Color Extract

29.00 €


Extract and randomize colors …

COLOR EXTRACT extracts up to 100 colors from any photo and randomly assigns them to objects, object elements or even procedural maps in 3Ds Max. Just load any photo, extract colors and render. It has never been faster before to create or exchange multiple colors at once. And it has never been easier to exchange and use multiple natural colors from photos before. Color Extract is especially useful, but not limited, to natural elements like grass, leaves of a tree, stones, sand, clouds, and many more.

Whenever you tried to get color variations on objects you were probably encountered with picking different colors from photos and assigning them to materials and objects to get more variation. What a tedious task!

MAIN FEATURES

  • Extract up to 100 colors from any bitmap
  • Random distribution on multiple objects, elements or faces of an object in ONE material
  • Extend existing procedural maps with more colors
  • Tested in 3Ds Max with Scanline, Mental Ray and VRay
  • Also works with Forest Pack from iToo Software and Multiscatter
  • Unlimited rendernodes included

REFERENCE GUIDE

For more information, description of the features, graphical user interface and more, please take a look at the reference guide:

Color Extract Reference Guide

New Version 1.1

  • NEW in 1.1.8: vray primitives support (e.g. vray fur for grass, carpets)
  • NEW in 1.1.8: Multiscatter support for vray
  • NEW in 1.1: Global Hue/Saturation/Value modification
  • NEW in 1.1: Tile mapping mode for easy pattern creation
  • NEW in 1.1: BerconTile input mapping support (mental ray does not support this)
  • NEW in 1.1: Automatic color harmonization using 7 different selectable color harmony modes
  • NEW in 1.1: Inverse color ordering
  • NEW in 1.1: Inverse luminance ordering

MASSIVE COLOR CHANGES

The example above shows Forest Pack Pro together with Color Extract. Here different source photos were used to extract multiple colors and randomly assign them to the tree instances.

*All images rendered with 3Ds Max and VRay 2.1

THREE SIMPLE STEPS

1

Load a bitmap and auto-extract colors

With Color Extract you can extract colors from any bitmap easily. Just load a photograph (grass for example), set the number of colors you need, sort colors and assign the material to the object(s). Color Tools automatically handles randomization among objects, elements of an object (e.g. grass or leaves of a tree) or even face of an object (e.g. square faces of a plane for interior tiles).

2

Adjust colors

You can extract from 2 to 100 colors and use the colors for random distribution on objects, elements, faces or even procedural maps. You can even sort colors in case you want to use them in a pattern or linear sequence.

3

Select random mode and render

Once your colors are set, select the random mode and hit render. It was never easier. .

COMPATIBILITY

  • 3Ds Max 2010, 2011, 2012, 2013 (32 bit and 64 bit)
  • Scanline, Mental Ray 3.6, VRay 1.5 SP5 and above
  • Forest Pack Pro (per object, per element)
  • Multiscatter (vray and Mental Ray)

COLOR EXTRACT is a shader map plugin for 3Ds Max that extracts up to 100 colors from any photo to be randomly assigned to objects, elements, faces, or even other procedural maps; a very fast and easy way to assign grass colors to grass blades, tree colors to leaves or sand colors based on real photos.

Additional Information

3ds-max-compatibility

3Ds Max 2010, 2011, 2012, 2013 (32 bit and 64 bit)

Renderer-compatibility

VRay 1.5 SP3 and above (not RT), Mental Ray (not iRay), Scanline

Rendernodes

unlimited rendernodes included

Changelog

Version 1.1.8 (October 17, 2012)
* NEW: Added vray instance primitives support (e.g. on vrayFur for gras, carpets etc.)
* NEW: Added vray Multiscatter support
* BUG FIX: Problem when activating with serial containing a white space at the end

Version 1.1.6 (July 28, 2012)
* NEW: Added global Hue/Saturation/Value modification
* NEW: Added Tile mapping mode
* NEW: Added BerconTile input mapping support (mental ray does not support this)
* NEW: Added automatic color harmonization using 7 different selectable color harmony modes
* NEW: Added inverse color ordering
* NEW: Added inverse luminance ordering
* IMPROVEMENT: Source bitmap should now appear in the 3dsmax asset tracker
* IMPROVEMENT: Changed some UI elements and naming
* BUG FIX: Fixed occational crash in material render when using per object mapping mode
* BUG FIX: Fixed crash in 3dsmax2013 plugin version

Version 1.0.12.0 (Mai 02, 2012)
* Added 3ds max 2013 plugin versions
* Fixed potential crash when the image has less colors than the numbers it tries to extract especially likely to happen in 8bit color-indexed images
* Fixed Distributed rendering VRay spawner crash when reference bitmap can not be located by the render slave
* Fixed that not the whole image will be taken into account for color extraction when image has a certain aspect ratio and dimensions are bigger than 256^2
* Fixed that no colors appear anymore when reducing the # of colors to zero using skip colors
* Added max colors extracted information

Version 1.0.11.0 (March 18, 2012)
* Fixed crash when using mirror mapping mode

Version 1.0.10.0 (March 10, 2012)
* Cleaned up the UI
* Added correct online documentation link

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