

Among these main new features, here is a list of what has changed in the new version 1.4.0:

CROSSMAP FULL CHANGELOG UPDATED CROSSMAP DOCUMENTATION



MOSAIC 1.1 More Info

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MOSAIC 1.1, yes of course, also includes the new Material Manager and a shader library with ready-to-use materials.

Here is a list of what has changed in the new version 1.1.0:

CROSSMAP FULL CHANGELOG UPDATED MOSAIC DOCUMENTATION

All updates are also 3DS MAX® 2016 compatible and come with an installer for easy installation.

MORE ABOUT WALLS & TILES MORE ABOUT CROSSMAP MORE ABOUT MOSAIC

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