COLOR COMBINE can combine three different maps into one map where each map represents one color channel (RGB). This way it´s possible to create colored procedural maps (e.g. colored noise) where the color set of a procedural map is limited.

What is it good for ?

When procedural maps are limited color-wise, Color Combine can create new colored maps based on using different maps for each color channel (R G B). This is useful for many areas, from natural to entirely artificial elements.

COLOR COMBINE – User Interface and general parameters

The usage of this map is quite simple. It contains three map layers, one for each color channel (R)ed (G)reen (B)lue (A)lpha.

You can, and actually should load different maps into each channel in order to get a colored result. Color Combine is useful for colored procedural maps where the included colors won´t allow RGB multicolored maps, because only 1 or 2 colors can be set.


  • Autodesk 3Ds Max 2010 (32 bit and 64 bit)
  • Autodesk 3Ds Max 2011 (32 bit and 64 bit)
  • Autodesk 3Ds Max 2012 (32 bit and 64 bit)
  • Autodesk 3Ds Max 2013 (32 bit and 64 bit)
  • Autodesk 3Ds Max 2014 (64 bit)
  • Autodesk 3Ds Max 2015 (64 bit)
  • Chaosgroup VRay renderer
  • Mental Ray renderer
  • Scanline renderer
  • Corona Renderer


Installation is easy: Color Combine comes with a simple installer. Just start the Color Combine installer.exe and select the components you want to install and their install location. That´s it. Now launch 3Ds Max and load a demo scene or select the VP Color Combine map from the standard maps list in the material editor.

One thought on “COLOR COMBINE – Reference Guide

  1. Pingback: Séparer les channels R,G,B sous 3dsmax « Miaz3

Comments are closed.