Walls & Tiles

Clear selection

Creating wall and tile materials was never easier. WALLS & TILES is a very easy-to-use 3ds max material that creates procedural walls and floors based on multiple single bitmaps. The auto-loader loads bitmaps from a folder into the corresponding layers for bump, diffuse, reflection and displacement, without the need to manually load every single bitmap by hand. Once loaded, you can select one of 16 bond patterns, set the size, randomize position, color and surface, and you are ready to go. The Real-World mapping mode simplifies the use of wall textures in scenes by eliminating the need for individual uv-mapping per object. If you want to create bond patterns with a repeating pattern, just use the Linear Sequence instead of randomized distribution. For more information, please take a look at the reference guide.

What is Walls & Tiles ?



WALLS & TILES is a 3DS MAX® material plugin that any architect or 3D visualization artist will love. Unlike static bitmap textures, Walls & Tiles is a flexible material which can CHANGE BOND PATTERNS, REPLACE BRICKS, MIX DIFFERENT BRICKS, CHANGE MORTAR, RANDOMIZE COLORS and much more. With the newly integrated MATERIAL MANAGER, loading and managing materials is easier than ever.

Whatever needs an architect or 3D artist might have, Walls & Tiles offers unprecedented flexibility and ease-of-use with the creation of wall and floor materials for any kind of building.

Random Walls and Floors


When using standard bitmaps to create walls or floors, in most cases REPETITION will be visible, resulting in an unrealistic and unwanted effect in a image. Avoiding this repetition would require a very large bitmap, which again uses a lot of RAM in high resolution. Besides, such textures are difficult to get anyway.

Walls & Tiles uses random algorithms to distribute bricks or tiles in a pattern. Using this method not only SAVES RAM but it also avoids visible REPETITION, resulting in a more realistic look.


Flexible Patterns



With Walls & Tiles you are not limited to the BOND PATTERN from your bitmap texture. You can choose from 16 different bond patterns for brick walls, tiled floors or interior wall tiles. With any set of brick or stone floor multi-textures, the patterns can be changed on the fly.

The included bond patterns offer a wide variety of standard bonds for many kinds of walls and floors, found in old ancient buildings, modern architecture, large buildings, standard houses and even interior floor tiles.

The integrated CUSTOM BOND can be used to create your own bond patterns, if required. More information can be found in the REFERENCE GUIDE.



Bricks can further be changed randomly: Diffuse maps can be varied by randomizing HUE, SATURATION, VALUE for every brick. BUMP levels, REFLECTION levels and DISPLACEMENT levels can be randomized to get more surface variation and ROTATION, SIZE, POSITION and WIDTH can be randomized to avoid straight lines.

As a result, even with few or even only one bitmap, a large random wall or floor can be created.


Material Manager Lite Edition



WALLS & TILES includes the new Material Manager Lite Edition, which makes preset handling a very fast and easy task. Material Manager is directly connected to Walls & Tiles so that loading, saving and maintaining presets can be done in a single tool. Forget about missing bitmaps, forget about searching through folders, once you know the benefits of Material Manager, you won´t want to live without it anymore.

More about Material Manager

Included Basic Library


The included library in the STANDARD version of Walls & Tiles include 12 high quality multi-texture sets for interior tiles and brick walls. The textures are all hand-edited and include layers for DIFFUSE, BUMP, DISPLACEMENT, REFLECTION and ALPHA layers. All multitextures available as VRAY MATERIALS, CORONA MATERIALS or SCANLINE materials through Material Manager.

Roeben Accum
Roeben Accum (mid)
Roeben Buckingham
Roeben Buckingham (mid)
Roeben Neumarkt II
Roeben Neumarkt II
China Hutong
China Hutong
Berlin Short
Berlin Short
Big White
Big White
Cobblestones I
Cobblestones I
Roman Mosaic
Roman Mosaic
Sidewalk I
Sidewalk I


These multitextures are also bundled with Walls & Tiles in WALLS & TILES COMPLETE.




Walls & Tiles - Online Reference Guide

The WALLS & TILES online reference guide includes a detailed description of each parameter with rendered examples of the most important parameters and their results. For more information, please take a look at the reference guide

The reference guide is also available through a link from within the Walls & Tiles GUI help window.

More information will be available in the TUTORIALS section and the ONLINE FORUM.

If you are stuck, you can also use the DIRECT SUPPORT form and send us your request.

At a glance


VP Big White


VP Casa Navona (corona) view 01

  • Fast Autoloading of multiple bitmaps
  • Automatic Ratio calculation while loading bitmaps
  • 16 different bond patterns, including herringbone
  • Create custom bond patterns (New in v1.1)
  • Automatic Size based on uv map and tile size (New in v1.3)
  • Auto-assign vray displacement modifier(New in v1.3)
  • Surface, Color and Position randomization
  • Define probability per tile (New in v1.2)
  • Use any procedural or bitmap for mortar (New in v1.2)
  • Normal map support for bump channel
  • Render-to-Maps and create standard materials (New in v1.4)
  • Very memory efficient
  • No more tiling and repetition
  • Randomized and sequential placement
  • Real-World and per Object mapping
  • 12 Multitextures of walls and stone floors included
  • Material Manager Lite Edition (New in v1.4)
  • Ready-to-use materials for vray, corona and scanline (New in v1.4)

WALLS & TILES offers unprecedented flexibility to create wall and floor patterns directly within 3DS MAX®. As a vray, standard or corona material, Walls & Tiles works almost similar like a normal material, just with more options and easier workflow. You can auto-load hundreds of bitmaps automatically and adjust wall parameters quickly. Further adjustments and randomization is easy and flexible like never before.

WALLS & TILES is great for:

  • Large standard brick walls
  • Cobblestone streets and sidewalks
  • Interior tiles


  • 3DS MAX® / Design 2011, 2012, 2013, 2014, 2015, 2016
  • Scanline and compatible, vray, Corona 1.0


  • Walls & Tiles scripted plugins for 3DS MAX®
  • Crossmap plugins for 3DS MAX®
  • Material Manager Lite Edition
  • Unlimited rendernodes
  • BerconTile plugins for 3DS MAX®, licensed from Jerry Ylilammi under the Apache 2.0 license.
  • Basic Texture Library with multi-textures of interior tiles, brick walls and floors
  • Material Library for vray, corona, scanline with 12 materials (Walls & Tiles Standard) and 75 materials (Walls & Tiles Complete)

Purchase options

You choose: The standard product WALLS & TILES, the full WALLS & TILES COMPLETE bundle with all 75 Multitextures or the VP COMPLETE Bundle with ALL VP Products, including Walls & Tiles plus much more.


  • Walls & Tiles
  • Crossmap
  • Material Manager LE

  • Walls & Tiles
  • Crossmap
  • Material Manager LE
  • Omnitiles
  • Mosaic
  • Stone Floors
  • Standard Walls
  • Modern Walls
  • Aged Walls

  • Walls & Tiles
  • Crossmap
  • Material Manager LE
  • Omnitiles
  • Mosaic
  • Color Extract
  • Automap
  • Stone Floors
  • Standard Walls
  • Modern Walls
  • Aged Walls
  • Real Grass
  • Real Trees
  • Real Boulders
  • Interior Plants
  • HDRI Skydomes I
  • HDRI Skydomes II
  • HDRI Skydomes III
  • Real Fruits
  • Plywood Panels


79 Euros

Standard Version

149 Euros

Save 150 Euros

499 Euros

Save over 1.100 Euros


Want to try first ? Get the free full featured 14 days demo Get demo now

Compare Plugins


You might wonder why there are several products doing similar things, like Walls & Tiles, Crossmap and Mosaic.
Here you can find a comparison table that will help to understand the differences and similarities:



vray, scanline, corona renderer

3DS MAX Compatibility

3DS MAX 2011, 2012, 2013, 2014, 2015, 2016

Supported Renderer

Scanline and compatible, vray 1.5, vray 2.0/2.1, vray 3.0, Corona Renderer 1.0


unlimited rendernodes included


650 mb (220 mb .zip file with installer.exe / 430 mb .zip file with basic texture-library)

Product Types

Full Version, Demo (14 days), Additional Floating License


Walls & Tiles – Changelog

Version (Sept. 23, 2015)

* FIX: 1.4.1 Update notification appearing although W&T is up to date
* FIX: Installer did not install W&T (vray) for max 2013 properly

Version 1.4.1 (Sept. 22, 2015)

* IMPROVEMENT: significant speed improvements when loading / creating materials
* IMPROVEMENT: Added new Crossmap 1.4.1 version with improved licensing integration
* IMPROVEMENT: Added Material Manager 1.0.1 update with fix for Corona compatibility
* FIX: auto-size calculation wrong in some cases, resulting in rows = 1
* FIX: Added Crossmap Material Manager library presets

Version 1.4.0 (May 19, 2015)

* NEW FEATURE: Material Manager 1.0 Lite Edition integration
* NEW FEATURE: Material preset library for vray, Corona, scanline
* NEW FEATURE: New Crossmap 1.4.0 included
* NEW FEATURE: Render to Maps (bake bitmaps and create new material)
* NEW FEATURE: New copy protection with nodelocked and floating licenses
* NEW FEATURE: Full featured 14 day demo without activation
* IMPROVEMENT: Display message in Max 2014 or higher to improve viewport performance settings
* INSTALLER: Support for 3DS MAX 2016
* FIX: Maxscript error when loading old scenes with missing bitmaps
* FIX: update correct infos in statistics on clear bitmaps
* FIX: auto-size calculation wrong in some cases, resulting in rows = 1
* FIX: last selected folder not remembered correctly during session

Version 1.3.2 (March 06, 2015)

* IMPROVEMENT: New Crossmap 1.3.11 included
* IMPROVEMENT: Corona Renderer v1.0 compatibility
* IMPROVEMENT: Max number of rows now 10.000 instead of 1.000
* BUG FIX: deactivated blur value set to 0.01 on creation of plugin

Version 1.3.1 (May 13, 2014)

* NEW FEATURE: 3Ds Max 2015 support included
* NEW FEATURE: New Crossmap 1.3.9 included
* NEW FEATURE: added Corona Render material version (in installation folder – no automatic installation)
* BUG FIX: saved materials (.mat files) were not loaded correctly (bitmaps were missing)
* BUG FIX: file path was not remembered when loading bitmaps from a folder
* BUG FIX: online update check was not working correctly sometimes
* BUG FIX: fixed “override effect ID” error message in standard material version
* BUG FIX: fixed some problems with preferences and autoload button script errors

Version 1.3.0 (March 10, 2014)

* NEW FEATURE: New Crossmap 1.3.8 included
* NEW FEATURE: random hsv now has up / down selection buttons
* NEW FEATURE: diagonal mirroring
* NEW FEATURE: add vray displacement modifier button with automatic settings
* NEW FEATURE: Automatic Size (calculated the number of rows based on brick size and uv map)
* NEW FEATURE: improved performance by instancing 1 noise map instead of 6 noise maps on creation
* IMPROVEMENT: Simplified shader network by replaceing Color Correction maps with xmap color corrections
* BUG FIX: cancelling the select session directory caused a crash of the script
* BUG FIX: diffuse color was reset on next scene loading, even if different color was selected
* BUG FIX: error when clicking “Select Folder” “Preferences” or “List Bitmaps” after loading a session with WAT
* BUG FIX: autoratio switch was turned on when loading old scenes, causing wrong ratios
* BUG FIX: wrong colors on the bitmaps when loading old scenes into 2014
* BUG FIX: random probability mode was not switched correctly, resulting in non-functioning probabilities
* BUG FIX: sometimes maxscript errors appeared when opening preferences dialog, resulting in a WAT crash

Version 1.2.0 (July 17, 2013)

* NEW FEATURE: Random Probability mode to adjust per-tile-probabilites
* NEW FEATURE: Tile List dialog window to list tiles and probabilities
* NEW FEATURE: Use a procedural map or bitmap as mortar
* NEW FEATURE: Blend between procedural and original mortar
* NEW FEATURE: Statistics rollout with information about RAM use and pixel resolutions
* NEW FEATURE: Independent adjustment of with/height for crop edges and procedural edges
* NEW FEATURE: VP CROSSMAP version 1.3.4 included
* IMPROVEMENT: Show bitmap names while loading in auto-load rollout
* IMPROVEMENT: Multimatte vray element supported for Walls & Tiles on channel 1
* IMPROVEMENT: Changelog weblink in about screen
* FIXED: Changed tile hue values from -100/100 to -180/180
* FIXED: Bump channel sometimes was too blurred when using real world mapping
* FIXED: crop edge and procedural edge were calculated wrong (old scenes need to be updated)
* KNOWN ISSUE: Nitrious viewport may result in slow gui refresh when textures are on in viewport (2013/2014 only)
* KNOWN ISSUE: crop edges and random probability preview in viewport only works if rendering was triggered once

Version 1.1 (February 27, 2013)

* NEW FEATURE: Custom Bond patterns
* NEW FEATURE: Check for update (online)
* NEW FEATURE: Global hue, saturation, value for tiles
* NEW FEATURE: Select and store default library path in global preferences
* IMPROVEMENT: Material and viewport preview now updates on random HSV, new random seed, random/linear sequence

* IMPROVEMENT: Autoload Filter settings stored in global preferences
* FIX: maxscript error when using color correction in diffuse map
* FIX: crop edge sometimes not working correctly

Version 1.0 (December 2, 2012)

* NEW FEATURE: Automatic Ratio calculation while loading diffuse bitmaps
* NEW FEATURE: Normal map support
* NEW FEATURE: Global Gamma correction
* NEW FEATURE: Load alpha maps for splitting mortar from bricks
* NEW FEATURE: Change mortar brightness and contrast when alpha maps are loaded
* IMPROVEMENT: Keep open file path stored in current session
* IMPROVEMENT: Initial start will have per object mapping mode selected
* IMPROVEMENT: Clear button for clearing all bitmaps
* IMPROVEMENT: SORT all bitmaps after loading to avoid asynchronous layers
* IMPROVEMENT: Alpha mask now includes changes in hsv randomization excluding mortar
* FIX: sometimes missing maps in previews (green gaps)
* FIX: strange reflection when no normal maps are loaded
* FIX: alpha mask turned off after load, display wrong, controllers off
* FIX: sometimes alpha maps are not recognized correctly after loading in numberslot
* FIX: wrong cropping in proportion side and top-bottom. Now crops correct related to aspect ratio
* FIX: script error when loading scenes saved with previous beta version
* FIX: bump channel not working in vray material

Version 0.9.9 beta (August 24, 2012)

* Fixed a crash caused by Walls & Tiles with BerconTile and Crossmap in 3dsmax2013 when opening the material list
* Fixed Aspect ratio parameter when loading a scene
* Changed script structure to allow “in-between” maps between BerconTile and the material (e.g. Color Correction)
* Added 5 new bond patterns: Rap Trap bond, Stretcher bond 2/3, Stretcher bond 3/3, Stretcher bond 2/4, Stretcher bond 4/4
* Added new “Distortion” feature for distorting the complete map
* Updated all bond pattern icons

Version 0.9.7 beta (August 08, 2012)

* Fixed installer for 3ds Max Design

Version 0.9.7 beta (August 01, 2012)

* First beta release

Share your thoughts!

4.5 out of 5 stars

8 reviews

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What others are saying

  1. 1 out of 1 people found this helpful

    5 out of 5

    (verified owner)

    The new feature to have custom grout patterns really helps for my renderings!

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  2. 1 out of 1 people found this helpful

    5 out of 5

    (verified owner)

    The next step in photorealism. Fast to learn and easy to use. New material browser is very nice. Waiting for next textures sets.

    (1) (0)

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  3. 1 out of 1 people found this helpful

    5 out of 5 Must have plug-in!

    (verified owner)

    It’s just awesome plug-in! I make very realistic maps in seconds now!

    (1) (0)

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  4. 1 out of 1 people found this helpful

    4 out of 5

    (verified owner)

    Good and easy to use plug in, good variation on the shapes. If I had to say something negative hmm more texture included with the plug-in.

    Still totally worth to have and as texture library grows it will be a must have tool in the future.

    (1) (0)

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    • 2 out of 2 people found this helpful

      (verified owner)

      Thanks for your comment. Actually the “normal” Walls & Tiles version includes only 10 multitextures as a basic starter set, because this version is mainly intended for those who have their own multitextures and want to create materials with their own multitextures. Walls & Tiles Complete is more what you were looking for I guess, because it includes 75 multitextures of the four All Walls texture packs. You can simply complement your Walls & Tiles by adding the ALL WALLS bundle for 99 Euros or each texture pack separately for 39 Euros.

      (2) (0)

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  5. 1 out of 1 people found this helpful

    4 out of 5 My version of Casa Navona

    (verified owner)

    I have had Walls & Tiles for a while now and am enjoying using it on my projects. I decided to clone some of the plants and also add a nice car so the house looks lived in. The scene was rendered in Corona 1.0 and was originally rendered at 2X HD resolution and 100 passes. I am impressed by the high quality of the VP products that I have tried and would love to have more of them.

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  6. mbe

    4 out of 5 Good plugin with some flaws

    (verified owner)

    The idea behind avoiding patterns is as old as 3D. Especially in arch-viz work with a lots of brick patterns this plugin is just great. The workflow is easy. The downside is slow computing and several script errors on 3dsmax 2015 combined with the Scanline Renderer while working with the demo. I also experienced time lags on my workstation. As an Octane Render User I have to bake my maps to a teture which was easy. The texture viewer UI could be improved and looks a bit cluttered which is just a personal taste.

    (0) (0)

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  7. jefp

    5 out of 5

    (verified owner)

    A very flexible, fast and very and customizable way to create endless tiles. I’m not using simple telied textures anymore!

    (0) (0)

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  8. Svetlana

    4 out of 5

    (verified owner)

    makes work very comfy, but the maps is not enough to start with it

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  9. bobpanil


    How many times a license can be reinstalled on the same machine?

    Lets assume I install 1.4 now. After 2 weeks/months I decide to restore my system to a previous state before 1.4 was installed, when I had only 1.3.2.
    Will I be able to upgrade again? Or it will be considered as a second machine? (and void my license on the laptop..)

    (0) (0)

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      (verified owner)

      Each license has 2 activations, so currently if you have activated Walls & Tiles on your machine and then do a complete re-install of the system, it will be considered as a second machine and a second activation. But you can always send us an support request and we can increase the number of activations in special cases.

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Walls & Tiles - Frequently Asked Questions

There are two main differences: The texture library and Mosaic. While Walls & Tiles Standard includes a basic library of 12 Multitextures and materials, Walls & Tiles Complete includes ALL multitextures from the 4 texture packs STONE FLOORS, STANDARD WALLS, AGED WALLS and MODERN WALLS.

In addition, Walls & Tiles Complete includes a full version of VP Mosaic, which is also available separately. But if you want to have a complete solution, Walls & Tiles Complete is the best value-for-money choice.

Walls & Tiles comes with one serial number for Crossmap and one serial number for Walls & Tiles. Each serial number can be activated on two computers (when using a node-locked license) or on two machines in a network when using a floating license. Further additional floating licenses can be purchased separately to increase the number of similarly used licenses.

Walls & Tiles includes 10 materials as a basic example library to learn the use of walls & Tiles, while Walls & Tiles Complete includes an extensive library of 75 walls and floors. While Walls & Tiles is meant to be a cheaper alternative for those who prefer to create or use their own materials and textures, Walls & Tiles Complete is the solution for everyone looking for a complete solution.

Autodesk has changed the viewport driver and settings from 3ds Max 2012 to 2013 and again to 2014, which results in longer preview render times for the viewport preview. You can change the settings in the Viewport preferences TAB Display Performance. Change the parameter Baked Procedural Maps to a value lower than 1024, for example 256 or 128. This will results in much faster viewport response, with the drawback of lower resolution viewport preview maps. It´s similar though to how it was in max 2012. Here is a screenshot to show which settings to change:

Walls and Tiles viewport performance settings

This is unfortunately a known issue which cannot be changed by ourselves. Because we use BerconTile within the viewport preview, we have no influence on the display when in Real World Map mode. You´ll see that the rendering will look fine if you do a short test render. If you want to adjust the size of the bricks / tiles by viewing a preview in the viewport, please use the per Object map mode instead.

Walls & Tiles uses BerconTile from Jerry Ylilammy which is not compatible with mental ray. Simply for this reason, there is no mental ray version. We plan to develop our new plugin Omnitiles for mental ray though.