Crossmap

39.00 € excl. VAT

CROSSMAP is a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. Crossmap creates more variety among visualization projects easy and fast, for example leaves on trees, grass, gravel, stones, flowers, wood fences and many more.

Crossmap 1.3 GUI

MAIN FEATURES

  • Fast loading of multiple images at once
  • Random distribution on multiple objects, elements and faces of an object
  • Random color variation on distributed image instances
  • Compatible with ForestPackPro

REFERENCE GUIDE

For more information, description of the features, graphical user interface and more, please take a look at the reference guide:

Crossmap - Online Reference Guide

Compare Plugins

WHICH PLUGIN IS RIGHT FOR ME ?

You might wonder why there are several products doing similar things, like Walls & Tiles, Crossmap and Mosaic.
Here you can find a comparison table that will help to understand the differences and similarities:

Compare MOSAIC with WALLS & TILES and CROSSMAP

THREE SIMPLE STEPS

  1. Load multiple images at once

    With Crossmap you don´t need to import and load every image one by one. You can choose a folder and Crossmap automatically loads all images from this folder. You can also add single images and edit the image list in Crossmap by removing specific images or adding new images.

  2. Select random distribution mode

    CROSSMAP randomly distributes the images on multiple objects, elements of an object and even faces of objects.

  3. Adjust and render

    You can sort images, select random or linear sequence order, randomize color values and render..


New Version 1.3

  • NEW: Added global hue, saturation, value, brightness, contrast color correction
  • NEW: Added new distribution mode random sequence but unique map first
  • NEW: Added limit linear/random selection to similar colour with a Hue range
  • NEW: Added random x/y – offset to source bitmaps

New Version 1.2

  • NEW: Added sort list function
  • NEW: Added VRay instance primitive support (e.g. vray fur)
  • NEW: Added VRay MultiScatter support
  • NEW: Added global output gamma
  • NEW: Added maximum files limit filter
  • NEW: Added subdirectory loading

New Version 1.1

  • NEW: Color Match Mode – Match and distribute bitmaps according to specific source colors

COMPATIBILITY

  • 3Ds Max 2010, 2011, 2012, 2013, 2014, 2015 (32 bit and 64 bit)
  • Scanline, Mental Ray 3.6, vray 1.5, vray 2.0/2.1, vray 3.0, Corona Renderer
  • Forest Pack Pro (per object, per element)
  • Multiscatter (Mental Ray and vray)
  • Vray instance support (vray fur)

WHAT´S INCLUDED

  • Crossmap plugins for 3Ds max 2010, 2011, 2012, 2013, 2014, 2015 (32 and 64 bit)
  • Unlimited rendernodes
  • Demo scene 01 – Cobblestone floor with cobblestones texture set
  • Demo scene 02 – Tree leaves example
  • Demo scene 03 – Brickwall example with included old bricks texture set
  • Demo scene 04 – Sidewalk example, with square tiles texture set
  • Demo scene 05 – Pebbles with Forest Pack Pro example

Purchase options

You choose: The standard product WALLS & TILES, the full WALLS & TILES COMPLETE bundle with all 75 Multitextures or the VP COMPLETE Bundle with ALL VP Products, including Walls & Tiles plus much more.

INCLUDED PRODUCTS

  • Crossmap

  • Crossmap
  • Walls & Tiles
  • Mosaic
  • Stone Floors texture pack
  • Standard Walls pack
  • Modern Walls texture pack
  • Aged Walls texture pack

  • Crossmap
  • Walls & Tiles
  • Mosaic
  • Color Extract
  • Automap
  • Stone Floors texture pack
  • Standard Walls pack
  • Modern Walls texture pack
  • Aged Walls texture pack
  • Real Grass
  • Real Trees
  • Interior Plants
  • HDRI Skydomes I
  • HDRI Skydomes II
  • HDRI Skydomes III
  • All Fruit models
  • Plywood Panels textures

PRICING

39 Euros

Standard Version


169 Euros

Save 95 Euros


399 Euros

Save over 900 Euros

DETAILED PRODUCT INFORMATION



3ds Max Compatibility

3Ds Max 2010, 2011, 2012, 2013, 2014, 2015 (32 bit and 64 bit)

Supported Renderer

VRay 1.5 SP3 and above (not RT), Mental Ray (not iRay), Scanline, Corona Renderer

Rendernodes

unlimited rendernodes included

Download

34 mb (.zip file, including plugin installer, demo scenes, textures, and previews)

Changelog

Version 1.3.11.0 (March 07, 2015)

* Fixed support for VRay3 instances
* Added support for Corona render
* Fixed crash when selecting random but unique first when using an old Crossmap version scene
* Fixed Per face mapping not working correctly in 3dsmax2015
* Fixed crash when using Y-Mirror
* Fixed linear selection underflowing

Version 1.3.9 (May 13, 2014)

* Added plugin version support for 3ds Max 2015

Version 1.3.8 (March 10, 2014)

* Fixed distribution rendering problem with random but unique first distribution mode
* Fixed random but unique first distribution mode not available in 3dsmax 2010-2012
* Added global hue control
* Added global saturation control
* Added global brightness control
* Added global exposure control
* Added global contrast control
* Fixed adding bitmaps in 3ds max 2013/2014
* Changed unique color per map computation
* Added probability weights for Walls & Tiles internal usage

Version 1.3.2 (May 14, 2013)

* NEW: Installer includes 3ds max 2014 installation
* NEW: Added new distribution mode random sequence but unique map first
* NEW: Added limit linear/random selection to similar with a Hue range
* NEW: Added random x/y – offset to source bitmaps
* Fixed more missing material editor rendering not updating
* Fixed name filtering not working correctly in 3dsmax 2013
* Fixed missing maps in material preview when subsequently loading a folder with fewer bitmaps
* Fixed xmap not rendering correctly in mental ray when in bump map slot
* Fixed Texture output has no effect in mental ray

Version 1.2.4 (December 7, 2012)

* NEW: Added sort list function
* NEW: Added VRay instance primitive support
* NEW: Added VRay MultiScatter support
* NEW: Added global output gamma
* NEW: Added maximum files limit filter
* NEW: Added subdirectory loading
* Fixed a 3dsmax2013 crash problem between BerconTile and Walls & Tiles script using Xmap causing the material browser preview to crash
* Fixed problem when using Add files in 3dsmax 2013
* Fixed off by one error when selecting bitmaps that the highest in the list was never selected
* Fix/Allow trailing whitespace in Serial number entry dialog
* Fixed several material preview rendering not getting updated correctly when map parameters changed
* Fixed VRay instance was always rendering black
* Fixed PerElement and PerFace for polyObjects to work correctly in mental ray
* Fixed a bug with maximum files not working consistently

Version 1.1.5 (July 30, 2012)

* NEW: Color Match mode for input map

* Added installer for easier installation

* IMPROVEMENT: GUI improvements

Version 1.0.22.0 (May 09, 2012)

* Fixed problem that not all n maps where distributed but just n-1

Version 1.0.21.0 (April 19, 2012)

* Added 3ds max 2013 compatibility
* Fixed crash when switching to Per Face mapping while no textures are loaded

Version 1.0.20.0 (April 01, 2012)

* Fixed potential underflow in mental ray version in map selection
* Fixed rendering problem when using input map mode using mental ray

Version 1.0.19.0 (March 25, 2012)

* First official release version

Share your thoughts!

4.75 out of 5 stars

4 reviews

Let us know what you think...

Only logged in customers who have purchased this product may leave a review.

What others are saying

  1. Crossmap
    rickycorza

    5 out of 5

    (verified owner)

    At the beginning I had some complications because of something interfering with the plugin, but after solving that, it run perfectly and helping me create more realistic and flexible textures for my visualizations.

    100% recommendable.
    Thank you.

    (0) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

  2. Crossmap
    graham.hawkins

    5 out of 5

    (verified owner)

    excellent – use it all the time now to get easy variation in cladding/decking etc

    (0) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

  3. Crossmap
    ohearnja

    5 out of 5

    (verified owner)

    I use this in every model now. It has helped a tremendous amount and helped the renders look more realistic and professional looking.

    (0) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

  4. Crossmap
    filippo.previtali

    4 out of 5

    (verified owner)

    Very helpful tool!

    (0) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

×

Login

Register


Don't have an account? Sign Up