CROSSMAP is a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. Crossmap creates more variety among visualization projects easy and fast, for example leaves on trees, grass, gravel, stones, flowers, wood fences and many more.
REFERENCE GUIDE
For more information, description of the features, graphical user interface and more, please take a look at the reference guide:
Crossmap Reference Guide
MAIN FEATURES
- Fast loading of multiple images at once
- Random distribution on multiple objects, elements and faces of an object
- Random color variation on distributed image instances
- Compatible with ForestPackPro
Easier alternative for walls and floors -> Walls & Tiles
While Crossmap is a good solution for any kind of randomized bitmaps, Walls & Tiles automates the creation of walls and floors with a very easy to use interface specifically made for this purpose. Walls & Tiles includes a FULL VERSION of CROSSMAP. Check it out here…
New Version 1.3
- NEW: Added new distribution mode random sequence but unique map first
- NEW: Added limit linear/random selection to similar colour with a Hue range
- NEW: Added random x/y – offset to source bitmaps
New Version 1.2
- NEW: Added sort list function
- NEW: Added VRay instance primitive support (e.g. vray fur)
- NEW: Added VRay MultiScatter support
- NEW: Added global output gamma
- NEW: Added maximum files limit filter
- NEW: Added subdirectory loading
New Version 1.1
- NEW: Color Match Mode – Match and distribute bitmaps according to specific source colors
old bricks distributed with Crossmap together with BerconTile
each brick is a separate bitmap, randomly mapped on a simple box object
Crossmap with ForestPackPro, bitmaps randomly assigned to FPP instances
square sidewalk tiles, mapped per face on a simple plane. Material and textures included in product library.
cobblestones mapped on faces, stones around tree mapped on objects, grass blades mapped on elements of grass objects
leaves randomly mapped on elements of a AEC tree
20 bitmaps randomly mapped on to faces of a simple plane object
leaves randomly mapped on elements of a AEC tree
images randomly mapped across several objects
THREE SIMPLE STEPS
1
Load multiple images at once
With Crossmap you don´t need to import and load every image one by one. You can choose a folder and Crossmap automatically loads all images from this folder. You can also add single images and edit the image list in Crossmap by removing specific images or adding new images.
2
Select random distribution mode
CROSSMAP randomly distributes the images on multiple objects, elements of an object and even faces of objects.
3
Adjust and render
You can sort images, select random or linear sequence order, randomize color values and render..
RELATED TUTORIALS
This tutorial shows how you can randomly distribute bitmaps on faces of objects with Crossmap. This... more
This tutorial explains how to create randomly tiled wall or floor materials with Crossmap and BerconTile.... more
COMPATIBILITY
- 3Ds Max 2010, 2011, 2012, 2013, 2014 (32 bit and 64 bit)
- Scanline, Mental Ray 3.6, VRay 1.5 SP5 and above
- Forest Pack Pro (per object, per element)
- Multiscatter (Mental Ray and vray)
- Vray instance support (vray fur)
COMPARE
If you are familiar with tools like Multitexture, vray MultiSubTex, mental ray Multi/Sub-Map or BerconTile, you probably want to know how Crossmap compares to these tools. Here is a COMPARISON of these plugins with Crossmap.
Crossmap comparison
WHAT´S INCLUDED
- Crossmap plugins for 3Ds max 2010, 2011, 2012, 2013, 2014 (32 and 64 bit)
- Unlimited rendernodes
- Demo scene 01 – Cobblestone floor with cobblestones texture set
- Demo scene 02 – Tree leaves example
- Demo scene 03 – Brickwall example with included old bricks texture set
- Demo scene 04 – Sidewalk example, with square tiles texture set
- Demo scene 05 – Pebbles with Forest Pack Pro example
Crossmap is a 3Ds Max shader that can randomly assign bitmaps onto geometry (objects, elements, faces etc.). Just select a folder with bitmaps in it and leave the rest up to XMAP.
Additional Information
| 3ds-max-compatibility |
3Ds Max 2010, 2011, 2012, 2013, 2014 (32 bit and 64 bit)
|
| Render-engine-compatibility |
VRay 1.5 SP3 and above (not RT), Mental Ray (not iRay), Scanline
|
| Rendernodes |
unlimited rendernodes included
|
Changelog
Version 1.3.2 (May 14, 2013)
* NEW: Installer includes 3ds max 2014 installation
* NEW: Added new distribution mode random sequence but unique map first
* NEW: Added limit linear/random selection to similar with a Hue range
* NEW: Added random x/y - offset to source bitmaps
* Fixed more missing material editor rendering not updating
* Fixed name filtering not working correctly in 3dsmax 2013
* Fixed missing maps in material preview when subsequently loading a folder with fewer bitmaps
* Fixed xmap not rendering correctly in mental ray when in bump map slot
* Fixed Texture output has no effect in mental ray
Version 1.2.4 (December 7, 2012)
* NEW: Added sort list function
* NEW: Added VRay instance primitive support
* NEW: Added VRay MultiScatter support
* NEW: Added global output gamma
* NEW: Added maximum files limit filter
* NEW: Added subdirectory loading
* Fixed a 3dsmax2013 crash problem between BerconTile and Walls & Tiles script using Xmap causing the material browser preview to crash
* Fixed problem when using Add files in 3dsmax 2013
* Fixed off by one error when selecting bitmaps that the highest in the list was never selected
* Fix/Allow trailing whitespace in Serial number entry dialog
* Fixed several material preview rendering not getting updated correctly when map parameters changed
* Fixed VRay instance was always rendering black
* Fixed PerElement and PerFace for polyObjects to work correctly in mental ray
* Fixed a bug with maximum files not working consistently
Version 1.1.5 (July 30, 2012)
* NEW: Color Match mode for input map
* Added installer for easier installation
* IMPROVEMENT: GUI improvements
Version 1.0.22.0 (May 09, 2012)
* Fixed problem that not all n maps where distributed but just n-1
Version 1.0.21.0 (April 19, 2012)
* Added 3ds max 2013 compatibility
* Fixed crash when switching to Per Face mapping while no textures are loaded
Version 1.0.20.0 (April 01, 2012)
* Fixed potential underflow in mental ray version in map selection
* Fixed rendering problem when using input map mode using mental ray
Version 1.0.19.0 (March 25, 2012)
* First official release version
You may also like…
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All Walls Bundle
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Plywood Panels
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Walls & Tiles Complete
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Walls & Tiles v1.1
filippo.previtali (verified owner) – :
Very helpful tool!