OMNITILES frees patterns from the chains of square tiles. With the pattern editor, you can create any shape and virtually unlimited patterns for use in 3Ds Max® or game engines. Use Crossmap for randomized bitmaps or procedural maps and use OmniTiles for any layer within your material. OMNITILES pattern editor makes creating patterns easy: Create any shape by simply drawing lines along the edges of your tile. You can modify existing patterns or create entirely new ones. Each shape / tile can have it´s own map assigned, for example VP Crossmap to randomize bitmaps within each repeated tile, or procedural maps for even further freedom. Let yourself be inspired by the new freedom of OMNITILES.


  • Design free patterns
  • Integrated graphical pattern editor
  • Draw any shape
  • Use different maps for each shape
  • Use Crossmap to randomize bitmaps
  • Use procedural maps
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With the integrated pattern editor, exclusively developed for Omnitiles, it´s easy to create new patterns on the fly. You can draw shapes with virtually unlimited points, move, rotate, scale, mirror and duplicate shapes. All patterns are seamless tileable, which makes Omnitiles the ideal tool to create game textures of any size and resolution.

The handy Snap to Grid function will lead as guide for symmetrical patterns. You can adjust the grid pattern by dividing the grid into x/y number of rows/columns either symmetrical or individually (e.g. for brick shapes). The option to display a background image serves as a guide to create patterns from photos.


VP OMNITILES pattern editor


Omnitiles Library with maps and materials

VP Omnitiles 80 pattern presets

OMNITILES includes the new Material Manager Lite Edition, which makes preset handling a very fast and easy task. The included over 80 pattern presets will cover most material types and if you need more, the online User Library will grow…

Material Manager is directly connected to Omnitiles so that loading, saving and maintaining maps and materials is very easy. Forget about missing bitmaps, once you know the real benefits of Material Manager, you won´t want to live without it anymore.

More about Material Manager



Omnitiles is made for Crossmap and Crossmap for Omnitiles. This means that Crossmap and Omnitiles connect with each other through the distribution mode “Use Omnitiles/Bercontile ID” in Crossmap. This mode will distribute the bitmaps of Crossmap randomly or in a linear sequence on all shapes of Omnitiles patterns. The same applies for the colors of Color Extract of course.

Aside of Crossmap and Color Extract, you can also use procedural maps for the shapes of a pattern. The internal mapping of Omnitiles offers a special feature for borders. Using the UV map channel 95 will draw the map procedural maps around the borders of the shapes, from the outside to the inside. This way it´s easy to create edges for displacement, bump or just for gaps between shapes.

Use a procedural map

VP Omnitiles Shape Maps - Swirl

Procedural Maps can be used for the shapes. In this example, a swirl map was used inside of a Kaleidoscope pattern.

Use VP Crossmap

VP Omnitiles Shape Maps - Crossmap

Using Crossmap with Omnitiles mode selected, bitmaps will be randomly (or in a linear sequence) distributed among the shapes of a pattern.

Use a Gradient Ramp map

VP Omnitiles Shape Maps - Gradient Ramp

A Gradient Ramp map with MAP CHANNEL SET to 95 can be used for mortar, gaps, edges in any material channel.

Use VP Color Extract

VP Omnitiles Shape Maps - Color Extract

Using Color Extract will use all colors for the shapes, which is useful to colorize bitmaps or randomize displacements, reflection or other material channels.



Omnitiles can be nested in itself, which means that you can use the same or different patterns in all shapes or each shape separately. This example uses the same pattern (Diagonal Tiles II) for one Shape of itself and again in itself. Another diagonal shape uses a Crossmap for the red stone tiles.




When using Crossmap as source for the shapes, you can match the loaded bitmaps to a source map with the COLOR MATCH feature of Crossmap. Just load a bitmap or a procedural map as Input Map, adjust average colors in Crossmap and create your own mosaic, based on any pattern, not only square tiles. Using a different set of bitmaps (e.g. 2 colors, 10 colors or 100 colors) in Crossmap will provide you with mosaic results never seen before.


Within the Omnitiles map itself, you can add a MASTER Shape map, which then will be used for all shapes together. Either use a procedural map, a bitmap or CROSSMAP to randomize bitmaps for every repeating shape in a large pattern. You can even use COLOR EXTRACT to add multiple colors to each shape for more color variation.

If you want to use different maps for a specific shape, you can add a dedicated map to every single shape in a pattern. The Shape Maps list can be used to assign maps to any shape. Again, each map can be a simple bitmap, procedural map or CROSSMAP / COLOR EXTRACT.

The internal mapping of Omnitiles offers a special feature for borders. Using the 3ds max Gradient ramp map with the UV map channel 95 will draw the gradient around the border of the shapes. This way it´s easy to create displacement borders or advanced gaps / mortar around the edges.

VP Omnitiles Shape Maps

Original – 1 main Crossmap

VP Omnitiles Shape Maps - default

Only the main Shape has a Crossmap with multiple mosaic bitmaps loaded, so no additional maps are used for specific shapes. This way, all bitmaps are randomized across all shapes.

2 different Crossmaps

VP Omnitiles Shape Maps - Checker example

This example Checker uses one Crossmap as main Shape map with white bitmaps and another one that was instanced in two slots of a square pattern with just black bitmaps.

3 different Crossmaps

VP Omnitiles Shape Maps - Illusion example

The example uses three different Crossmaps, each with different bitmaps loaded for bright, dark and colored shapes.

3 different Crossmaps

VP Omnitiles Shape Maps - Kitchen Tiles example

The example also uses different bitmaps in three different Crossmap maps, for bright large shapes, smaller brick shapes (red) and dark mid-sized shapes (black).


Omnitiles User Library

The online User Library provides even more presets and a growing repository of shared materials by other users and VIZPARK.

The materials can be downloaded with the Material Manager 1.1 LE which is included in the installation. To download or upload and share presets, a valid VP User account is required.

More materials in the User Library ...
The online Omnitiles User Library


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    Aged Walls

    5 out of 5
    49.00  excl. VAT
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    Modern Walls

    5 out of 5
    49.00  excl. VAT
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    Standard Walls

    5 out of 5
    49.00  excl. VAT
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    Stone Floors

    5 out of 5
    49.00  excl. VAT



Omnitiles user interface

The OMNITILES online reference guide includes a detailed description of each parameter with rendered examples of the most important parameters and their results. For more information, please take a look at the reference guide.

The reference guide is also available through a link from within the Omnitiles GUI header.

More information will be available in the TUTORIALS section and the ONLINE FORUM.

If you are stuck, you can also use the DIRECT SUPPORT form and send us your request.

Omnitiles - Online Reference Guide

OMNITILES At a glance


VP Natural Stone Wall


VP Omnitiles Nested Pattern

  • Design free patterns
  • Integrated graphical pattern editor
  • Draw any shape
  • Use different maps for each shape
  • Use Crossmap to randomize bitmaps
  • Use procedural maps for any shape
  • 80 different pattern presets for floors, walls and more
  • UV randomization of position, size and rotation
  • Special connection with Gradient Ramp map for edge mapping
  • Very memory efficient
  • No more tiling and repetition
  • Multitexture library included
  • Material Manager Lite Edition
  • Ready-to-use materials for vray

OMNITILES offers unlimited flexibility to create any material patterns directly within 3DS MAX®. As a vray, standard or corona compatible map, Omnitiles can be integrated into the normal shading workflow. Create patterns with the included Pattern Editor, choose from the 80 included pattern presets or use the online User Library with more free presets.

OMNITILES is great for:

  • Parquet wood floors
  • Special Interior tiles
  • Garden flooring
  • Pavers
  • Any surfaces with tiles


  • 3DS MAX® 2013, 2014, 2015, 2016, 2017, 2018 (all 64 bit only)
  • Scanline, VRay, Corona Renderer


  • Omnitiles plugins
  • Crossmap plugins
  • Material Manager Lite Edition
  • Unlimited rendernodes
  • 80 Pattern presets for walls, floors and more
  • Basic Texture Library with multi-textures of tiles, bricks and stones
  • Basic Material Preset Library for vray
  • 3 Demo scenes for vray and corona
  • FULL access to all Omnitiles User Library presets

Compare plugins


You might wonder why there are several products doing similar things, like Omnitiles, Walls & Tiles, Crossmap and Mosaic.
Here you can find a comparison table that will help to understand the differences and similarities:


Purchase options

Omnitiles is available as separate product, in the PLUGINS Complete bundle with more plugins or in VP COMPLETE with all other VP products.

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    NEW 1.1.2


    5 out of 5
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    PLUGINS Complete

    4.5 out of 5
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    5 out of 5
    349.00 599.00  excl. VAT
  • Omnitiles
  • Crossmap
  • Material Manager LE
  • Omnitiles
  • Crossmap
  • Material Manager Pro
  • Walls & Tiles
  • Mosaic
  • Color Extract
  • Automap
  • Stone Floors
  • Standard Walls
  • Modern Walls
  • Aged Walls
  • Omnitiles
  • Crossmap
  • Material Manager Pro
  • Walls & Tiles
  • Mosaic
  • Color Extract
  • Automap
  • Stone Floors
  • Standard Walls
  • Modern Walls
  • Aged Walls
  • Real Grounds
  • Real Grass
  • Real Trees I
  • Real Trees II
  • Real Flowers
  • Real Boulders
  • Interior Plants
  • HDRI Skydomes I
  • HDRI Skydomes II
  • HDRI Skydomes III
  • Real Fruits
  • Plywood Panels

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Version 1.1.2 (February 19, 2018)

* FIX: Crash problem when opening pattern editor on systems that did not have previous versions of the plug-in installed
* NEW: Accelerated viewport shading display on 3dsmax 2015 and higher
* NEW: Crossmap 1.5.0 included
* NEW: Installer now has an option for rendernode-only installation

Version 1.1.0 (May 23, 2017)

* NEW: Support for Max 2018
* NEW: Added a new simpler and more intuitive licensing system
* NEW: Added the functionality to group shapes in the pattern editor then assign maps to these groups in the main plug-in ui
* NEW: Groups in the pattern editor can be named and deleted including all the shapes in a group
* NEW: Added the ability to smooth existing shapes
* NEW: Added the ability to add additional vertices to a shape by right clicking anywhere on the editor when in shape edit mode
* NEW: Added the ability to remove vertices from a shape in the editor (via the del key)
* Fixed memory leak when using Corona render
* Fixed scroll-based scaling not being centered on the shape
* Fixed shapes been able to scale to a single point and then causing the editor to crash
* Fixed when creating a polygon shape it now stays as being the active selected shape
* Fixed that sometimes the moving of a shape is limited to one spatial axis when opening the pattern editor
* Fixed Pattern Editor appears slightly cut-off on Windows 10 & Windows 8 if desktop text size is increased from factory default

Version 1.0.7 (December 13, 2016)

* FIX: Displacement/Bump maps not working correctly (broken in
* FIX: Shape ID’s check boxes not working properly
* FIX: A long standing crash that some machines crashes after loading presets
* FIX: Initial black rendering after loading an Omnitiles preset

Version 1.0.6 (September 12, 2016)

* FIX: Map ID being in wrong order after loading preset more than once in the editor
* FIX: Shapes can now be moved using the cursor/arrow keys in the pattern editor
* FIX: License Manager not starting in 3dsmax 2012
* Change: Increased default map range from -2..2 to -10..10
* Overall increased stability

Version 1.0.5 (March 08, 2016)

* Updated Material Manager LE 1.1.7 with fix for slow loading of presets in some cases
* FIX: UI problem when nesting trying to nest Omnitiles maps
* FIX: Added support for Viewport shading
* FIX: User separate file-path for the pattern preset save/load location
* FIX: Potential crash in the pattern editor when unlocking shape and uv mode
* FIX: UV transforms have no effect in Corona render
* FIX: Wrong UV scaling when applying both random and general scaling
* FIX: Wrong prompting for licensefile in 3dsmax 2012 after loading a scene containing Omnitiles map
* NEW: Display guidelines with mouse on grid

Version 1.0.4 (February 11, 2016)

* Updated Material Manager LE 1.1.5 with fix for slow loading of presets in some cases

Version 1.0.4 (January 13, 2016)

* FIX: Potential crash when loading Circle Mosaic Style VRay material from Material Manager and then loading another preset
* FIX: Reduced overall memory usage
* FIX: Potential crash when loading a pattern or preset right at the beginning
* FIX: Cut down overal memory usage of Omnitiles by 50% and decreased pattern loading, tiling and preset loading times
* FIX: Fixed a couple of memory leaks
* FIX: Localization problem switching 3dsmax to english locale affecting numeric input in 3dsmax

Version 1.0.1 (November 17, 2015)

* FIX: Crash when loading a scene that contained an empty Omnitiles material without containing any presets
* FIX: Displacement mapping in combination with gradient maps on channel 95
* FIX: Crash when loading multiple omnitiles presets in different material slots using Material Manager

Version 1.0.0 (October 21, 2015)

* First official release


3Ds Max 2013 or above (64 bit only) with V-Ray, Corona Renderer or Scanline


V-Ray, Scanline, Corona Renderer


Omnitiles Installer with plugins, demo scenes, previews and Material Manager LE and Quicktart Video Tutorial (.zip / 780 MB) and Omnitiles Library with more textures, patterns, demo scenes and previews (.zip / 720 MB)

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