Crossmap Lite Edition is a limited version of the full product CROSSMAP, a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap LE. Crossmap creates more variety among visualization projects easy and fast, for example leaves on trees, grass, gravel, stones, flowers, wood fences and many more.
MAIN FEATURES
- Fast loading of multiple images at once (limited to 3 bitmaps with LE version)
- Random distrbution on multiple objects, elements and faces of an object
- Random color variation on distributed image instances
- Compatible with ForestPackPro
old bricks distributed with Crossmap together with BerconTile
each brick is a separate bitmap, randomly mapped on a simple box object
Crossmap with ForestPackPro, bitmaps randomly assigned to FPP instances
square sidewalk tiles, mapped per face on a simple plane. Material and textures included in product library.
cobblestones mapped on faces, stones around tree mapped on objects, grass blades mapped on elements of grass objects
leaves randomly mapped on elements of a AEC tree
20 bitmaps randomly mapped on to faces of a simple plane object
leaves randomly mapped on elements of a AEC tree
images randomly mapped across several objects
THREE SIMPLE STEPS
1
Load multiple images at once
With Crossmap you don´t need to import and load every image one by one. You can choose a folder and Crossmap LE automatically loads all images from this folder. You can also add single images and edit the image list in Crossmap by removing specific images or adding new images.
2
Select random distribution mode
CROSSMAP randomly distributes the images on multiple objects, elements of an object and even faces of objects.
3
Adjust and render
You can sort images, select random or linear sequence order, randomize color values and render.
REFERENCE GUIDE
For more information, description of the features, graphical user interface and more, please take a look at the reference guide:
Crossmap Reference Guide
RELATED TUTORIALS
This tutorial shows how you can randomly distribute bitmaps on faces of objects with Crossmap. This... more
This tutorial explains how to create randomly tiled wall or floor materials with Crossmap and BerconTile.... more
COMPATIBILITY
- 3Ds Max 2010, 2011, 2012, 2013 (32 bit and 64 bit)
- Scanline, Mental Ray 3.6, VRay 1.5 SP5 and above
- Forest Pack Pro (per object, per element)
- Multiscatter (currently only with Mental Ray)
COMPARE
If you are familiar with tools like Multitexture, vray MultiSubTex, mental ray Multi/Sub-Map or BerconTile, you probably want to know how Crossmap compares to these tools. Here is a COMPARISON of these plugins with Crossmap.
Crossmap comparison
WHAT´S INCLUDED
- Crossmap Lite Edition plugins for 3Ds max 2010, 2011, 2012, 2013 (32 and 64 bit)
- Unlimited rendernodes
- Lite Demo scene 01 – Cobblestone floor with cobblestones texture set
- Lite Demo scene 02 – Tree leaves example
- Lite Demo scene 03 – Brickwall example with included old bricks texture set
Upgrade to full version
Crossmap Lite Edition is free for personal and commercial use. Upgrading to the full version will eliminate the limit of 3 bitmaps that can be used. Scenes that were created with the Lite Edition will be compatible with the full version, so they will load once you have replace the LE plugin with the full version plugin. This way you will not loose your settings and scenes.
Upgrade to full version
Crossmap Lite Edition is free version of the full product CROSSMAP, a 3Ds Max shader that can randomly assign bitmaps onto geometry (objects, elements, faces etc.). Just select a folder with bitmaps in it and leave the rest up to Crossmap.
Additional Information
| Compatibility |
3Ds Max 2010, 2011, 2012, 2013 (32 bit and 64 bit)
|
| Supported renderer |
VRay 1.5 SP3 and above (not RT), Mental Ray (not iRay), Scanline and compatible
|
| Rendernodes |
unlimited rendernodes included
|
| Download / Files |
9 MB (.zip archive) including 3ds max plugins, textures, preview renderings, demo scenes
|
Changelog
Version 1.2.4.0 (January 11, 2013)
* Added sort list function
* Fixed several material preview rendering not getting updated correctly when map parameters changed
* Fixed VRay instance was always rendering black
* Fixed PerElement and PerFace for polyObjects to work correctly in mental ray
* Fixed a bug with maximum files not working consistently
* Added VRay instance primitive support
* Added VRay MultiScatter support
* Fix/Allow trailing whitespace in Serial number entry dialog
* Added global output gamma
* Added maximum files limit filter
* Added subdirectory loading
* Fixed a 3dsmax2013 crash problem between BerconTile and Walls & Tiles script using Xmap causing the material browser preview to crash
* Fixed problem when using Add files in 3dsmax2013
* Fixed off by one error when selecting bitmaps that the highest in the list was never selected
* Updated mental ray version to include color match modes
* Fixed a serious problem when using multiple instance of xmap on the same parent shader using mental ray
* Swapped labeling of Distribution and Selection Modes
* Now allow all the different mapping modes when Input Map is selected at (now) Distribution mode
* Fixed HSV color match mode
* Added random spread for color match for input map only works for input map as distribution not for input map as selection
* Fixed when adding individual bitmaps material editor does not update until first render
* Added HSV mode for color match function
* Added RGB weights for color match function
* Added Walls & Tiles interface functions
* Added color match function for input map
Version 1.0.22.0 (October 01, 2012)
* Fixed installer to support 3ds max design 2010 / 2011 / 2012 / 2013
Version 1.0.22.0 (July 27, 2012)
* Installer for easier installation
* Demo scene 03 with standard material for scanline
Version 1.0.22.0 (May 09, 2012)
* First official Lite Edition release version
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