Material Manager

What is Material Manager ?

AND WHAT IS IT GOOD FOR

VP Material Manager

The VP MATERIAL MANAGER is a new innovative tool to manage materials, maps and bitmaps within 3DS MAX® in ways never possible before. Material presets can now have ATTRIBUTES that can easily be filtered with the integrated attribute filters. The times are over where you needed to dive through folders to find the material you need. Just select the combination of attributes and the preset manager will show you the materials that fit these attributes. Finding materials was really never faster!

Besides this new way of finding and loading presets, the MATERIAL MANAGER also manages bitmaps in a completely new way. MATERIAL MANAGER stores the bitmaps in a central library database to ensure that bitmaps are found when materials are loaded. Really, who wants to loose time by re-locating lost bitmaps …

Gone are the times when loading materials resulted in lost or non-assigned bitmaps where you had to find and re-assign the bitmaps manually.

Among these main benefits, MATERIAL MANAGER has much more to offer. You can use the wild-card search with instant results that a blazingly fast, change and edit attributes, add comments, rate presets, create favorites and many more.

Plugin Integration

EASY LOADING AND SAVING

MATERIAL MANAGER is integrated directly into the VP Plugins with buttons for loading and saving presets. This way you don´t have to bother creating a new material or re-assigning a material to an object, just load a different preset and watch the result.

VP Material Manager Attributes

Attribute Filtering

FAST PRESET FINDING

If you are looking for a material or map preset, you don´t want to waste time searching through several material libraries. The ATTRIBUTES section of Material Manager makes finding presets a breeze. Just click the attributes that describe the characteristics of your material and you´ll only see the results that fit. Filter by COLOR, TYPE, MAP OR MATERIAL, and even search live by just typing in the search field.

Better Previews

Multiple and enlarged Previews

One preview thumbnail might not be enough and waiting for a preview to be rendered can also be annoying. With Material Manager, you can assign up to 5 preview images per preset, which can be enlarged for better viewing.

VP-MM-119-multi-preview-01

VP_MM_preferences_2

Import and Exchange

Integrate your 3Ds Max .mat libraries and exchange presets with colleagues

Material Manager offers two methods of importing presets and one option to export presets. You can import 3Ds Max .mat libraries and automatically render thumbnails for each of the presets. You can also export self-contained presets including the bitmaps for better exchange with colleagues or other artists. Just use the proprietary format .mmp to export one or more presets and import in Material Manager.

Online User Library

Share materials and maps online

The online User Library provides a growing repository of shared materials and maps by other users and VIZPARK. Materials can be uploaded and downloaded with the Material Manager 1.1 LE which is included in the installation. To download or upload and share presets, a valid VP User account is required.

View FREE User Library Materials ...
The online Omnitiles User Library

VP Loyatly Rewards Logo

Earn Free Products

VP LOYALTY REWARDS

If you are using any VIZPARK Plugin, you can upload and share your own materials and maps in the User Library with the Material Manager. Every approved preset will earn you between 5-15 Euros which will be added to your Loyalty Rewards balance for future purchases.

More about VP Loyalty Rewards More details in Terms of Service

 

Lite Edition vs. Pro

There are two flavors of the Material Manager, the Lite Edition and the Pro Edition.

The Lite Edition is a FREE add-on for all VIZ Plugins and includes material presets specifically made for our plugins. The Lite Edition is though LIMITED to only load, save and manage presets from our own material and map plugins.

MATERIAL MANAGER Lite Edition is NOW available with the purchase of Walls & Tiles, Crossmap and Mosaic.

The Pro Edition is the unlimited version that can handle ANY material and map preset from 3DS MAX®.

 

MAIN FEATURES

  • Filter materials by attributes
  • Very fast material management
  • Set material favorites and show favorites only
  • Rate materials
  • Add User Attributes [PRO]
  • Multiple thumbnails and large previews
  • Wildcard search materials with instant results
  • Sort materials by name, date, last update, comments, rating
  • Collapse attribute filters section
  • Gallery and List view for material results
  • Load presets from VIZ Plugins
  • Assign materials to objects directly
  • Assign to material editor slots
  • Lite Edition FREE for all VIZ PLUGINS

WHAT´S NEW

  • NEW in v1.2.5: Support for Max 2018
  • NEW in v1.2.4: FStorm Render support
  • NEW in v1.2.0: Drag and Drop
  • NEW in v1.2.0: Arnold render support
  • NEW in v1.1.9: Create and edit USER ATTRIBUTES
  • NEW in v1.1.8: Team version across network
  • NEW in v1.1.8: Import .mat libraries
  • NEW in v1.1.8: Re-Render thumbnails
  • NEW in v1.1.8: Ex- and import .mmp presets with bitmaps
  • NEW in v1.1.8: Enlarge previews
  • NEW in v1.1.7: Multi-Previews for each preset
  • NEW in v1.1.6: Custom thumbnails and quality settings
  • NEW in v1.1.0: Online User Library
View full Changelog ...

COMPATIBILITY

  • 3DS MAX® 2012, 2013, 2014, 2015, 2016, 2017, 2018
  • vray, Corona Render, Octane Render, FStorm, mental ray, Thea, Maxwell, Scanline, arnold, Redshift, FStorm

Try or buy

Try out the 15 day Pro version or buy the full version. There are two options, monthly subscription or perpetual license. The perpetual license is included in PLUGIN Complete and VP COMPLETE for 3Ds Max / GrowFX.

PRODUCT OPTIONS
  • View options
    NEW 1.2.5

    Material Manager

    4.82 out of 5
    From: 0.00 
  • Select options

    VP COMPLETE

    5 out of 5
    349.00 599.00  excl. VAT
INCLUDED PRODUCTS
  • Material Manager Pro
  • Material Manager Pro
  • Walls & Tiles
  • Crossmap
  • Mosaic
  • Omnitiles
  • Color Extract
  • Stone Floors
  • Standard Walls
  • Modern Walls
  • Aged Walls
  • Material Manager Pro
  • Walls & Tiles
  • Crossmap
  • Omnitiles
  • Mosaic
  • Color Extract
  • Automap
  • Stone Floors
  • Standard Walls
  • Modern Walls
  • Aged Walls
  • Aged Grounds
  • Real Grass
  • Real Trees I
  • Real Trees II
  • Real Boulders
  • Real Flowers
  • Interior Plants
  • HDRI Skydomes I
  • HDRI Skydomes II
  • HDRI Skydomes III
  • Real Fruits
  • Plywood Panels
PRICING

99 Euros

or 9.90 € / month

299 Euros

Save 150 Euros

499 Euros

Save over 1.500 Euros


Want to try out Material Manager ? Get the Demo (choose demo above) or the Lite Edition with one of our trial plugins Free Trial Plugins

Changelog

Material Manager – Changelog

Version 1.2.5 (May 25, 2017)

– NEW: Support for 3Ds Max 2018

Version 1.2.4 (March 14, 2017)

– NEW: Support for FStorm Render (v1.1.6 required)
– CHANGE: Replaced ART renderer with FStorm renderer in attributes list
– CHANGE: You can now right click the image in the inspector to get the preset context menu
– CHANGE: You can now drag the image in the inspector to start the preset drag and drop
– FIX: Random 3Ds Max crashes when Material Manager is installed

Version 1.2.3 (February 07, 2017)

– FIX: Maxscript error occuring when loading some 3ds Max scenes
– FIX: Improved handling of deleted online library presets
– FIX: Online library updates would fail on some system locales
– [PRO] FIX: Fixed handling of UNC database path in database utilities (affects installers)
– [PRO] FIX: Fixed preset validation before uploading. You now have to select at least 5 attributes that are not user attributes to be able to upload.

Version 1.2.2 (December 13, 2016)

– FIX: Preset online information not showing for uploaded presets only for downloaded ones
– FIX: Some drag and drop related issues
– CHANGE: Clicking preset thumbanil will not start preset rename, only clikcing the preset name
– [PRO] FIX: Fixed handling of UNC database path in team work mode

Version 1.2.1 (November 29, 2016)

– FIX: Download wouldn’t start when a message box with information about download limit is shown
– CHANGE: The “Online” tab in preferences has been renamed to “User Library”
– [PRO] CHANGE: Made the message when license has expired more user friendly

Version 1.2.0 (November 21, 2016)

– NEW: added drag and drop support. Currently only from Material Manager to viewport and material slots in compact material editor
– NEW: Added macroscript to open manager directly
– NEW: Added help buttons, menu and about window
– NEW: Added support for Arnold renderer
– NEW: Added an indicator to the user library icon to indicate when a user is logged in
– NEW: Added new licensing system with perpetual and subscription options
– CHANGE: the selected objects section in the save materials list will not show duplicate materials
– CHANGE: Material Manager will warn about missing maps when trying to save a preset
– CHANGE: Exporting and uploading of presets with missing maps is no longer possible
– CHANGE: Changed macroscript icons
– CHANGE: Changed the look of the user library updates counter
– CHANGE: Updated Maxwell thumbanil scene
– FIX: some issue caused when trying to download many presets at once
– FIX: Improved performance of the save materials list
– FIX: Clicking download button when preset is selected would start preset rename instead of download
– FIX: Crash when dragging from the preset name field while in preset name editing mode
– FIX: “Uploading” text was cropped when uploading preset

Version 1.1.9.7 (October 29, 2016)

– FIX: Preset list would not update after importing materials
– [PRO] CHANGE: Beta expiration extended to end of November

Version 1.1.9.6 (September 30, 2016)

– FIX: Improved performance of UI while performing background operations (import/export/download/upload)
– FIX: Downloading a few presets at the same time would often fail (a fail message would appear)
– FIX: Typing in text fields would sometime perform the 3ds Max actions associated with those keyborad keys instaed of actually typing
– FIX: Saving Automaterial Corona preset would show as an Automap preset
– [PRO] CHANGE: Beta expiration extended to end of October

Version 1.1.9.5 (September 01, 2016)

– [PRO] CHANGE: Beta expiration extended to end of September
– CHANGE: Made some performance optimization related to the database access
– FIX: Imported presets are marked as online presets
– FIX: Material Manager would freeze when selecting/deselecting an attribute in some cases
– FIX: Max crash when opening Material Manager in some cases
– [INSTALLER] FIX: after installing for current user only, when installing Material Manager for a second plugin, the library files were always being copied to the default location, ignoring custom library path
– [INSTALLER] FIX: Canceling folder selection for custom library path would put “error” in the path

Version 1.1.9.4 (July 27, 2016)

* [PRO] CHANGE: Beta expiration extended to end of August
* FIX: A maxscript error in some cases related to getting maps and materials from SME

Version 1.1.9.3 (June 29, 2016)

* [PRO] CHANGE: Beta expiration extended to end of July
* NEW: Maxscript API Documentation
* NEW: Added support for ART renderer (Max 2017 only)
* CHANGE: Thumbnail render settings are now set using .rps files
* FIX: Some issues with thumbnail rendering
* FIX: Update User Rating directly after submitting vote
* FIX: importing from XML didn’t import multiple previews, just the main thumbnail
* FIX: Wrong Preset Thumbnail Size
* FIX: Dark render due to exposure control settings
* FIX: Temporary render quality settings would not be restored when thumbnail render is done
* FIX: Trying to render a thumbnail using Octane would cause a crash
* FIX: VP Logo Strip Missing in Corona Thumbnail Scene
* FIX: Assigning Omnitiles map to slots in slate material editor using Material Manager Creates Empty Copy
* KNOWN ISSUE: This fix for Omnitiles maps assigned in slate material editor works only in max 2014 and later

Version 1.1.9.1 (May 31, 2016)

* NEW [PRO]: 20 User attributes – define and edit your own attributes
* NEW: Added more attributes: Fabric, Soil, Rock, Plaster, Sharp, Furry, Scratched, Painted, Simple, Worn, Orange, Violet, ART, Arnold
* NEW: Right-Click on PLUGIN type will deselect others (solo function)
* CHANGE: Beta expiration extended to end of June
* CHANGE: Increased attribute area by 2 rows each column
* CHANGE: Updated application icon to the new installer icon
* FIX: Multi previews not exported with mmp export
* FIX: Cannot import .mat libraries with 1.1.9.0
* FIX: Removed progress bar animation while importing 3Ds Max material library to improve performance
* KNOWN ISSUE: Missing thumbnail scenes for new renderer additions ART and Arnold

Version 1.1.8.2 (May 25, 2016)

* CHANGE: Beta expiration extended to end of June
* NEW: Support for 3Ds Max 2017

Version 1.1.8 (April 26, 2016)

* CHANGE: Beta expiration extended to end of May
* NEW: Support for team work – sharing a single database and library between multiple users
* NEW: Material Manager now stores user preferences per user
* NEW: Import .mat libraries
* NEW: Export and Import presets directly from MM in proprietary “.mmp” format for better exchange
* NEW: Re-Render thumbnail previews
* NEW: Updated render settings for V-Ray and Scanline
* NEW: Remember last sort by setting
* FIX: Attached attributes are now updated when setting/unsetting attributes for selected presets
* FIX: Limit minimum columns width in List view
* FIX: Mouse over hint wrong on import .mat button

Version 1.1.7 (March 08, 2016)

* NEW: Option to add multiple previews per preset
* NEW: Cloth thumbnails for fabric materials (separate download)
* NEW: Video tutorial on how to create custom thumbnails

Version 1.1.6 (February 25, 2016)

* CHANGED: Beta expiration extended to end of March
* NEW: Support for Octane Render, THEA, Maxwell Render and Redshift
* NEW: Optimized shaderball that supports translucent materials
* NEW: Option to use custom thumbnail scene files
* NEW: Use custom thumbnail scene files for each renderer
* NEW: Check for minimum requirements before uploading (attributes, thumbnail)
* NEW: Animate blur effect when opening preference window
* NEW: Three quality settings for thumbnail preview rendering (Fast, Good, High)
* NEW: Add message about updates when clicking „CHECK NOW“ button
* NEW: Support for non-square thumbnail previews (display is cropped in gallery and inspector)
* FIX: Wrong gamma thumbnail previews
* FIX: Cannot save material presets from Slate material editor
* FIX: Expiration date check
* FIX: Crash in some situations caused by trying to write to the error log file while it is locked
* KNOWN ISSUE: Saving an Octane preset will always create black thumbnail (can be replaced manually)
* KNOWN ISSUE: Thea render doesn’t seem to stop rendering the thumbnail.
* KNOWN ISSUE: Render quality settings are currently only implemented for VRay and Corona

Version 1.1.5 (February 11, 2016)

* FIX: Slowdown (max appears to be frozen for a long time) when loading presets, experienced by some users
* ENHANCEMENT: Changed type “General” to “Generic” (Pro version only)

Version 1.1.4 (January 13, 2016)

* NEW: Implemented option to save a preset without a thumbnail (Currently only when saving using the macroscript tool)
* NEW: Implemented option to replace a preset’s thumbnail – Available by right-clicking a preset (bottom option in the menu)
* FIX: A preset with no thumbnail will now show the default VP logo in gallery and list views
* FIX: Updating the online library would fail in MM LE
* FIX: Email address with hyphen (-) in it would not allow to click the send button in the bug report dialog (Pro version only).
* ENHANCEMENT: Preset not compatible message now showing 3ds Max version

Version 1.1.1 (November 17, 2015)

* FIX: Some max crashes related to Material Manager
* FIX: Assign to selection always pops up a message “You must download…”
* FIX: Still showing “not logged in” after Logging in
* FIX: Number of downloads = 0
* FIX: Spelling Mistake in Load Preset Error Message
* Added Stay always on top in preferences UI

Version 1.1.0 (October 21, 2015)

* NEW: Added USER LIBRARY feature
* NEW: Upload/Share/Download presets in the User Library
* ENHANCEMENT: User Interface optimizations
* ENHANCEMENT: Optimized vray render settings when saving a preset
* FIX: Several bug fixes

Version 1.0.1 (September 22, 2015)

* FIX: support for Corona 1.2.x
* FIX: some crashes in rare situations
* FIX: some minor bugs

Version 1.0.0 (May 30, 2015)

* First official release

Version 0.9.11 (May 18, 2015)

* Fixed an issue with the database preparation script.
* Improved error handling for DatabaseUpdater and LibraryMerger
* Change author to VIZPARK for Walls & Tiles presets
* Renamed attribute stucco to concrete
* Added 2 columns to the bundle table
* Added an is_dummy column to the preset table
* Added “Corona Version” additional property definition
* Fixed: Bug report VPMM-80 – Remove “assign to selection” function for maps (dot.net error

Version 0.9.8.1 (May 16, 2015)

*Fixed: crash introduced in version 0.9.8 in 3ds Max 2012 and earlier
*Implemented: Enhancement VPMM-106 – MM Version Not Shown

Version 0.9.8 (May 16, 2015)

* FIX: Bug report VPMM-101 – load preset from within Crossmap will not take preset name
* FIX: Bug report VPMM-65 – ESC on preview render causes max to crash
* FIX: Feature request VPMM-3 – Auto-Attribute renderer when saving a preset
* Changed: Loaded preset is renamed to use the actual preset name in the DB (instead of keeping it the way it was saved)
* ENHANCEMENT: Enhancement VPMM-50 – Figure out a way to handle supported software versions
* NEW: Feature request VPMM-95 – Autoselect Renderer filter based on current renderer

Version 0.9.7 (May 15, 2015)

* FIX: Bug report VPMM-107 – Load preset from MOSAIC (Corona) opens MM in Crossmap mode
* FIX: Bug report VPMM-108 – Saving a preset with Mosaic (Corona) sets wrong plugin type
* FIX: some issues with installer compilation automation
* Added implementation of bundles when preparing the database for inclusion in the installer
* Updated thumbnail scene files
* Implemented: Enhancement VPMM-100 – Hide “+” button and small thumbnail Icon until 1.0
* Implemented: Enhancement VPMM-52 – INSTALLER: license agreements for 3rd party libs
* FIX: restored border around attribute filter buttons for attributes that are assigned to selected presets, and changed the border color

Version 0.9.4 (May 11, 2015)

* FIX: Corona renderer settings: turned off setting render time limit
* FIX: Online updater checker would show the window even if the online version was the same or older than the current version
* ENHANCEMENT: VPMM-91 – Additional property “Material type”
* CHANGE: Updated scanline renderer thumbnail scene

Version 0.9.3 (May 10, 2015)

* FIX: Gamma problem with saved thumbnails too dark
* FIX: 3DS MAX freeze when creating the thumbnail using corona renderer
* ENHANCEMENT: Updated thumbnail scene files

Version 0.9.2 (May 08, 2015)

* FIX: Saving of material presets causing a freeze
* FIX: Load Walls & Tiles Corona materials not showing correct presets
* FIX: Added correct online XML file for update check

Version 0.9.1 (May 07, 2015)

* NEW FEATURE: Added support for 3DS MAX 2016
* NEW FEATURE: VPMM-66 – Check for update – online
* NEW FEATURE: New MATERIAL and MAP types
* NEW FEATURE: VPMM-57 – avoid loading wrong materials depending on renderer
* ENHANCEMENT: VPMM-74 – Add LITE EDITION in header
* ENHANCEMENT: VPMM-87 – Draw selection on name editing in gallery and list view
* ENHANCEMENT: VPMM-78 – Custom attributes for Crossmap
* ENHANCEMENT: VPMM-89 – Hide X button in search field when search field is empty.
* ENHANCEMENT: VPMM-85 – Default window size too small
* ENHANCEMENT: VPMM-68 – (temporarily) disable BORDER on set attributes
* FIX: deactivated blur value set to 0.01 on creation of plugin
* FIX: compatibility with version 1.4 of crossmap
* FIX: corona setting progressive_timeLimit
* CHANGE: disabled turning off gamma setting when rendering thumbnail

INSTALLATION AND FIRST STEPS (8 min.)

This video shows how to install and use Material Manager Pro (public beta). You´ll see how to create a macro button to open Material Manager in general mode, you´ll see how to load and save basic presets, how to define and filter by attributes and how to submit feedback for the Pro beta version.

LOADING AND SAVING PRESETS (3 min.)

This video is a short demonstration of how presets are loaded and saved with VP Material Manager. It shows how to load entire materials with Walls & Tiles and how to switch color sets with VP Color Extract.

CREATING CUSTOM PREVIEWS (12 min.)

This video explains how to add custom thumbnail previews for each preset, how to add multiple previews and how to create and switch to customized thumbnail scenes.

ORGANIZING AND FILTERING PRESETS (6:30 min.)

This video shows how to efficiently use the attribute filters, create your own User Attributes, use comments and search and the additional previews to manage presets efficiently and organize in better ways.

REFERENCE GUIDE

VP_MaterialManager_Guide_load_assign

Material Manager - Online Reference Guide

The MATERIAL MANAGER online reference guide includes a detailed description of Material Manager, it´s installation, usage and configuration. If you are stuck, you can also use the DIRECT SUPPORT form and send us your request.

Material Manager - Frequently Asked Questions

There are two main differences: 1) PRO can handle all materials that 3Ds Max can handle, while LE only handles presets from VIZPARK plugins. 2) LE is free with all VIZPARK plugins while PRO is a commercial (paid) product.

Each purchase of one subscription or perpetual license comes with 1 (one) license. The license needs to be activated on your workstation with an online connection to the VIZPARK website (required).

Perpetual means permanent, so you have an unlimited license. Subscription means you buy / rent Material Manager on a monthly basis that requires renewal every month after your purchase.

The demo version is limited to 15 days after which you won´t be able to use Material Manager anymore. This license is called “time limited license” and you have to buy a subscription or perpetual license after the demo time-limited license has expired.

The Subscription Studio Bundle includes 5 licenses per month at 20% discount.
The Perpetual Studio Bundle includes 5 permanent licenses at 20% discount.

Unlike other manufacturers we don´t ask for a 12-month prepayment. You can buy one month of subscription, then cancel and get back to a subscription anytime later if you like. The minimum time-unit for subscription is month.

Requirements

3Ds Max 2012 or above

3D Format

3Ds Max

Renderer

V-Ray, mental ray, Scanline, Advanced Render, Corona Renderer, Octane Render, Thea Render, Redshift, Maxwell Render, arnold, FStorm Render

Share your thoughts!

4.82 out of 5 stars

33 reviews

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What others are saying

  1. Jongthae

    Question

    (verified owner)

    I’m just wondering, Do I need other Vizpark plugin in case I’m using one of their material from the library inside this material manager? eg: wall and tile material…

    (0) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

    • VIZPARK

      Admin (verified owner)

      Yes, some of the materials are VIZPARK plugin materials of Walls & Tiles, Omnitiles or other plugins from us. You can download our full featured demo versions of each plugin to use these materials and if you want to use them longer than the trial period of 15 days, you need to purchase a license of the plugin. Until then they are free. Let me know if you have further questions.

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  2. anphung

    Question

    (verified owner)

    Just curious, are images under CC0 – Public Domain acceptable to use in materials for submission?

    (0) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

    • VIZPARK

      Admin (verified owner)

      Good question! Yes, that would be fine. I´d say you should include the info in the comment field then that the bitmaps are license using the creative commons Zero license. Thanks!

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  3. Harry

    5 out of 5 Fantastic Plug-in with even better customer support

    (verified owner)

    My studio has been using this product since it entered open beta, and we have been continually impressed with it’s quality. We use it in the teamwork mode within our studio to allow all of our artists collaborate on an easy to use and powerful material library. When my studio had issues getting the teamwork mode to work on our setup, the customer service provided us with a custom solution tailored to our studio. Thanks again VizPark!

    (0) (0)

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  4. modarchitects

    5 out of 5 loading of bitmaps

    (verified owner)

    This is an excellent plugin in the 3d industry. Day by day it is improving. good luck for the viz park team. This will bring a revolution in the work field. The tutorials can be more friendly to the beginners. the video seems to me is made for the professional users. I am not a professional user. I only do this for my own project. So, i am afraid of the tutorials. Although the team is very helpful with their attitude. Thanks again for their help.

    (0) (0)

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    • mirambek

      Hello,
      Finally published the material manager. which contains materials for 3d max.
      Now you can easily select and set the material on the object.
      For 3d max is a big plus and also for specialists in the visualization.
      Best regards, Mirambek / architect.

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  5. atefrax

    Question

    (verified owner)

    hello !! , PS: when the pro version will be ready ?

    (0) (0)

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    • One person found this helpful
      VIZPARK

      Admin (verified owner)

      It´s out now 🙂 finally …

      (1) (0)

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    • One person found this helpful
      VIZPARK

      Admin (verified owner)

      We´ll be releasing the PRO version very soon, even this month.

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  6. monkeybrother

    Question

    (verified owner)

    I want to evaluate this before potentially presenting it to my group, and I want to be able to use it on our network. My problem is that we already have a sorted texture library on our server and I would like to keep all the textures in that location. Would it be possible to save materials to the library without copying the textures?

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    • monkeybrother

      (verified owner)

      Ok, thank you. It’s a pity, we won’t be able to use it as it is now, but I’ll check back in a while.

      (0) (0)

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    • VIZPARK

      Admin (verified owner)

      Currently Material Manager copies all of the textures to a central library location that is required for the database. So unfortunately it does not let you keep the textures where they are at the moment. This behavior was by design because in many cases textures are spread all over and we believe that keeping all in one place by default keeps them organized. I understand your point though and we will think about adding this option to Material Manager later.

      (0) (0)

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  7. Jronimo

    5 out of 5 Awesome plugin

    (verified owner)

    Product that should be included by default. Easy to learn and create material libraries. Great substitution for Adobe Bridge, but i am wondering – is it also possible to create such manager for 3D models.

    (0) (0)

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  8. Dragos

    5 out of 5 You must try this out.It is a must!

    (verified owner)

    I love this manager. I use it every day on every project. I cannot say how many times it has helped me already. You will love it too!

    (0) (0)

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  9. cloeon

    Question

    (verified owner)

    Hi guys. We plan to use the same material library for several users. All the materials i’ve made and saved in the material manager are in a library on our server. Now some of the other guys wants to use that library and is it possible to just point to that location in their version of material manager or do i have to export every material to a .mmp format for them to import?

    (0) (0)

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    • VIZPARK

      Admin (verified owner)

      Hi,

      You can use the same library with multiple users. In this case, since you already got a Material Manager installation with some saved materials, you need to keep them. Now, since you already got the library on the server, you just need to make sure the DB is also located somewhere on the server, where it is accessible and readable/writeable by all the users that are going to use it. Then, you just need to install Material Manager Pro on all the machines that you want to use it with, and during installation, choose team-work mode, then point to the DB location on the server, and to the library location on the server. If you already have Material Manager installed in stand-alone mode on those machines, you need to first uninstall Material Manager, then reinstall as described above. Hope this helps. If you need further help, please also consider submitting a support ticket.

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  10. Jongthae

    5 out of 5 It's a great one.

    (verified owner)

    It’s a great one even in beta stage, hope to see more features such as saving all materials to library, or import other materials library(sigershader, evermotion, or even third party application, etc). It would b better if it can create a base materials of something complex or anything that would save ton of times.

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  11. tclws

    5 out of 5 Great product!

    (verified owner)

    This is great product, I love it. Tnx vizpark for saving time with this product. Nice look, Easy using.But it’s already out of use.

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  12. Maciej

    5 out of 5 Great plugin

    (verified owner)

    I use it for 2 days now and it really helps me with organizing all of my materials together. Looking forward to combine it with other vizpark plugins 🙂

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  13. Stephen

    4 out of 5 For a beta it's near perfect ;)

    (verified owner)

    What a plugin. Nothing else to say but wow!!!

    Can I make some suggestions?

    – Could .mat files save modifiers such as noise, Corona displace etc?
    – User attributes under each section instead of on their own so I can add under Material type, Stone type etc.
    – Ability to increase small thumbnail size
    – Bulk renaming utility (using regular expressions if possible also)
    – Drag and drop to scene objects
    – Slate material editor support
    – Option to create folder of materials with their name instead of 4c30359a-a648-4a37-a972-6909ac2b7434 for e.g.

    Maybe that’s a lot but I got excited :]

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  14. amitgedia

    5 out of 5 excellent product

    (verified owner)

    i love using this product and would love to see it go out of beta phase and go into full developed version and also if freely available if possible…

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    • amitgedia

      (verified owner)

      great will look forward for it….

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    • VIZPARK

      Admin (verified owner)

      Thanks for your positive review! Unfortunately we can´t make Material Manager PRO free, since the development took very long and we spent money and time into this product to make it as good as possible. We will try to find a pricing that will work for anyone hopefully. If you are looking for a tool to manager presets from our Plugins, you might want to try the FREE Material Manager LE that comes with our plugins.

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  15. marcelo

    5 out of 5 Amazing

    (verified owner)

    very good software. Now I can organize all my textures in one software.

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  16. votrungtruong90@gmail.com

    4 out of 5 4 Stars with me, great plugin!

    (verified owner)

    I am finding 1 plugin can help me manager my material library. I found VizPark Material Manager. It’s hard to use at start. When I use it in several day, I love it. But It have some bug ( I emailed before). I hope this plugin will release as soon as with perfect work.

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  17. votrungtruong90@gmail.com

    Thumbnail error

    (verified owner)

    I have a small error about gerenate thumbnail image, please see image. It is too large!

    (0) (0)

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  18. karlaaguilarr

    5 out of 5 Increíble

    (verified owner)

    El producto es impresionante, muy fácil de usar y de muchísima ayuda, imaginaba algo como esto y qué bueno que ya está casi listo,

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  19. Dragos

    4 out of 5 The best on the market but

    (verified owner)

    I have been using 3ds max for a couple of years now. It the material browser in max is good but VizPark Material Manager is the best. Only improvements (for a 5 star rating): away to open Material Manager with one click (so another toolbar button). Also more attributes in the Material Type (Leather, Mosaic, Carpaint, Generic Paint, Parquet, Wood – I know I can set up my own attributes but it would be nice to have all of the material type attributes in one place).

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  20. bojance23

    5 out of 5 Great tool

    (verified owner)

    This is great product, I love it. Tnx vizpark for saving time with this product. Nice look, Easy using.

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  21. reinhardkiss

    5 out of 5 Thats what we are waiting for

    (verified owner)

    Finally all necessary functions are implemented. Great Product – Congrats !!!!

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  22. cloeon

    Question

    (verified owner)

    Still loving this plugin! Need a little help though to understand why i cant render my scene (not the thumpnails) with the vray framebuffer and only the 3ds max framebuffer when using materials loaded from this plugin? Am I missing a setting somewhere?

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    • cloeon

      (verified owner)

      It appears that when i render thumbnails for the materials, vray switches off the vrays builtin framebuffer when i return to render the scene. In the vray quick settings the builtin framebuffer is ticked on though. Sometimes it helps to close and reopen both the framebuffer and vray quicksettings – then i can use vfb again. I might become an annoying issue if I have a big scene to load everytime a want to render. Anyway the plugin is freaking awesome!

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    • VIZPARK

      Admin (verified owner)

      Did you check if the vray framebuffer is being deactivated in the render settings ? If that´s the case, you need to turn it on again. We are not aware of anything like our Material Manager preventing normal rendering from using the vray framebuffer.

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  23. arch3d

    5 out of 5 Easy way to organize files

    (verified owner)

    Works great with other VP plugins.Best solution if you work with multiple files. I know its beta but i didnt find any bugs yet:) Good job!

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  24. Vladimir

    5 out of 5

    (verified owner)

    Great product. Practically does not require any settings. It is very professionally done.

    (0) (0)

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  25. Aomsinz

    5 out of 5

    (verified owner)

    It easy to working in My Work with program 3D MAX

    (0) (0)

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  26. selamikosehan

    Question

    (verified owner)

    how are we gonne download this, i am gonne be crazy why it is so hard? and its free wre is this download button?

    (0) (0)

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    • VIZPARK

      Admin (verified owner)

      It´s not hard to download. Just use the “add to cart” button. The product is currently free, so you only have to fill in the details for the checkout and you´ll receive a download link. We are asking to provide your details because we want to know who is using our products, as this helps us to provide better support and improve the products.

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  27. MatthewN

    5 out of 5 Usefull

    (verified owner)

    I like this think. The work is faster a lot.

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  28. Dragos

    5 out of 5 Finally a Material Manger Worth the Download

    (verified owner)

    I have been using 3ds Max for years now. I am not an expert user, but I do get around. I am obsessed with plugins and being as productive as possible. I want to say that this is the only Material Manager on the web that is worth it. When the Beta Phase will be over I do hope that the plugin will not so expensive that I will go back to my old workflow. Keep it up it is a very very useful plugin!

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  29. brettlearch

    5 out of 5 Game Changer

    (verified owner)

    I don’t know why something like this is not built to max already.. really good way of easily applying materials, thank you

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  30. bojance23

    5 out of 5 Great tool

    (verified owner)

    Very usefull tool, thanks a lot for that. My recommendation for other users of 3dsmax to try it.

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  31. cloeon

    Question

    (verified owner)

    This looks really great! when you write: “MATERIAL MANAGER stores the bitmaps in a central library database to ensure that bitmaps are found when materials are loaded” – does it mean that the library with bitmaps can be placed on a render slave and all the Guys in the office can access it and do dbr (if they each have a license of course:-))?

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    • One person found this helpful
      VIZPARK

      Admin (verified owner)

      Yes, the central library can be stored on a network location, so that the materials and bitmaps can be used in network rendering. This is working already. We are planning a workgroup feature for the final release version that will allow multi-user environments where all users can work with the same material database (but with different user names and settings). This workgroup feature is not implemented yet but will be the next we will work on.

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  32. Matthew

    Question

    (verified owner)

    What is the final cost of this product?

    Will there be a way to bulk import materials and render previews?

    Will we be able to add our own custom tags?

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    • VIZPARK

      Admin (verified owner)

      1) We haven´t defined the cost for the final product yet, since the final feature set is not fixed. We think about two options, one subscription based version and one with a perpetual license. Not sure yet though. It also depends on how important the Online User Library feature will be be for our customers.

      2) Yes, we will have bulk import and re-rendering of thumbnails

      3) Yes, the final version will have user custom attributes

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  33. Matthew

    4 out of 5 Tags and Cost

    (verified owner)

    the ability to add my own tags would be a benefit. The first material I imported was a cloth shader and İ quickly found that there was not Cloth tag. İt would be great not to limited to the preset tags.

    Further, it is unclear what the cost of this product would be on release. Thus, I am unwilling to start to integrate it into my work flow without some idea of final cost.

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    • Matthew

      (verified owner)

      An idea of cost would be welcome as soon as that is decided.

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    • Matthew

      (verified owner)

      Thanks for you rapid reply. Congratulations on thinking of everything a user might need. I cant wait for the final product!

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    • VIZPARK

      Admin (verified owner)

      For exactly this kind of feedback we have made Material Manater Pro a free beta version, so we can collect information and release a version that will be what you and others really need. The custom user tags / attributes will be in the final Pro version and the missing current attributes are a result of the Material Manager having been a free addon for our own plugins (Walls & Tiles, Omnitiles etc.). Cloth and other attributes are definitely missing and we might add them as standard attribues as well. For sure you´ll be able to set your own attributes. Meanwhile, you can also add comments and search / filter by comments. That might help until user attributes are available.

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  34. Matthew

    5 out of 5 Potential to be great

    (verified owner)

    This looks like a very promising product; could be superior to other solutions to this problem available.
    However, there seems to be no way to bulk import and render materials. I already have a large materials library and I am not sure I would switch without the ability to import all or portions of my library at the same time. Adding my materials one at a time would be a long and painful process. There also doesn’t seems to be an option to import materials and then render previews later.

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    • Matthew

      (verified owner)

      Thanks. Once these are integrated, this product will be indispensable.

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    • VIZPARK

      Admin (verified owner)

      Hi Matthew, thanks for your good review and the comments. You have addressed the most important features that we are planning. The next update will most likely have batch import of .mat libraries (so you can import your own materials more easily) and re-rendering of thumbnails (so you can render thumbnails of your imported presets overnight for example). These have been on our todo list for very long and finally these features are being worked on right now.

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  35. Jamal

    4 out of 5 Love it but

    (verified owner)

    the material manager is a very good piece of software. I love how simple it is but it can be made better. for instance the manager doesn’t seem to remember my last setup for it. for example if I filter the materials displayed using a set of settings these settings will be reset the next time I run the manager.

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    • VIZPARK

      Admin (verified owner)

      Thanks, that´s a very good suggestion. Can you please submit a feedback through Material Manager (top feedback button in the header) for this ?

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  36. Marian

    5 out of 5 Material Manager

    (verified owner)

    It looks like a very good tool so far. Very good if you have a huge material library and you want to manage it quickly and easily.

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  37. georgi

    5 out of 5 Great Tool

    (verified owner)

    Very cool and easy tool, speeding up my 3D Max workflow…excellent

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  38. olivansupp

    5 out of 5 Well done job

    (verified owner)

    I’ll be willing to give it a try with my projects. It looks like much effort has been put into it !

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  39. One person found this helpful
    Victor

    5 out of 5 Love It.

    (verified owner)

    I love this product. I started using 3DsMax recently and allways wondered why it didn´t come with something like this already included. Thank you.

    (1) (0)

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  40. One person found this helpful
    area51visitor

    5 out of 5 Great product!

    (verified owner)

    I love this thing. I haven’t seen a better manager and have been waiting someone to put something out there where I can download mats directly to a library. I can’t wait for the official release.

    (1) (0)

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    • VIZPARK

      Admin (verified owner)

      Thanks for your positive feedback! We´re about to release another beta update soon with some nice further enhancements. Please feel free to submit your ideas / requests through the Feedback form that you can find on the top header of Material Manager Pro beta.

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  41. JuicyTrashy

    Question

    (verified owner)

    How do I download Material Manager? I can´t find it.

    (0) (0)

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    • VIZPARK

      Admin (verified owner)

      You need to use the “add to cart” button on top of the page, then go through the checkout and you´ll see the download link. You´ll also receive an email with the download link.

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  42. 2 out of 2 people found this helpful
    o_oleg

    5 out of 5 Simply about the complicated

    (verified owner)

    It took no more than 5 minutes to sort out all of its features after installing the plugin. “Thank you video review”
    materials management has never been so easy
    Niсe interface,
    it’s simple and looks good. excellent categorization.
    my opinion only the concrete deserves a place in the “material type”

    in general, a great thing
    hope to save a lot of time

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    • VIZPARK

      Admin (verified owner)

      Thanks for your feedback and positive review! The attributes will get a make-over for the pro version, so we´ll gladly consider your suggestion for the concrete attribute.

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  43. UNSAL

    5 out of 5 It will be in my "top 3" plugin list

    (verified owner)

    With new beta, all problems I have solved.
    Nice plugin.
    The wonderful thing is, you can save your material preset with one click, with a render-preview.
    That is better than other. But It needs more more more material library.
    I think it will be posssible when out.
    (I want to buy it, so lower “advertisement” price will work for me 🙂 )

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  44. ohearnja

    4 out of 5 A great time saver (Pro version for Mental Ray)

    (verified owner)

    I had a chance to try out the Material Manager Pro plugin. For me it is a much better option than the lite version because I am currently using the 3DSmax mental ray renderer, which limits the plugins I am able to use from VIZPARK at this time. The Pro version allows me to save presets for standard materials that I create into the material manager. The day of having to remake materials is outdated. It works with crossmap (supports Mental Ray) and I am very happy about that.

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