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Sidewalk I is a FREE set of highly detailed textures for architectural visualization from the Texture Bundle STONE FLOORS. This set includes fully tileable 4k textures (4096 x 4096) with diffuse, bump, displacement and reflection layers plus 6 individual sets of single stone tiles for use with Crossmap and BerconTile. The tileable textures cover an area of 5×5 meters.
For 3ds Max and vray, Corona, Octane, Mental ray, Scanline
The updated texture set of Sidewalk I now includes materials for 3ds Max and different renderers. Five renderers are supported, including CORONA RENDERER, VRAY, OCTANE RENDER, SCANLINE and MENTAL RAY. Just load a .mat file, re-assign the tileable textures and render.
PLEASE NOTE: Of course the textures can be used with any 3D application. Only the included materials are currently limited to 3ds Max.
FOR USE WITH WALLS & TILES, CROSSMAP OR OMNITILES
While tileable textures are limited by it´s pattern, size, resolution and use significantly more RAM, the multitextures offer much more flexibility when using WALLS & TILES. No matter how large or small your object is, changing the size and pattern is really simple. You save RAM, avoid visible tiling and can change the pattern on the fly. -> Check out WALLS & TILES to see the benefits.
Full Resolution Examples
compatible with all major 3D packages (not limited to 3Ds max)
Tileable textures and multitextures, including layers for diffuse, bump, reflection, displacement
|Real World Size||
5m x 5m for the tileable textures
4096 x 4096 pixel for the tileable textures
diffuse, bump, reflection, displacement
horizontally and vertically
5 (each with diff, bump, reflection and displacement layers)
3Ds Max vray, Corona, Octane, Mental ray, Scanline
PNG 24bit (8 bit per color channel)
160 MB zip file (contains preview renderings, tileable textures, individual bricks and materials)
V-Ray, mental ray, Scanline, Corona Renderer, Octane Render