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Walls & Tiles v1.1

59.00 €


Creating wall and tile materials was never easier. WALLS & TILES is a very easy-to-use 3ds max material that creates procedural walls and floors based on multiple single bitmaps. The auto-loader loads bitmaps from a folder into the corresponding layers for bump, diffuse, reflection and displacement, without the need to manually load every single bitmap by hand. Once loaded, you can select one of 16 bond patterns, set the size, randomize position, color and surface, and you are ready to go. The Real-World mapping mode simplifies the use of wall textures in scenes by eliminating the need for individual uv-mapping per object. If you want to create bond patterns with a repeating pattern, just use the Linear Sequence instead of randomized distribution. For more information, please take a look at the reference guide.

Walls & Tiles v1.1 GUI

REFERENCE GUIDE

For more information, description of the features, graphical user interface and more, please take a look at the reference guide:

Walls & Tiles Reference Guide

MAIN FEATURES

  • Fast Autoloading of multiple bitmaps
  • Automatic Ratio calculation while loading bitmaps
  • 16 different bond patterns, including herringbone
  • Create custom bond patterns (New in v1.1)
  • Surface, Color and Position randomization
  • Normal map support for bump channel
  • Very memory efficient
  • No more tiling and repetition
  • Randomized and sequential placement
  • Real-World and per Object mapping
  • 10 Multitextures of walls and stone floors included

WALLS & TILES is a 3Ds Max scripted plugin with two additional shader map plugins: Crossmap from VIZPARK and BerconTile from Jerry Ylilammi. The script extends a vray / standard material with a gui and remote functions to adjust the containing maps BerconTile and Crossmap in multiple layers. This way, it´s very easy to create, adjust and change materials on the fly.

THREE SIMPLE STEPS

1

Auto-Load multiple images

The auto-load function loads multiple images from a specific folder into the corresponding layers for bump, reflection, displacement and diffuse. You can even predefine the filter-settings to which layer each bitmap should be loaded.

2

Select bond pattern

You can choose from 16 bond patterns for walls and floors or create your own custom bond patterns (New in v1.1) to fit your needs.

3

Adjust and render

Depending on your needs, you can adjust the layers intensities in the vray / standard material and further randomize position, color and surface.

10 MULTITEXTURES INCLUDED

Roeben Accum (mid)

Roeben Buckingham (mid)

Roeben Neumarkt II (mid)

China Hutong (far)

Berlin Short (far)

Big White

Bikeway (far)

Cobblestones I (far)

Roman Mosaic (close)

Sidewalk I (close)

MORE MULTITEXTURES









COMPATIBILITY

  • 3Ds Max 2011, 2012, 2013, 2014 (32 bit and 64 bit)
  • 3Ds Max Design 2011, 2012, 2013, 2014 (32 bit and 64 bit)
  • Scanline and compatible, VRay 1.5 SP5 and above

WHAT´S INCLUDED

  • Walls & Tiles scripted plugins for 3Ds Max / 3ds Max Design 2011, 2012, 2013, 2014 (32 and 64 bit)
  • Crossmap plugins for 3Ds Max / 3ds Max Design 2010, 2011, 2012, 2013, 2014 (32 and 64 bit)
  • Unlimited rendernodes
  • BerconTile plugins for 3Ds Max / 3ds Max Design 2010, 2011, 2012, 2013, 2014 (32 and 64 bit), licensed from Jerry Ylilammi under the Apache 2.0 license.
  • 10 Multitextures of aged, modern, standard walls and stone floors from the ALL WALLS BUNDLE

Creating wall and tile materials was never easier. WALLS & TILES is a very easy-to-use 3ds max material that creates procedural walls and floors based on multiple single bitmaps. The auto-loader loads bitmaps from a folder into the corresponding layers for bump, diffuse, reflection and displacement, without the need to manually load every single bitmap by hand. Once loaded, you can select one of 16 bond patterns, set the size, randomize position, color and surface, and you are ready to go.

Additional Information

3ds max compatibility

3Ds Max 2011, 2012, 2013, 2014 (32 bit and 64 bit)

Supported renderer

Scanline and compatible, vray 1.5 sp5 or higher

Rendernodes

unlimited rendernodes included

Download

570 MB (.zip file containing the installer.exe, basic texture-library, demo scenes, previews and introduction videos)

Changelog

Version 1.1 (February 27, 2013)
* NEW FEATURE: Custom Bond patterns
* NEW FEATURE: Check for update (online)
* NEW FEATURE: Global hue, saturation, value for tiles
* NEW FEATURE: Select and store default library path in global preferences
* IMPROVEMENT: Material and viewport preview now updates on random HSV, new random seed, random/linear sequence
* IMPROVEMENT: Autoload Filter settings stored in global preferences
* FIX: maxscript error when using color correction in diffuse map
* FIX: crop edge sometimes not working correctly

Version 1.0 (December 2, 2012)
* NEW FEATURE: Automatic Ratio calculation while loading diffuse bitmaps
* NEW FEATURE: Normal map support
* NEW FEATURE: Global Gamma correction
* NEW FEATURE: Load alpha maps for splitting mortar from bricks
* NEW FEATURE: Change mortar brightness and contrast when alpha maps are loaded
* IMPROVEMENT: Keep open file path stored in current session
* IMPROVEMENT: Initial start will have per object mapping mode selected
* IMPROVEMENT: Clear button for clearing all bitmaps
* IMPROVEMENT: SORT all bitmaps after loading to avoid asynchronous layers
* IMPROVEMENT: Alpha mask now includes changes in hsv randomization excluding mortar
* FIX: sometimes missing maps in previews (green gaps)
* FIX: strange reflection when no normal maps are loaded
* FIX: alpha mask turned off after load, display wrong, controllers off
* FIX: sometimes alpha maps are not recognized correctly after loading in numberslot
* FIX: wrong cropping in proportion side and top-bottom. Now crops correct related to aspect ratio
* FIX: script error when loading scenes saved with previous beta version
* FIX: bump channel not working in vray material

Version 0.9.9 beta (August 24, 2012)
* Fixed a crash caused by Walls & Tiles with BerconTile and Crossmap in 3dsmax2013 when opening the material list
* Fixed Aspect ratio parameter when loading a scene
* Changed script structure to allow "in-between" maps between BerconTile and the material (e.g. Color Correction)
* Added 5 new bond patterns: Rap Trap bond, Stretcher bond 2/3, Stretcher bond 3/3, Stretcher bond 2/4, Stretcher bond 4/4
* Added new "Distortion" feature for distorting the complete map
* Updated all bond pattern icons

Version 0.9.7 beta (August 08, 2012)
* Fixed installer for 3ds Max Design

Version 0.9.7 beta (August 01, 2012)
* First beta release
5.00 out of 5

1 review for Walls & Tiles v1.1

  1. 5 out of 5

    (verified owner) – :

    The new feature to have custom grout patterns really helps for my renderings!

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