for Color Extract 3Ds Max plugin

Version 1.2.8 (April 04, 2019)

  • Support for 3Ds Max 2020
  • Material Manager 1.3.3 Update

Version 1.2.8 (May 25, 2017)

  • Support for Max 2018
  • Switch to a new simpler and more userfriendly licensing system

Version 1.2.5 (February 27, 2017)

  • Fixed wrong colour selection after reloading a scene which contains skipped colours

Version 1.2.4 (December 13, 2016)

  • Added RailClone support for VRay

Version 1.2.3 (September 12, 2016)

  • Fixed some UI controls being misconnected causing wrong Material Manager updates

Version 1.2.2 (August 04, 2016)

  • Support for 3Ds Max 2017

Version 1.2.2 (March 08, 2016)

  • Potential crashes when loading presets from Material Manager
  • Crash when loading a Preset that is set to VRay Instance into Omnitiles
  • Improved logging

Version 1.2.1 (November 17, 2015)

  • Crash with certain modes in map preview mode
  • Crash when trying inverse sorts
  • Occational crash with licensing

Version 1.2.0 (September 21, 2015)

  • Material Manager integration
  • 70 new library presets
  • Add single colors
  • Support for 3DS MAX 2016
  • Added online check for new version
  • Changed licensing/copy protection system now allows far more flexible licensing including a floating license model
  • Also allows now a 14 days complete unrestricted trial period

Version 1.1.9 (November 04, 2012)

  • Fixed PerElement and PerFace for polyObjects to work correctly in mental ray
  • Fixed PerFace distribution in mental ray

Version 1.1.8 (October 17, 2012)

  • Added vray instance primitives support (e.g. on vrayFur for gras, carpets etc.)
  • Added vray Multiscatter support
  • Problem when activating with serial containing a white space at the end

Version 1.1.6 (July 28, 2012)

  • Added global Hue/Saturation/Value modification
  • Added Tile mapping mode
  • Added BerconTile input mapping support (mental ray does not support this)
  • Added automatic color harmonization using 7 different selectable color harmony modes
  • Added inverse color ordering
  • Added inverse luminance ordering
  • IMPROVEMENT: Source bitmap should now appear in the 3dsmax asset tracker
  • IMPROVEMENT: Changed some UI elements and naming
  • Fixed occational crash in material render when using per object mapping mode
  • Fixed crash in 3dsmax2013 plugin version

Version (Mai 02, 2012)

  • Added 3ds max 2013 plugin versions
  • Added max colors extracted information
  • Fixed potential crash when the image has less colors than the numbers it tries to extract especially likely to happen in 8bit color-indexed images
  • Fixed Distributed rendering VRay spawner crash when reference bitmap can not be located by the render slave
  • Fixed that not the whole image will be taken into account for color extraction when image has a certain aspect ratio and dimensions are bigger than 256^2
  • Fixed that no colors appear anymore when reducing the # of colors to zero using skip colors

Version (March 10, 2012)

  • First Release (Beta)