Sidewalk I is a set of highly detailed textures for architectural visualization. The set includes fully tileable 4k textures (4096 x 4096) with diffuse, bump, displacement and reflection layers plus 6 individual sets of single stone tiles for use with Crossmap and BerconTile. The tileable textures cover an area of 5×5 meters.
*All images rendered with 3Ds Max and VRay 2.1
TILEABLE TEXTURE EXAMPLE
DIFFUSE
REFLECTION
BUMP
DISPLACEMENT
* example images are reduced to 512×512 pixel. Original textures are 4096 x 4096 pixel!
FULL RESOLUTION EXAMPLES

FULLRES TILEABLE TEXTURE (CUT OUT)

FULLRES SINGLE BRICK (CUT OUT)
RELATED TUTORIALS
In this tutorial you can learn how you to set up and light a exterior scene... more
In this tutorial you can learn how you to set up and light a exterior scene... more
Sidewalk I is a set of highly detailed textures for architectural visualization. The set includes fully tileable 4k textures (4096 x 4096) with diffuse, bump, displacement and reflection layers plus 6 individual sets of single stone tiles for use with Crossmap and BerconTile. The tileable textures cover an area of 5×5 meters.
Additional Information
| Compatibility |
compatible with all major 3D packages (not limited to 3Ds max)
|
| Textures |
Tileable textures for diffuse, bump, reflection, displacement
|
| Real-world-size |
5m x 5m
|
| Texture-resolution |
4096 x 4096 pixel
|
| Layers |
diffuse, bump, reflection, displacement
|
| Tileable |
horizontally and vertically
|
| Individual-tiles |
5 (each with diff, bump, reflection and displacement layers)
|
| Materials |
3Ds max vray, standard and vray, standard with Crossmap
|
| File-format |
PNG 24bit (8 bit per color channel)
|
| Download |
106 MB zip file (contains preview renderings, tileable textures, individual bricks and materials)
|
pixelsonic (verified owner) – :
This is a test review