Crossmap

4.50 out of 5
(2 customer reviews)

39.00 €

CROSSMAP is a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. Crossmap creates more variety among visualization projects easy and fast, for example leaves on trees, grass, gravel, stones, flowers, wood fences and many more.

Crossmap 1.3 GUI

MAIN FEATURES

  • Fast loading of multiple images at once
  • Random distribution on multiple objects, elements and faces of an object
  • Random color variation on distributed image instances
  • Compatible with ForestPackPro

REFERENCE GUIDE

For more information, description of the features, graphical user interface and more, please take a look at the reference guide:

Crossmap Reference Guide

Crossmap with ForestPackPro, bitmaps randomly assigned to FPP instances
old bricks distributed with Crossmap together with BerconTile
leaves randomly mapped on elements of a AEC tree
images randomly mapped across several objects
square sidewalk tiles, mapped per face on a simple plane. Material and textures included in product library.
each brick is a separate bitmap, randomly mapped on a simple box object
cobblestones mapped on faces, stones around tree mapped on objects, grass blades mapped on elements of grass objects
20 bitmaps randomly mapped on to faces of a simple plane object
leaves randomly mapped on elements of a AEC tree

THREE SIMPLE STEPS

1

Load multiple images at once

With Crossmap you don´t need to import and load every image one by one. You can choose a folder and Crossmap automatically loads all images from this folder. You can also add single images and edit the image list in Crossmap by removing specific images or adding new images.

2

Select random distribution mode

CROSSMAP randomly distributes the images on multiple objects, elements of an object and even faces of objects.

3

Adjust and render

You can sort images, select random or linear sequence order, randomize color values and render..

New Version 1.3

  • NEW: Added global hue, saturation, value, brightness, contrast color correction
  • NEW: Added new distribution mode random sequence but unique map first
  • NEW: Added limit linear/random selection to similar colour with a Hue range
  • NEW: Added random x/y – offset to source bitmaps

New Version 1.2

  • NEW: Added sort list function
  • NEW: Added VRay instance primitive support (e.g. vray fur)
  • NEW: Added VRay MultiScatter support
  • NEW: Added global output gamma
  • NEW: Added maximum files limit filter
  • NEW: Added subdirectory loading

New Version 1.1

  • NEW: Color Match Mode – Match and distribute bitmaps according to specific source colors

RELATED TUTORIALS

How to create random square tiles on faces with Crossmap

How to create random square tiles on faces with Crossmap

This tutorial shows how you can randomly distribute bitmaps on faces of objects with Crossmap. This... more

How to create random walls and floors with Crossmap & BerconTile

How to create random walls and floors with Crossmap & BerconTile

This tutorial explains how to create randomly tiled wall or floor materials with Crossmap and BerconTile.... more

COMPATIBILITY

  • 3Ds Max 2010, 2011, 2012, 2013, 2014, 2015 (32 bit and 64 bit)
  • Scanline, Mental Ray 3.6, vray 1.5, vray 2.0/2.1, vray 3.0, Corona Renderer
  • Forest Pack Pro (per object, per element)
  • Multiscatter (Mental Ray and vray)
  • Vray instance support (vray fur)

COMPARE with third party plugins

If you are familiar with tools like Multitexture, vray MultiSubTex, mental ray Multi/Sub-Map or BerconTile, you probably want to know how Crossmap compares to these tools. Here is a COMPARISON of these plugins with Crossmap.

Crossmap comparison

WHAT´S INCLUDED

  • Crossmap plugins for 3Ds max 2010, 2011, 2012, 2013, 2014, 2015 (32 and 64 bit)
  • Unlimited rendernodes
  • Demo scene 01 – Cobblestone floor with cobblestones texture set
  • Demo scene 02 – Tree leaves example
  • Demo scene 03 – Brickwall example with included old bricks texture set
  • Demo scene 04 – Sidewalk example, with square tiles texture set
  • Demo scene 05 – Pebbles with Forest Pack Pro example

Purchase options

You can choose: The standard product MOSAIC, the full WALLS & TILES Bundle where Mosaic is included or the VP COMPLETE Bundle with ALL VP Products, including Mosaic.

PRODUCT OPTIONS
PRICING

39 Euros

Regular price

59 Euros

Crossmap included

129 Euros

Save 47 Euros

299 Euros

Save over 500 Euros


INCLUDED PRODUCTS
Includes:

  • Crossmap
Includes:

  • Crossmap
  • Walls & Tiles
Includes:

  • Crossmap
  • Walls & Tiles
  • Automap
  • Mosaic
  • Color Extract
Includes:

  • Crossmap
  • Automap
  • Mosaic
  • Walls & Tiles
  • Color Extract
  • Stone Floors pack
  • Standard Walls pack
  • Modern Walls pack
  • Aged Walls pack
  • Skydomes 01-10
  • Skydomes 11-20
  • Interior Plants
  • All Fruit models
  • Plywood Panels



Crossmap is a 3Ds Max shader that can randomly assign bitmaps onto geometry (objects, elements, faces etc.). Just select a folder with bitmaps in it and leave the rest up to XMAP.

Additional Information

3ds Max Compatibility

3Ds Max 2010, 2011, 2012, 2013, 2014, 2015 (32 bit and 64 bit)

Supported Renderer

VRay 1.5 SP3 and above (not RT), Mental Ray (not iRay), Scanline, Corona Renderer

Rendernodes

unlimited rendernodes included

Download

34 mb (.zip file, including plugin installer, demo scenes, textures, and previews)

Changelog

Version 1.3.9 (May 13, 2014)

* Added plugin version support for 3ds Max 2015

Version 1.3.8 (March 10, 2014)

* Fixed distribution rendering problem with random but unique first distribution mode
* Fixed random but unique first distribution mode not available in 3dsmax 2010-2012
* Added global hue control
* Added global saturation control
* Added global brightness control
* Added global exposure control
* Added global contrast control
* Fixed adding bitmaps in 3ds max 2013/2014
* Changed unique color per map computation
* Added probability weights for Walls & Tiles internal usage

Version 1.3.2 (May 14, 2013)

* NEW: Installer includes 3ds max 2014 installation
* NEW: Added new distribution mode random sequence but unique map first
* NEW: Added limit linear/random selection to similar with a Hue range
* NEW: Added random x/y – offset to source bitmaps
* Fixed more missing material editor rendering not updating
* Fixed name filtering not working correctly in 3dsmax 2013
* Fixed missing maps in material preview when subsequently loading a folder with fewer bitmaps
* Fixed xmap not rendering correctly in mental ray when in bump map slot
* Fixed Texture output has no effect in mental ray

Version 1.2.4 (December 7, 2012)

* NEW: Added sort list function
* NEW: Added VRay instance primitive support
* NEW: Added VRay MultiScatter support
* NEW: Added global output gamma
* NEW: Added maximum files limit filter
* NEW: Added subdirectory loading
* Fixed a 3dsmax2013 crash problem between BerconTile and Walls & Tiles script using Xmap causing the material browser preview to crash
* Fixed problem when using Add files in 3dsmax 2013
* Fixed off by one error when selecting bitmaps that the highest in the list was never selected
* Fix/Allow trailing whitespace in Serial number entry dialog
* Fixed several material preview rendering not getting updated correctly when map parameters changed
* Fixed VRay instance was always rendering black
* Fixed PerElement and PerFace for polyObjects to work correctly in mental ray
* Fixed a bug with maximum files not working consistently

Version 1.1.5 (July 30, 2012)

* NEW: Color Match mode for input map

* Added installer for easier installation

* IMPROVEMENT: GUI improvements

Version 1.0.22.0 (May 09, 2012)

* Fixed problem that not all n maps where distributed but just n-1

Version 1.0.21.0 (April 19, 2012)

* Added 3ds max 2013 compatibility
* Fixed crash when switching to Per Face mapping while no textures are loaded

Version 1.0.20.0 (April 01, 2012)

* Fixed potential underflow in mental ray version in map selection
* Fixed rendering problem when using input map mode using mental ray

Version 1.0.19.0 (March 25, 2012)

* First official release version

2 reviews for Crossmap

  1. filippo.previtali
    4 out of 5

    (verified owner):

    Very helpful tool!

  2. ohearnja
    5 out of 5

    (verified owner):

    I use this in every model now. It has helped a tremendous amount and helped the renders look more realistic and professional looking.

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