Version 1.2.8 (April 04, 2019)

* Support for 3Ds Max 2020
* Material Manager 1.3.3 Update

Version 1.2.8 (May 25, 2017)

* Support for Max 2018
* Switch to a new simpler and more userfriendly licensing system

Version 1.2.5 (February 27, 2017)

* Fixed wrong colour selection after reloading a scene which contains skipped colours

Version 1.2.4 (December 13, 2016)

* Added RailClone support for VRay

Version 1.2.3 (September 12, 2016)

* Fixed some UI controls being misconnected causing wrong Material Manager updates

Version 1.2.2 (August 04, 2016)

* Support for 3Ds Max 2017

Version 1.2.2 (March 08, 2016)

* FIX: Potential crashes when loading presets from Material Manager
* FIX: crash when loading a Preset that is set to VRay Instance into Omnitiles
* FIX: Improved logging

Version 1.2.1 (November 17, 2015)

* FIX: Crash with certain modes in map preview mode
* FIX: Crash when trying inverse sorts
* FIX: Occational crash with licensing

Version 1.2.0 (September 21, 2015)

* NEW: Material Manager integration
* NEW: 70 new library presets
* NEW: Add single colors
* NEW: Support for 3DS MAX 2016
* NEW: Added online check for new version
* NEW: Changed licensing/copy protection system now allows far more flexible licensing including a floating license model
* NEW: Also allows now a 14 days complete unrestricted trial period

Version 1.1.10 (May 13, 2014)

* NEW: Added plugin versions for max 2015

Version 1.1.9 (November 04, 2012)

* BUG FIX: Fixed PerElement and PerFace for polyObjects to work correctly in mental ray
* BUG FIX: Fixed PerFace distribution in mental ray

Version 1.1.8 (October 17, 2012)

* NEW: Added vray instance primitives support (e.g. on vrayFur for gras, carpets etc.)
* NEW: Added vray Multiscatter support
* BUG FIX: Problem when activating with serial containing a white space at the end

Version 1.1.6 (July 28, 2012)

* NEW: Added global Hue/Saturation/Value modification
* NEW: Added Tile mapping mode
* NEW: Added BerconTile input mapping support (mental ray does not support this)
* NEW: Added automatic color harmonization using 7 different selectable color harmony modes
* NEW: Added inverse color ordering
* NEW: Added inverse luminance ordering
* IMPROVEMENT: Source bitmap should now appear in the 3dsmax asset tracker
* IMPROVEMENT: Changed some UI elements and naming
* BUG FIX: Fixed occational crash in material render when using per object mapping mode
* BUG FIX: Fixed crash in 3dsmax2013 plugin version

Version 1.0.12.0 (Mai 02, 2012)
* Added 3ds max 2013 plugin versions
* Fixed potential crash when the image has less colors than the numbers it tries to extract especially likely to happen in 8bit color-indexed images
* Fixed Distributed rendering VRay spawner crash when reference bitmap can not be located by the render slave
* Fixed that not the whole image will be taken into account for color extraction when image has a certain aspect ratio and dimensions are bigger than 256^2
* Fixed that no colors appear anymore when reducing the # of colors to zero using skip colors
* Added max colors extracted information

Version 1.0.11.0 (March 18, 2012)

* Fixed crash when using mirror mapping mode

Version 1.0.10.0 (March 10, 2012)

* Cleaned up the UI
* Added correct online documentation link