Walls & Tiles Complete

Creating wall and tile materials was never easier. WALLS & TILES COMPLETE is the most complete solution for wall and tile materials with a very easy-to-use 3ds max material plugin and extensive texture library. Walls & Tiles creates procedural walls and floors based on multiple single bitmaps by randomizing bitmaps across bond patterns. The auto-loader loads bitmaps from any folder into the corresponding layers for bump, diffuse, reflection, displacement, and alpha without the need to manually load every single bitmap by hand. Once loaded, you can select one of 16 bond patterns, set the size, randomize position, color and surface, and you are ready to go. The Real-World mapping mode simplifies the use of wall textures in scenes by eliminating the need for individual uv-mapping per object. If you want to create bond patterns with a repeating pattern, just use the Linear Sequence instead of randomized distribution. For more information, please take a look at the reference guide.

The extensive multitexture library includes four texture packs, combining 75 materials with over 900 individual bricks and tiles, each with diffuse, bump, reflection, displacement and alpha layers. Over 4300 bitmaps were hand edited to ensure they work well with Walls & Tiles to create materials within virtually seconds.

Creating flexible materials with WALLS & TILES and the included textures becomes a matter of seconds, not hours.


What is Walls & Tiles ?

AND WHAT IS IT GOOD FOR ?

VP_WallsAndTiles_14_PRODUCT_full_scene

WALLS & TILES is a 3DS MAX® material plugin that any architect or 3D visualization artist will love. Unlike static bitmap textures, Walls & Tiles is a flexible material which can CHANGE BOND PATTERNS, REPLACE BRICKS, MIX DIFFERENT BRICKS, CHANGE MORTAR, RANDOMIZE COLORS and much more. With the newly integrated MATERIAL MANAGER, loading and managing materials is easier than ever.

Whatever needs an architect or 3D artist might have, Walls & Tiles offers unprecedented flexibility and ease-of-use with the creation of wall and floor materials for any kind of building.

Random Walls and Floors

NO MORE REPETITION

When using standard bitmaps to create walls or floors, in most cases REPETITION will be visible, resulting in an unrealistic and unwanted effect in a image. Avoiding this repetition would require a very large bitmap, which again uses a lot of RAM in high resolution. Besides, such textures are difficult to get anyway.

Walls & Tiles uses random algorithms to distribute bricks or tiles in a pattern. Using this method not only SAVES RAM but it also avoids visible REPETITION, resulting in a more realistic look.

VP_WallsAndTiles_14_PRODUCT_randomMethod

Flexible Patterns

CHANGE BOND PATTERNS ON THE FLY

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With Walls & Tiles you are not limited to the BOND PATTERN from your bitmap texture. You can choose from 16 different bond patterns for brick walls, tiled floors or interior wall tiles. With any set of brick or stone floor multi-textures, the patterns can be changed on the fly.

The included bond patterns offer a wide variety of standard bonds for many kinds of walls and floors, found in old ancient buildings, modern architecture, large buildings, standard houses and even interior floor tiles.

The integrated CUSTOM BOND can be used to create your own bond patterns, if required. More information can be found in the REFERENCE GUIDE.

Randomization

RANDOMIZE COLOR, POSITION, SURFACE

Bricks can further be changed randomly: Diffuse maps can be varied by randomizing HUE, SATURATION, VALUE for every brick. BUMP levels, REFLECTION levels and DISPLACEMENT levels can be randomized to get more surface variation and ROTATION, SIZE, POSITION and WIDTH can be randomized to avoid straight lines.

As a result, even with few or even only one bitmap, a large random wall or floor can be created.

VP_WallsAndTiles_14_PRODUCT_Randomization


Material Manager Lite Edition

VP_WallsAndTiles_14_PRODUCT_MaterialManager


EASY HANDLING OF MATERIALS

WALLS & TILES includes the new Material Manager Lite Edition, which makes preset handling a very fast and easy task. Material Manager is directly connected to Walls & Tiles so that loading, saving and maintaining presets can be done in a single tool. Forget about missing bitmaps, forget about searching through folders, once you know the benefits of Material Manager, you won´t want to live without it anymore.

More about Material Manager

75 MATERIAL PRESETS

Multitextures of walls and floors from 4 packs

  • Select options

    Aged Walls

    5 out of 5
    49.00  excl. VAT
  • Select options

    Modern Walls

    5 out of 5
    49.00  excl. VAT
  • Select options

    Standard Walls

    5 out of 5
    49.00  excl. VAT
  • Select options

    Stone Floors

    5 out of 5
    49.00  excl. VAT

Documentation

WALLS & TILES REFERENCE GUIDE

VP_WallsandTiles_14_Header

Walls & Tiles - Online Reference Guide

The WALLS & TILES online reference guide includes a detailed description of each parameter with rendered examples of the most important parameters and their results. For more information, please take a look at the reference guide

The reference guide is also available through a link from within the Walls & Tiles GUI help window.

More information will be available in the TUTORIALS section and the ONLINE FORUM.

If you are stuck, you can also use the DIRECT SUPPORT form and send us your request.

At a glance

MAIN FEATURES AND BENEFITS

VP Big White

VP_Cobblestones_Small_close

VP Casa Navona (corona) view 01

  • Fast Autoloading of multiple bitmaps
  • Automatic Ratio calculation while loading bitmaps
  • 16 different bond patterns, including herringbone
  • Create custom bond patterns (New in v1.1)
  • Automatic Size based on uv map and tile size (New in v1.3)
  • Auto-assign vray displacement modifier(New in v1.3)
  • Surface, Color and Position randomization
  • Define probability per tile (New in v1.2)
  • Use any procedural or bitmap for mortar (New in v1.2)
  • Normal map support for bump channel
  • Render-to-Maps and create standard materials (New in v1.4)
  • Very memory efficient
  • No more tiling and repetition
  • Randomized and sequential placement
  • Real-World and per Object mapping
  • 75 Multitextures of walls and stone floors included
  • Material Manager Lite Edition (New in v1.4)
  • Ready-to-use materials for vray, corona and scanline (New in v1.4)

WALLS & TILES offers unprecedented flexibility to create wall and floor patterns directly within 3DS MAX®. As a vray, standard or corona material, Walls & Tiles works almost similar like a normal material, just with more options and easier workflow. You can auto-load hundreds of bitmaps automatically and adjust wall parameters quickly. Further adjustments and randomization is easy and flexible like never before.

WALLS & TILES is great for:

  • Large standard brick walls
  • Cobblestone streets and sidewalks
  • Interior tiles

COMPATIBILITY

  • 3DS MAX® 2013, 2014, 2015, 2016, 2017, 2018
  • Scanline and compatible, V-Ray, Corona Render

WHAT´S INCLUDED

  • Walls & Tiles scripted plugins for 3DS MAX®
  • Crossmap plugins for 3DS MAX®
  • Material Manager Lite Edition
  • Unlimited rendernodes
  • BerconTile plugins for 3DS MAX®, licensed from Jerry Ylilammi under the Apache 2.0 license.
  • Basic Texture Library with multi-textures of interior tiles, brick walls and floors
  • Material Library for vray, corona, scanline with 12 materials (Walls & Tiles Standard) and 75 materials (Walls & Tiles Complete)

Purchase options

You choose: The standard product WALLS & TILES, the full WALLS & TILES COMPLETE bundle with all 75 Multitextures, PLUGINS Complete or the VP COMPLETE Bundle with ALL VP Products, including Walls & Tiles plus much more.

  • View options
    NEW 1.5.1

    Walls & Tiles

    4.56 out of 5
    From: 0.00 
  • View options
    1.5.1

    Walls & Tiles Complete

    5 out of 5
    From: 0.00 
  • View options
    NEW 1.1.1

    PLUGINS Complete

    4.5 out of 5
    From: 0.00 
  • Select options

    VP COMPLETE

    5 out of 5
    349.00 599.00  excl. VAT
  • Walls & Tiles
  • Material Manager LE
  • Crossmap
  • Walls & Tiles
  • Material Manager LE
  • Crossmap
  • Mosaic
  • Stone Floors
  • Standard Walls
  • Modern Walls
  • Aged Walls
  • Walls & Tiles
  • Material Manager Pro
  • Crossmap
  • Omnitiles
  • Mosaic
  • Color Extract
  • Automap
  • Stone Floors
  • Standard Walls
  • Modern Walls
  • Aged Walls
  • Walls & Tiles
  • Material Manager Pro
  • Crossmap
  • Omnitiles
  • Mosaic
  • Color Extract
  • Automap
  • Stone Floors
  • Standard Walls
  • Modern Walls
  • Aged Walls
  • Real Grounds
  • Real Grass
  • Real Shrubs
  • Real Trees I
  • Real Trees II
  • Real Flowers
  • Real Boulders
  • Interior Plants
  • HDRI Skydomes I
  • HDRI Skydomes II
  • HDRI Skydomes III
  • Real Fruits
  • Plywood Panels

79 Euros

Standard Version

149 Euros

Save 150 Euros

299 Euros

Save 300 Euros

499 Euros

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Want to try first ? Get the free full featured 14 days demo Get demo now


Compare Plugins

WHICH PLUGIN IS RIGHT FOR ME ?

You might wonder why there are several products doing similar things, like Walls & Tiles, Crossmap and Mosaic.
Here you can find a comparison table that will help to understand the differences and similarities:

Compare MOSAIC with WALLS & TILES and CROSSMAP

Changelog

Walls & Tiles – Changelog

Version 1.5.1 (June 24, 2017)

  • FIX: Fixed various potential crashes with Max 2017
  • FIX: Includes Crossmap 1.4.9.7

Version 1.5.0 (May 24, 2017)

  • NEW: Support for Max 2018
  • NEW: Variation Presets
  • NEW: Randomization of Parameters
  • NEW: Better realtime thumbnail preview with ratio display
  • NEW: Default diffuse brick bitmap loaded when creating new material
  • NEW: New license system with VP License Manager
  • FIX: Potential crashes when working with Max 2017 (2017.1.1 update required)
  • FIX: [Corona version] Bump and normal map support
  • CHANGE: Crossmap 1.4.9 required
  • CHANGE: Dropped Max 2012 support

Version 1.4.4.01 (February 09, 2017)

  • FIX: Maxcript errors and possible crash when loading legacy scenes

Version 1.4.3.05 (September 12, 2016)

  • FIX: crash when opening preference dialog
  • FIX: A crash when opening the Probabilities dialog in some cases
  • FIX: mapping mode and random sequence buttons could not be pressed in Max 2017
  • FIX: demo expired link for Crossmap leads to wrong URL
  • CHANGE: Extended brick width and height from 10.0 m to 100.0 m for better compatibility with millimeter units
  • CHANGE: Swapped Load and Save Preset buttons position
  • CHANGE: URL colors changed from yellow to orange for better readability on dark and light grey GUI
  • CHANGE: Added Crossmap 1.4.7 (see Crossmap changelog for changes)

Version 1.4.1.02 (May 17, 2016)

  • NEW: Support for 3Ds Max 2017
  • NEW: Added Crossmap 1.4.5 update
  • NEW: Added Material Manager 1.1.8 LE update
  • CHANGE: Dropped support for 3Ds Max 2010 and 2011
  • CHANGE: Dropped support for V-Ray 1.x and 2.x

Version 1.4.1.02 (Sept. 23, 2015)

  • FIX: 1.4.1 Update notification appearing although W&T is up to date
  • FIX: Installer did not install W&T (vray) for max 2013 properly

Version 1.4.1 (Sept. 22, 2015)

  • IMPROVEMENT: significant speed improvements when loading / creating materials
  • IMPROVEMENT: Added new Crossmap 1.4.1 version with improved licensing integration
  • IMPROVEMENT: Added Material Manager 1.0.1 update with fix for Corona compatibility
  • FIX: auto-size calculation wrong in some cases, resulting in rows = 1
  • FIX: Added Crossmap Material Manager library presets

Version 1.4.0 (May 19, 2015)

  • NEW FEATURE: Material Manager 1.0 Lite Edition integration
  • NEW FEATURE: Material preset library for vray, Corona, scanline
  • NEW FEATURE: New Crossmap 1.4.0 included
  • NEW FEATURE: Render to Maps (bake bitmaps and create new material)
  • NEW FEATURE: New copy protection with nodelocked and floating licenses
  • NEW FEATURE: Full featured 14 day demo without activation
  • IMPROVEMENT: Display message in Max 2014 or higher to improve viewport performance settings
  • INSTALLER: Support for 3DS MAX 2016
  • FIX: Maxscript error when loading old scenes with missing bitmaps
  • FIX: update correct infos in statistics on clear bitmaps
  • FIX: auto-size calculation wrong in some cases, resulting in rows = 1
  • FIX: last selected folder not remembered correctly during session

Version 1.3.2 (March 06, 2015)

  • IMPROVEMENT: New Crossmap 1.3.11 included
  • IMPROVEMENT: Corona Renderer v1.0 compatibility
  • IMPROVEMENT: Max number of rows now 10.000 instead of 1.000
  • BUG FIX: deactivated blur value set to 0.01 on creation of plugin

Version 1.3.1 (May 13, 2014)

  • NEW FEATURE: 3Ds Max 2015 support included
  • NEW FEATURE: New Crossmap 1.3.9 included
  • NEW FEATURE: added Corona Render material version (in installation folder – no automatic installation)
  • BUG FIX: saved materials (.mat files) were not loaded correctly (bitmaps were missing)
  • BUG FIX: file path was not remembered when loading bitmaps from a folder
  • BUG FIX: online update check was not working correctly sometimes
  • BUG FIX: fixed “override effect ID” error message in standard material version
  • BUG FIX: fixed some problems with preferences and autoload button script errors

Version 1.3.0 (March 10, 2014)

  • NEW FEATURE: New Crossmap 1.3.8 included
  • NEW FEATURE: random hsv now has up / down selection buttons
  • NEW FEATURE: diagonal mirroring
  • NEW FEATURE: add vray displacement modifier button with automatic settings
  • NEW FEATURE: Automatic Size (calculated the number of rows based on brick size and uv map)
  • NEW FEATURE: improved performance by instancing 1 noise map instead of 6 noise maps on creation
  • IMPROVEMENT: Simplified shader network by replaceing Color Correction maps with xmap color corrections
  • BUG FIX: cancelling the select session directory caused a crash of the script
  • BUG FIX: diffuse color was reset on next scene loading, even if different color was selected
  • BUG FIX: error when clicking “Select Folder” “Preferences” or “List Bitmaps” after loading a session with WAT
  • BUG FIX: autoratio switch was turned on when loading old scenes, causing wrong ratios
  • BUG FIX: wrong colors on the bitmaps when loading old scenes into 2014
  • BUG FIX: random probability mode was not switched correctly, resulting in non-functioning probabilities
  • BUG FIX: sometimes maxscript errors appeared when opening preferences dialog, resulting in a WAT crash

Version 1.2.0 (July 17, 2013)

  • NEW FEATURE: Random Probability mode to adjust per-tile-probabilites
  • NEW FEATURE: Tile List dialog window to list tiles and probabilities
  • NEW FEATURE: Use a procedural map or bitmap as mortar
  • NEW FEATURE: Blend between procedural and original mortar
  • NEW FEATURE: Statistics rollout with information about RAM use and pixel resolutions
  • NEW FEATURE: Independent adjustment of with/height for crop edges and procedural edges
  • NEW FEATURE: VP CROSSMAP version 1.3.4 included
  • IMPROVEMENT: Show bitmap names while loading in auto-load rollout
  • IMPROVEMENT: Multimatte vray element supported for Walls & Tiles on channel 1
  • IMPROVEMENT: Changelog weblink in about screen
  • FIXED: Changed tile hue values from -100/100 to -180/180
  • FIXED: Bump channel sometimes was too blurred when using real world mapping
  • FIXED: crop edge and procedural edge were calculated wrong (old scenes need to be updated)
  • KNOWN ISSUE: Nitrious viewport may result in slow gui refresh when textures are on in viewport (2013/2014 only)
  • KNOWN ISSUE: crop edges and random probability preview in viewport only works if rendering was triggered once

Version 1.1 (February 27, 2013)

  • NEW FEATURE: Custom Bond patterns
  • NEW FEATURE: Check for update (online)
  • NEW FEATURE: Global hue, saturation, value for tiles
  • NEW FEATURE: Select and store default library path in global preferences
  • IMPROVEMENT: Material and viewport preview now updates on random HSV, new random seed, random/linear sequence
  • IMPROVEMENT: Autoload Filter settings stored in global preferences
  • FIX: maxscript error when using color correction in diffuse map
  • FIX: crop edge sometimes not working correctly

Version 1.0 (December 2, 2012)

  • NEW FEATURE: Automatic Ratio calculation while loading diffuse bitmaps
  • NEW FEATURE: Normal map support
  • NEW FEATURE: Global Gamma correction
  • NEW FEATURE: Load alpha maps for splitting mortar from bricks
  • NEW FEATURE: Change mortar brightness and contrast when alpha maps are loaded
  • IMPROVEMENT: Keep open file path stored in current session
  • IMPROVEMENT: Initial start will have per object mapping mode selected
  • IMPROVEMENT: Clear button for clearing all bitmaps
  • IMPROVEMENT: SORT all bitmaps after loading to avoid asynchronous layers
  • IMPROVEMENT: Alpha mask now includes changes in hsv randomization excluding mortar
  • FIX: sometimes missing maps in previews (green gaps)
  • FIX: strange reflection when no normal maps are loaded
  • FIX: alpha mask turned off after load, display wrong, controllers off
  • FIX: sometimes alpha maps are not recognized correctly after loading in numberslot
  • FIX: wrong cropping in proportion side and top-bottom. Now crops correct related to aspect ratio
  • FIX: script error when loading scenes saved with previous beta version
  • FIX: bump channel not working in vray material

Version 0.9.9 beta (August 24, 2012)

  • Fixed a crash caused by Walls & Tiles with BerconTile and Crossmap in 3dsmax2013 when opening the material list
  • Fixed Aspect ratio parameter when loading a scene
  • Changed script structure to allow “in-between” maps between BerconTile and the material (e.g. Color Correction)
  • Added 5 new bond patterns: Rap Trap bond, Stretcher bond 2/3, Stretcher bond 3/3, Stretcher bond 2/4, Stretcher bond 4/4
  • Added new “Distortion” feature for distorting the complete map
  • Updated all bond pattern icons

Version 0.9.7 beta (August 08, 2012)

  • Fixed installer for 3ds Max Design

Version 0.9.7 beta (August 01, 2012)

  • First beta release

Walls & Tiles - Frequently Asked Questions

There are two main differences: The texture library and Mosaic. While Walls & Tiles Standard includes a basic library of 12 Multitextures and materials, Walls & Tiles Complete includes ALL multitextures from the 4 texture packs STONE FLOORS, STANDARD WALLS, AGED WALLS and MODERN WALLS.

In addition, Walls & Tiles Complete includes a full version of VP Mosaic, which is also available separately. But if you want to have a complete solution, Walls & Tiles Complete is the best value-for-money choice.

Walls & Tiles comes with one license for Crossmap and one license for Walls & Tiles. Each license can be activated on one computer at a time, but it can be released and transferred to a different computer easily. The number of transfers is not limited, but the user transferring the license should always be the same

Walls & Tiles includes 10 materials as a basic example library to learn the use of walls & Tiles, while Walls & Tiles Complete includes an extensive library of 75 walls and floors. While Walls & Tiles is meant to be a cheaper alternative for those who prefer to create or use their own materials and textures, Walls & Tiles Complete is the solution for everyone looking for a complete solution.

Autodesk has changed the viewport driver and settings from 3ds Max 2012 to 2013 and again to 2014, which results in longer preview render times for the viewport preview. You can change the settings in the Viewport preferences TAB Display Performance. Change the parameter Baked Procedural Maps to a value lower than 1024, for example 256 or 128. This will results in much faster viewport response, with the drawback of lower resolution viewport preview maps. It´s similar though to how it was in max 2012. Here is a screenshot to show which settings to change:

Walls and Tiles viewport performance settings

This is unfortunately a known issue which cannot be changed by ourselves. Because we use BerconTile within the viewport preview, we have no influence on the display when in Real World Map mode. You´ll see that the rendering will look fine if you do a short test render. If you want to adjust the size of the bricks / tiles by viewing a preview in the viewport, please use the per Object map mode instead.

Walls & Tiles uses BerconTile from Jerry Ylilammy which is not compatible with mental ray. Simply for this reason, there is no mental ray version. We plan to develop our new plugin Omnitiles for mental ray though.

Supported Renderer

Scanline and compatible, vray 3.x (not vray RT), Corona Renderer

Rendernodes

Unlimited rendernodes included

Download

1.5 GB (35 mb .zip file with installer.exe / 1.3 GB mb .zip file with Complete texture-library, demo scenes, previews / 197 mb .zip file with introduction videos / 170 mb .zip file with Casa Navona tutorial scene)

3Ds Max Compatibility

3Ds Max® 2013, 2014, 2015, 2016, 2017, 2018

Share your thoughts!

5 out of 5 stars

11 reviews

Let us know what you think...

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What others are saying

  1. jnguema

    5 out of 5 First user

    Sincerely, this product does me save time in the creation of materials.

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  2. taylorboswell

    5 out of 5 Essential for Arch Viz

    Before buying this, my arch viz work looked mediocre. Walls & Tiles really helped me take my visuals to the next level. It’s easy to use, reliable, and comes with great support from the company. When you combine this with Automap and material manager pro, it’s power for making custom brick textures is huge, and it really is an essential addition to your arch viz pipeline.

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  3. bkowalski@diimage.com

    5 out of 5 memory frugality

    My compliments to VP.
    Once again great product.
    It allows to save a lot of time during rendering.
    Thanks

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  4. mirambek

    5 out of 5 I advise everyone.

    In the architectural visualization it is very important to show the quality of the material of the walls and tiles, which is very hard to put himself. And here this plugin is very helpful in this. Also here except the correct setting material, also have a large selection of ready-made materials. This saves valuable time and do not look for material on the Internet and set up.
    Just I put the material and confident that it will give the correct result !
    I advise everyone.

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  5. VladV

    5 out of 5 Every project has at-least one material

    Good service. Fast download and fast licensing. Some plugins take a day to receive the serials. Good help files and easy install.
    Great work.

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  6. One person found this helpful
    JHoogstede

    5 out of 5 Extremely versatile collection!

    After a trial-period with the Walls&Tiles collection I was convinced of it’s capabilities and I can highly recommend it! I bought mine as the complete version with material presets. The control you have one the bricks is great, love the color-correction options for example! Only missing thing is the lack of a preview of the texture in the model. This sometimes makes it a little hard to create a good placement of the texture. But other than that, I highly recommend the Walls&Tiles plugin!

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  7. d.sign

    5 out of 5 Finaly added to my workflow

    Its been a while since this plugin is on my wishlist. Very usefull for creating all kinds of stone/brick walls and floors, even custom ones that often occur as special demand from clients. Finaly, I treated myself and added it to my workflow.

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  8. marcinperek

    5 out of 5 Walls & Tiles Complete

    Great bitmaps resolution, huge time saver, many configurations, easy to use:)

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  9. 3deek

    5 out of 5 Walls and tilesc complete

    A very handy tool for making brick walls floors and even wooden floors. The material manager is also a time saver. And the support is outstanding!

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  10. steve

    5 out of 5 Wall and Tiles Complete

    An excellent tool from Vizpark which will fit nicely into my workflow. Very intuitive to use with
    lots of options so you can get just the look you want. Martin was very quick to response to any
    questions I had, which I’m very greatful for, can highly recommend.

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  11. smereces

    5 out of 5

    Thank you Vizpark Team for this awesome tool! Is really useful in my pipeline to create this kind surfaces.

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