Color Extract DEMO

Free!

COLOR EXTRACT extracts up to 100 colors from any photo and randomly assigns them to objects, object elements or even procedural maps in 3Ds Max. Just load any photo, extract colors, select distribution mode and render.

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What is Color Extract ?

AND WHAT IS IT GOOD FOR ?

3DS MAX Color Extract screenshot

It has never been faster before to create or assign multiple colors at once. And it has never been easier to exchange and use multiple natural colors from photos before.

Whenever you need to enrich your scene with many colors to get more realism in your scene, Color Extracts helps to assign multiple colors at once just by extracting up to 100 colors from any bitmap and assigning these to geometry. The selection of distribution modes in Color Extract includes options from randomizing colors to objects, elements, faces as well as using BerconTile for colored tiles and Forest Pack Pro or Multiscatter for more colors on scattered objects.

The Rich Color Enhancer

FROM PHOTOS TO COLORS

COLOR EXTRACT starts where one color ends. Any bitmap can be used to extract up to 100 most common colors from the bitmap. These colors can be used to randomize any material, map, object´s color or other map channel to enhance richness and create more variation in a scene. It´s as simple as loading a bitmap, assigning a distribution mode and rendering.

VP Color Extract example pencils


Flexible Distribution

RANDOMIZE COLORS ON ANYTHING

per Object

per object distribution

Per object distributes the colors based randomly or in a sequence on objects.

per Face

Per face distributes the colors based on the faces / polygons of an object. This example uses three colors on faces of a plane and cube.

BerconTile ID

BerconTile ID distribution

BerconTile ID distributes the colors randomly on a brick pattern, in this case just the pure diffuse colors.

vray instances

Per vray Instance distributes the colors on strands of vray fur, so that every strand has a different color.

Input Map

Using Input Map

Per Input Map maps the colors on any other map based on the brightness of the input map. In this example, the stones and ground use a noise map with different colors mapped on the noise brightness.

per Element

per Element distribution

Per Element distributes the colors based on the elements of an object. This example maps different colors on each leaf of the tree.

Omnitiles ID

per Omnitiles ID distribution

Per Omnitiles ID distributes the colors based on Omnitiles tile IDs. Each tile has a different color, in this case matched to the repeating pattern.

per Particle

per particle ID distribution

Per Particle ID distributes the colors based on particles from Particle Flow.


Included Library

MATERIAL MANAGER Lite Edition

Material Manager and Color Extract Library

COLOR EXTRACT includes the Material Manager Lite Edition, which makes preset handling a very fast and easy task. Material Manager is directly connected to Color Extract so that loading, saving and changing presets can be done in a single tool. Forget about missing bitmaps, forget about searching through folders, once you know the benefits of Material Manager, you won´t want to live without it anymore.

The COLOR EXTRACT library includes 70 presets of color sets for use as grass, leaves, stones, wood, skies or even unusual use for lights and many more.

More about Material Manager


MAIN FEATURES

  • Extract up to 100 colors from any bitmap
  • Random distribution on multiple objects, elements or faces of an object in ONE material
  • Extend existing procedural maps with more colors
  • 70 color presets included with Material Manager LE
  • Add single colors and build your own color set
  • Sort by luminance, color, count
  • Works with Forest Pack from iToo Software and Multiscatter
  • Unlimited rendernodes included

WHAT´S NEW

  • NEW in 1.2: Add single colors
  • NEW in 1.2: Material Manager Lite Edition
  • NEW in 1.2: 70 new color presets
  • NEW in 1.2: 14 day full featured demo mode


Documentation

REFERENCE GUIDE AND TUTORIALS

Color Extract user interface

The COLOR EXTRACT online reference guide includes a detailed description of each parameter with rendered examples of the most important parameters and their results. For more information, please take a look at the reference guide.

The reference guide is also available through a link from within the Color Extract user interface header.

More information will be available in the TUTORIALS section and the ONLINE FORUM.

If you are stuck, you can also use the DIRECT SUPPORT form and send us your request.

Color Extract - Online Reference Guide


COMPATIBILITY

  • 3DS MAX® 2013, 2014, 2015, 2016, 2017, 2018
  • Scanline, Mental Ray, vray, Corona Renderer (no per face mapping)
  • Forest Pack Pro (per object, per element)
  • Multiscatter (Mental Ray and vray)
  • Vray instance support (vray fur)

WHAT´S INCLUDED

  • COLOR EXTRACT plugins (Trial version)
  • Material Manager Lite Edition
  • 70 color preset library
  • Unlimited rendernodes
  • 3 Demo scenes

Purchase options

You choose: The standard product COLOR EXTRACT, the full PLUGINS COMPLETE bundle with all plugins for 3DS MAX or the VP COMPLETE Bundle with all VP Products, including Color Extract plus much more.

PRODUCT OPTIONS
  • View options
    NEW 1.2.8

    Color Extract

    4.67 out of 5
    From: 0.00 
  • View options
    1.1.1

    PLUGINS Complete

    4.5 out of 5
    From: 0.00 
  • Select options

    VP COMPLETE

    5 out of 5
    349.00 599.00  excl. VAT
INCLUDED PRODUCTS
  • Color Extract
  • Material Manager LE
  • Color Extract
  • Material Manager Pro
  • Omnitiles
  • Crossmap
  • Walls & Tiles
  • Mosaic
  • Automap
  • Stone Floors
  • Standard Walls
  • Modern Walls
  • Aged Walls
  • Color Extract
  • Material Manager Pro
  • Omnitiles
  • Crossmap
  • Walls & Tiles
  • Mosaic
  • Automap
  • Stone Floors
  • Standard Walls
  • Modern Walls
  • Aged Walls
  • Real Grounds
  • Real Grass
  • Real Trees I
  • Real Trees II
  • Real Boulders
  • Interior Plants
  • HDRI Skydomes I
  • HDRI Skydomes II
  • HDRI Skydomes III
  • Real Fruits
  • Plywood Panels
PRICING

29 Euros

Standard Version

299 Euros

Save 300 Euros

499 Euros

Save over 1.500 Euros

DETAILED PRODUCT INFORMATION

Want to try first ? Get the free full featured 14 days demo Get demo now

Changelog

Version 1.2.8 (May 25, 2017)

* Support for Max 2018
* Switch to a new simpler and more userfriendly licensing system

Version 1.2.5 (February 27, 2017)

* Fixed wrong colour selection after reloading a scene which contains skipped colours

Version 1.2.4 (December 13, 2016)

* Added RailClone support for VRay

Version 1.2.3 (September 12, 2016)

* Fixed some UI controls being misconnected causing wrong Material Manager updates

Version 1.2.2 (August 04, 2016)

* Support for 3Ds Max 2017

Version 1.2.2 (March 08, 2016)

* FIX: Potential crashes when loading presets from Material Manager
* FIX: crash when loading a Preset that is set to VRay Instance into Omnitiles
* FIX: Improved logging

Version 1.2.1 (November 17, 2015)

* FIX: Crash with certain modes in map preview mode
* FIX: Crash when trying inverse sorts
* FIX: Occational crash with licensing

Version 1.2.0 (September 21, 2015)

* NEW: Material Manager integration
* NEW: 70 new library presets
* NEW: Add single colors
* NEW: Support for 3DS MAX 2016
* NEW: Added online check for new version
* NEW: Changed licensing/copy protection system now allows far more flexible licensing including a floating license model
* NEW: Also allows now a 14 days complete unrestricted trial period

Version 1.1.10 (May 13, 2014)

* NEW: Added plugin versions for max 2015

Version 1.1.9 (November 04, 2012)

* BUG FIX: Fixed PerElement and PerFace for polyObjects to work correctly in mental ray
* BUG FIX: Fixed PerFace distribution in mental ray

Version 1.1.8 (October 17, 2012)

* NEW: Added vray instance primitives support (e.g. on vrayFur for gras, carpets etc.)
* NEW: Added vray Multiscatter support
* BUG FIX: Problem when activating with serial containing a white space at the end

Version 1.1.6 (July 28, 2012)

* NEW: Added global Hue/Saturation/Value modification
* NEW: Added Tile mapping mode
* NEW: Added BerconTile input mapping support (mental ray does not support this)
* NEW: Added automatic color harmonization using 7 different selectable color harmony modes
* NEW: Added inverse color ordering
* NEW: Added inverse luminance ordering
* IMPROVEMENT: Source bitmap should now appear in the 3dsmax asset tracker
* IMPROVEMENT: Changed some UI elements and naming
* BUG FIX: Fixed occational crash in material render when using per object mapping mode
* BUG FIX: Fixed crash in 3dsmax2013 plugin version

Version 1.0.12.0 (Mai 02, 2012)
* Added 3ds max 2013 plugin versions
* Fixed potential crash when the image has less colors than the numbers it tries to extract especially likely to happen in 8bit color-indexed images
* Fixed Distributed rendering VRay spawner crash when reference bitmap can not be located by the render slave
* Fixed that not the whole image will be taken into account for color extraction when image has a certain aspect ratio and dimensions are bigger than 256^2
* Fixed that no colors appear anymore when reducing the # of colors to zero using skip colors
* Added max colors extracted information

Version 1.0.11.0 (March 18, 2012)

* Fixed crash when using mirror mapping mode

Version 1.0.10.0 (March 10, 2012)

* Cleaned up the UI
* Added correct online documentation link

3ds Max Compatibility

3Ds Max 2012, 2013, 2014, 2015, 2016, 2017, 2018

Compatible Renderer

VRay (not RT), Mental Ray (not iRay), Scanline, Corona Renderer

Rendernodes

unlimited rendernodes included

Download

300 MB (.zip file including installer with plugins, demo scenes, previews and textures)

Share your thoughts!

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What others are saying

  1. jefp

    5 out of 5 Endless possibilities

    (verified owner)

    Amazing! I’ve always been looking for the best way to improve my foliage materials without loading a tons of leaf textures: now it’s possible simply combining a base leaf texture with Color Extract (in “per element” mode). And if I need to change the global look of my tree, I just have to change the source map!

    (0) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

  2. brettlearch

    5 out of 5 Great prduct

    (verified owner)

    Really good product, helps to add diversity to scenes and objects

    (0) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

  3. Svetlana

    5 out of 5 very helpful

    (verified owner)

    I think, it’s really helpful in work with textures and colors. Liked it!

    (0) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

  4. javier

    5 out of 5

    (verified owner)

    buen producto pero la versión completa esta mucho mejor favor actualizar, ayuda mucho

    (0) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

  5. ohearnja

    5 out of 5

    (verified owner)

    works well but do your self a favor and upgrade to the Full verson.

    (0) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

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