Walls & Tiles

59.00 € excl. VAT

Creating wall and tile materials was never easier. WALLS & TILES is a very easy-to-use 3ds max material that creates procedural walls and floors based on multiple single bitmaps. The auto-loader loads bitmaps from a folder into the corresponding layers for bump, diffuse, reflection and displacement, without the need to manually load every single bitmap by hand. Once loaded, you can select one of 16 bond patterns, set the size, randomize position, color and surface, and you are ready to go. The Real-World mapping mode simplifies the use of wall textures in scenes by eliminating the need for individual uv-mapping per object. If you want to create bond patterns with a repeating pattern, just use the Linear Sequence instead of randomized distribution. For more information, please take a look at the reference guide.

Walls & Tiles v1.3 GUI

WALLS & TILES is a 3Ds Max scripted plugin with two additional shader map plugins: Crossmap from VIZPARK and BerconTile from Jerry Ylilammi. The script extends a vray / standard material with a gui and remote functions to adjust the containing maps BerconTile and Crossmap in multiple layers. This way, it´s very easy to create, adjust and change materials on the fly.

MAIN FEATURES

  • Fast Autoloading of multiple bitmaps
  • Automatic Ratio calculation while loading bitmaps
  • 16 different bond patterns, including herringbone
  • Create custom bond patterns (New in v1.1)
  • Automatic Size based on uv map and tile size (New in v1.3)
  • Add vray displacement modifier incl. map and settings (New in v1.3)
  • Surface, Color and Position randomization
  • Define probability per tile (New in v1.2)
  • Use any procedural or bitmap for mortar (New in v1.2)
  • Normal map support for bump channel
  • Very memory efficient
  • No more tiling and repetition
  • Randomized and sequential placement
  • Real-World and per Object mapping
  • 10 Multitextures of walls and stone floors included

THREE SIMPLE STEPS

  1. Auto-Load multiple images

    The auto-load function loads multiple images from a specific folder into the corresponding layers for bump, reflection, displacement and diffuse. You can even predefine the filter-settings to which layer each bitmap should be loaded.

  2. Select bond pattern

    You can choose from 16 bond patterns for walls and floors or create your own custom bond patterns (New in v1.1) to fit your needs.

  3. Adjust and render

    Depending on your needs, you can adjust the layers intensities in the vray / standard material and further randomize position, color and surface.


Included Basic Library

10 MULTITEXTURES OF BRICKS AND TILES



Walls & Tiles includes a basic high quality multi-texture library for interior tiles, brick walls, and tiled floors. The textures are all hand-edited and include layers for DIFFUSE, BUMP, DISPLACEMENT, REFLECTION and ALPHA layers. All multitextures can be used individually or combined with other multitextures for more flexibility.

Roeben Accum
Roeben Accum (mid)
Roeben Buckingham
Roeben Buckingham (mid)
Roeben Neumarkt II
Roeben Neumarkt II
China Hutong
China Hutong
Berlin Short
Berlin Short
Big White
Big White
Bikeway
Bikeway
Cobblestones I
Cobblestones I
Roman Mosaic
Roman Mosaic
Sidewalk I
Sidewalk I


MORE MULTITEXTURES FOR WALLS & TILES

These multitextures are also bundled with Walls & Tiles in WALLS & TILES COMPLETE.

Documentation

WALLS & TILES REFERENCE GUIDE

Walls & Tiles Header
Walls & Tiles - Online Reference Guide

The WALLS & TILES online reference guide includes a detailed description of each parameter with rendered examples of the most important parameters and their results. For more information, please take a look at the reference guide

The reference guide is also available through a link from within the Walls & Tiles GUI help window.

More information will be available in the TUTORIALS section and the ONLINE FORUM.

If you are stuck, you can also use the DIRECT SUPPORT form and send us your request.

COMPATIBILITY

  • 3Ds Max 2011, 2012, 2013, 2014, 2015 (32 bit and 64 bit)
  • 3Ds Max Design 2011, 2012, 2013, 2014, 2015 (32 bit and 64 bit)
  • Scanline and compatible, vray 1.5, vray 2.0/2.1, vray 3.0, Corona Renderer

WHAT´S INCLUDED

  • Walls & Tiles scripted plugins for 3Ds Max / 3ds Max Design
  • Crossmap plugins for 3Ds Max / 3ds Max Design
  • Unlimited rendernodes
  • BerconTile plugins for 3Ds Max / 3ds Max Design, licensed from Jerry Ylilammi under the Apache 2.0 license.
  • 10 Multitextures of aged, modern, standard walls and stone floors from the ALL WALLS BUNDLE

Purchase options

You choose: The standard product WALLS & TILES, the full WALLS & TILES COMPLETE bundle with all 75 Multitextures or the VP COMPLETE Bundle with ALL VP Products, including Walls & Tiles plus much more.

INCLUDED PRODUCTS

  • Walls & Tiles

  • Walls & Tiles
  • Mosaic
  • Crossmap
  • Stone Floors texture pack
  • Standard Walls pack
  • Modern Walls texture pack
  • Aged Walls texture pack

  • Walls & Tiles
  • Mosaic
  • Crossmap
  • Color Extract
  • Automap
  • Stone Floors texture pack
  • Standard Walls pack
  • Modern Walls texture pack
  • Aged Walls texture pack
  • Real Grass
  • Real Trees
  • Interior Plants
  • HDRI Skydomes I
  • HDRI Skydomes II
  • HDRI Skydomes III
  • All Fruit models
  • Plywood Panels textures

PRICING

59 Euros

Standard Version


169 Euros

Save 95 Euros


399 Euros

Save over 900 Euros

DETAILED PRODUCT INFORMATION




Compare Plugins

WHICH PLUGIN IS RIGHT FOR ME ?

You might wonder why there are several products doing similar things, like Walls & Tiles, Crossmap and Mosaic.
Here you can find a comparison table that will help to understand the differences and similarities:

Compare MOSAIC with WALLS & TILES and CROSSMAP

Renderer

vray, scanline, corona renderer

3ds Max Compatibility

3Ds Max 2011, 2012, 2013, 2014, 2015 (32 bit and 64 bit)

Supported Renderer

Scanline and compatible, vray 1.5, vray 2.0/2.1, vray 3.0, Corona Renderer

Rendernodes

unlimited rendernodes included

Downloads

571 mb (35 mb .zip file with installer.exe / 339 mb .zip file with basic texture-library, demo scenes, previews and 197 mb .zip file with introduction videos)

Changelog

Version 1.3.2 (March 06, 2015)

* IMPROVEMENT: New Crossmap 1.3.11 included
* IMPROVEMENT: Corona Renderer v1.0 compatibility
* IMPROVEMENT: Max number of rows now 10.000 instead of 1.000
* BUG FIX: deactivated blur value set to 0.01 on creation of plugin

Version 1.3.1 (May 13, 2014)

* NEW FEATURE: 3Ds Max 2015 support included
* NEW FEATURE: New Crossmap 1.3.9 included
* NEW FEATURE: added Corona Render material version (in installation folder – no automatic installation)
* BUG FIX: saved materials (.mat files) were not loaded correctly (bitmaps were missing)
* BUG FIX: file path was not remembered when loading bitmaps from a folder
* BUG FIX: online update check was not working correctly sometimes
* BUG FIX: fixed “override effect ID” error message in standard material version
* BUG FIX: fixed some problems with preferences and autoload button script errors

Version 1.3.0 (March 10, 2014)

* NEW FEATURE: New Crossmap 1.3.8 included
* NEW FEATURE: random hsv now has up / down selection buttons
* NEW FEATURE: diagonal mirroring
* NEW FEATURE: add vray displacement modifier button with automatic settings
* NEW FEATURE: Automatic Size (calculated the number of rows based on brick size and uv map)
* NEW FEATURE: improved performance by instancing 1 noise map instead of 6 noise maps on creation
* IMPROVEMENT: Simplified shader network by replaceing Color Correction maps with xmap color corrections
* BUG FIX: cancelling the select session directory caused a crash of the script
* BUG FIX: diffuse color was reset on next scene loading, even if different color was selected
* BUG FIX: error when clicking “Select Folder” “Preferences” or “List Bitmaps” after loading a session with WAT
* BUG FIX: autoratio switch was turned on when loading old scenes, causing wrong ratios
* BUG FIX: wrong colors on the bitmaps when loading old scenes into 2014
* BUG FIX: random probability mode was not switched correctly, resulting in non-functioning probabilities
* BUG FIX: sometimes maxscript errors appeared when opening preferences dialog, resulting in a WAT crash

Version 1.2.0 (July 17, 2013)

* NEW FEATURE: Random Probability mode to adjust per-tile-probabilites
* NEW FEATURE: Tile List dialog window to list tiles and probabilities
* NEW FEATURE: Use a procedural map or bitmap as mortar
* NEW FEATURE: Blend between procedural and original mortar
* NEW FEATURE: Statistics rollout with information about RAM use and pixel resolutions
* NEW FEATURE: Independent adjustment of with/height for crop edges and procedural edges
* NEW FEATURE: VP CROSSMAP version 1.3.4 included
* IMPROVEMENT: Show bitmap names while loading in auto-load rollout
* IMPROVEMENT: Multimatte vray element supported for Walls & Tiles on channel 1
* IMPROVEMENT: Changelog weblink in about screen
* FIXED: Changed tile hue values from -100/100 to -180/180
* FIXED: Bump channel sometimes was too blurred when using real world mapping
* FIXED: crop edge and procedural edge were calculated wrong (old scenes need to be updated)
* KNOWN ISSUE: Nitrious viewport may result in slow gui refresh when textures are on in viewport (2013/2014 only)
* KNOWN ISSUE: crop edges and random probability preview in viewport only works if rendering was triggered once

Version 1.1 (February 27, 2013)

* NEW FEATURE: Custom Bond patterns
* NEW FEATURE: Check for update (online)
* NEW FEATURE: Global hue, saturation, value for tiles
* NEW FEATURE: Select and store default library path in global preferences
* IMPROVEMENT: Material and viewport preview now updates on random HSV, new random seed, random/linear sequence

* IMPROVEMENT: Autoload Filter settings stored in global preferences
* FIX: maxscript error when using color correction in diffuse map
* FIX: crop edge sometimes not working correctly

Version 1.0 (December 2, 2012)

* NEW FEATURE: Automatic Ratio calculation while loading diffuse bitmaps
* NEW FEATURE: Normal map support
* NEW FEATURE: Global Gamma correction
* NEW FEATURE: Load alpha maps for splitting mortar from bricks
* NEW FEATURE: Change mortar brightness and contrast when alpha maps are loaded
* IMPROVEMENT: Keep open file path stored in current session
* IMPROVEMENT: Initial start will have per object mapping mode selected
* IMPROVEMENT: Clear button for clearing all bitmaps
* IMPROVEMENT: SORT all bitmaps after loading to avoid asynchronous layers
* IMPROVEMENT: Alpha mask now includes changes in hsv randomization excluding mortar
* FIX: sometimes missing maps in previews (green gaps)
* FIX: strange reflection when no normal maps are loaded
* FIX: alpha mask turned off after load, display wrong, controllers off
* FIX: sometimes alpha maps are not recognized correctly after loading in numberslot
* FIX: wrong cropping in proportion side and top-bottom. Now crops correct related to aspect ratio
* FIX: script error when loading scenes saved with previous beta version
* FIX: bump channel not working in vray material

Version 0.9.9 beta (August 24, 2012)

* Fixed a crash caused by Walls & Tiles with BerconTile and Crossmap in 3dsmax2013 when opening the material list
* Fixed Aspect ratio parameter when loading a scene
* Changed script structure to allow “in-between” maps between BerconTile and the material (e.g. Color Correction)
* Added 5 new bond patterns: Rap Trap bond, Stretcher bond 2/3, Stretcher bond 3/3, Stretcher bond 2/4, Stretcher bond 4/4
* Added new “Distortion” feature for distorting the complete map
* Updated all bond pattern icons

Version 0.9.7 beta (August 08, 2012)

* Fixed installer for 3ds Max Design

Version 0.9.7 beta (August 01, 2012)

* First beta release

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4.25 out of 5 stars

4 reviews

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What others are saying

  1. Walls & Tiles
    1 out of 1 people found this helpful
    ChristopherM

    4 out of 5

    (verified owner)

    Good and easy to use plug in, good variation on the shapes. If I had to say something negative hmm more texture included with the plug-in.

    Still totally worth to have and as texture library grows it will be a must have tool in the future.

    (1) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

    • Walls & Tiles
      1 out of 1 people found this helpful
      VIZPARK

      (verified owner)

      Thanks for your comment. Actually the “normal” Walls & Tiles version includes only 10 multitextures as a basic starter set, because this version is mainly intended for those who have their own multitextures and want to create materials with their own multitextures. Walls & Tiles Complete is more what you were looking for I guess, because it includes 75 multitextures of the four All Walls texture packs. You can simply complement your Walls & Tiles by adding the ALL WALLS bundle for 99 Euros or each texture pack separately for 39 Euros.

      (1) (0)

      Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

  2. Walls & Tiles
    1 out of 1 people found this helpful
    prosthotoothist

    4 out of 5 My version of Casa Navona

    (verified owner)

    I have had Walls & Tiles for a while now and am enjoying using it on my projects. I decided to clone some of the plants and also add a nice car so the house looks lived in. The scene was rendered in Corona 1.0 and was originally rendered at 2X HD resolution and 100 passes. I am impressed by the high quality of the VP products that I have tried and would love to have more of them.

    (1) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

  3. Walls & Tiles
    Svetlana

    4 out of 5

    (verified owner)

    makes work very comfy, but the maps is not enough to start with it

    (0) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

  4. Walls & Tiles
    cicadadesign

    5 out of 5

    (verified owner)

    The new feature to have custom grout patterns really helps for my renderings!

    (0) (0)

    Something wrong with this post? Thanks for letting us know. If you can point us in the right direction...

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Walls & Tiles - Frequently Asked Questions

Walls & Tiles comes with one licenses per user / seat / workstation and unlimited render nodes. This means you can use Walls & Tiles - one person at a time - but you can install Walls & Tiles on multiple computers. Our current copy protection includes a serial number for activation which you can use for multiple machines, as long as you respect the license agreement. We will soon switch to a new copy protection that will only allow activation on 2 computers per serial number or the use of a floating license server if you want to use Walls & Tiles in a network.

Walls & Tiles includes 10 materials as a basic example library to learn the use of walls & Tiles, while Walls & Tiles Complete includes an extensive library of 75 walls and floors. While Walls & Tiles is meant to be a cheaper alternative for those who prefer to create or use their own materials and textures, Walls & Tiles Complete is the solution for everyone looking for a complete solution.

Autodesk has changed the viewport driver and settings from 3ds Max 2012 to 2013 and again to 2014, which results in longer preview render times for the viewport preview. You can change the settings in the Viewport preferences TAB Display Performance. Change the parameter Baked Procedural Maps to a value lower than 1024, for example 256 or 128. This will results in much faster viewport response, with the drawback of lower resolution viewport preview maps. It´s similar though to how it was in max 2012. Here is a screenshot to show which settings to change:

Walls and Tiles viewport performance settings

This is unfortunately a known issue which cannot be changed by ourselves. Because we use BerconTile within the viewport preview, we have no influence on the display when in Real World Map mode. You´ll see that the rendering will look fine if you do a short test render. If you want to adjust the size of the bricks / tiles by viewing a preview in the viewport, please use the per Object map mode instead.