Additional Information
| 3ds-max-compatibilty | 3Ds Max 2010, 2011, 2012, 2013 (32 bit and 64 bit) |
|---|---|
| Compatible-renderer | VRay 1.5 SP3 and above (not RT), Mental Ray (not iRay), Scanline |
| Rendernodes | unlimited rendernodes included |
Free!
Whenever you tried to get color variations on objects you were probably encountered with picking different colors from photos and assigning them to materials and objects to get more variation. What a tedious task!
COLOR EXTRACT Lite Edition extracts up to 3 colors (100 colors in full version) from any photo and randomly assigns them to objects, object elements or even procedural maps in 3Ds Max. Just load any photo, extract colors and render. It has never been faster before to create or exchange multiple colors at once. And it has never been easier to exchange and use multiple natural colors from photos before. Color Extract is especially useful, but not limited, to natural elements like grass, leaves of a tree, stones, sand, clouds, and many more.
The example above shows Forest Pack Pro together with Color Extract (full version). Here different source photos were used to extract multiple colors and randomly assign them to the tree instances.










*All images rendered with 3Ds Max and VRay 2.1
With Color Extract you can extract colors from any bitmap easily. Just load a photograph (grass for example), set the number of colors you need, sort colors and assign the material to the object(s). Color Tools automatically handles randomization among objects, elements of an object (e.g. grass or leaves of a tree) or even face of an object (e.g. square faces of a plane for interior tiles).
You can extract from 1 to 3 colors (100 colors in full version) and use the colors for random distribution on objects, elements, faces or even procedural maps. You can even sort colors in case you want to use them in a pattern or linear sequence.
Once your colors are set, select the random mode and hit render. It was never easier. .
For more information, description of the features, graphical user interface and more, please take a look at the reference guide:
Color Extract Lite Edition is free for personal and commercial use. Upgrading to the full version will set the limit of 3 colors to full 100 colors that can be used. Scenes that were created with the Lite Edition will be compatible with the full version, so they will load once you have replace the LE plugin with the full version plugin. So you will not loose your settings and scenes.
COLOR EXTRACT is a shader map plugin for 3Ds Max 2010 and above that extracts up to 3 color (100 colors with full version) from any photo to be randomly assigned to objects, elements, faces, or even other procedural maps; a very fast and easy way to assign grass colors to grass blades, tree colors to leaves or sand colors to a noise map.
| 3ds-max-compatibilty | 3Ds Max 2010, 2011, 2012, 2013 (32 bit and 64 bit) |
|---|---|
| Compatible-renderer | VRay 1.5 SP3 and above (not RT), Mental Ray (not iRay), Scanline |
| Rendernodes | unlimited rendernodes included |
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