Category Archives: Tutorials

HDRI Lighting with Luxology modo

In this tutorial you can learn how you to set up and light a exterior scene with a HDRI Skydome inside of Luxology modo. While hdri lighting is not very complicated it´s necessary to know some details in order to get a good result. The VP HDRI Skydomes have a very high dynamic range, which […]

HDRI lighting with 3ds max and mental ray

In this tutorial you can learn how you to set up and light a 3ds max exterior scene with a HDRI Skydome and mental ray. While hdri lighting is not very complicated it´s necessary to know some details in order to get a useful result. The VP HDRI Skydomes have a very high dynamic range, […]

HDRI lighting with 3ds max and vray

In this tutorial you can learn how you to set up and light a 3ds max exterior scene with a HDRI Skydome and vray. While hdri lighting is not very complicated it´s necessary to know some details in order to get a good result. The VP HDRI Skydomes have a very high dynamic range, which […]

How to create random square tiles on faces with Crossmap

This tutorial shows how you can randomly distribute bitmaps on faces of objects with Crossmap. This is especially useful when creating stone floors or interior tiles for kitchens or bathrooms with just simple plane or box objects. Crossmap is a texture-map plugin from VIZPARK which loads multiple bitmaps at once and distributes these images on […]

How to create random walls and floors with Crossmap & BerconTile

This tutorial explains how to create randomly tiled wall or floor materials with Crossmap and BerconTile. Using this method has the advantage of getting rid of the tiling / repetition seen in many renderings with standard bitmaps. Also, you can save RAM by using smaller bitmaps for larger walls by still keeping a very high […]