Crossmap
39.00 €
Crossmap is a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. Crossmap creates more variety among visualization projects easy and fast, for example leaves on trees, grass, gravel, stones, flowers, wood fences and many more.
MAIN FEATURES
- Fast loading of multiple images at once
- Random distrbution on multiple objects, elements and faces of an object
- Random color variation on distributed image instances
- Compatible with ForestPackPro
old bricks distributed with Crossmap together with BerconTile
each brick is a separate bitmap, randomly mapped on a simple box object
Crossmap with ForestPackPro, bitmaps randomly assigned to FPP instances
square sidewalk tiles, mapped per face on a simple plane. Material and textures included in product library.
cobblestones mapped on faces, stones around tree mapped on objects, grass blades mapped on elements of grass objects
leaves randomly mapped on elements of a AEC tree
20 bitmaps randomly mapped on to faces of a simple plane object
leaves randomly mapped on elements of a AEC tree
images randomly mapped across several objectsTHREE SIMPLE STEPS
Load multiple images at once
With Crossmap you don´t need to import and load every image one by one. You can choose a folder and Crossmap automatically loads all images from this folder. You can also add single images and edit the image list in Crossmap by removing specific images or adding new images.
Select random distribution mode
CROSSMAP randomly distributes the images on multiple objects, elements of an object and even faces of objects.
Adjust and render
You can sort images, select random or linear sequence order, randomize color values and render..
REFERENCE GUIDE
For more information, description of the features, graphical user interface and more, please take a look at the reference guide:
RELATED TUTORIALS
How to create random square tiles on faces with Crossmap
This tutorial shows how you can randomly distribute bitmaps on faces of objects with Crossmap. This... more
How to create random walls and floors with Crossmap & BerconTile
This tutorial explains how to create randomly tiled wall or floor materials with Crossmap and BerconTile.... more
COMPATIBILITY
- 3Ds Max 2010, 2011, 2012 (32 bit and 64 bit)
- Scanline, Mental Ray 3.6, VRay 1.5 SP5 and above
- Forest Pack Pro (per object, per element)
- Multiscatter (currently only with Mental Ray)
COMPARE
If you are familiar with tools like Multitexture, vray MultiSubTex, mental ray Multi/Sub-Map or BerconTile, you probably want to know how Crossmap compares to these tools. Here is a COMPARISON of these plugins with Crossmap.
WHAT´S INCLUDED
- Crossmap plugins for 3Ds max 2010, 2011, 2012 (32 and 64 bit)
- Unlimited rendernodes
- Demo scene 01 – Cobblestone floor with cobblestones texture set
- Demo scene 02 – Tree leaves example
- Demo scene 03 – Brickwall example with included old bricks texture set
- Demo scene 04 – Sidewalk example, with square tiles texture set
- Demo scene 05 – Pebbles with Forest Pack Pro example
Crossmap is a 3Ds Max shader that can randomly assign bitmaps onto geometry (objects, elements, faces etc.). Just select a folder with bitmaps in it and leave the rest up to XMAP.
Additional Information
| 3ds-max-compatibility | 3Ds Max 2010, 2011, 2012, 2013 (32 bit and 64 bit) |
|---|---|
| Render-engine-compatibility | VRay 1.5 SP3 and above (not RT), Mental Ray (not iRay), Scanline |
| Rendernodes | unlimited rendernodes included |
Changelog
Version 1.0.22.0 (May 09, 2012)* Fixed problem that not all n maps where distributed but just n-1
Version 1.0.21.0 (April 19, 2012)
* Added 3ds max 2013 compatibility
* Fixed crash when switching to Per Face mapping while no textures are loaded
Version 1.0.20.0 (April 01, 2012)
* Fixed potential underflow in mental ray version in map selection
* Fixed rendering problem when using input map mode using mental ray
Version 1.0.19.0 (March 25, 2012)
* First official release version
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Crossmap
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