Version 1.5.0.10 (April 04, 2019)
- Support for 3Ds Max 2020
- Material Manager 1.3.3 Update
Version 1.5.0.10 (July 09, 2018)
- Installer support for vray next
- Update of Material Manager 1.3.1
Version 1.5.0.10 (May 14, 2018)
- License Manager 1.2.6 update – fixing a freeze problem when starting the License Manager
- Added support for Max 2019
Version 1.5.0 (September 29, 2017)
- Optimized the rendering performance of VP Crossmap on average 15% more with more core CPUs
- Made viewport map display rendering multithreaded for 3dsmax version 2015 and above
- Allow to store and reload a distribution mapping into an external file especially helpful for some distribution that otherwise might not ensure a unique distribution over render nodes
- Fixed wrong dialog showing up when newer version is available for download
- Added a “rendernode only” mode in the installer
Version 1.4.9.7 (June 24, 2017)
- Fixed a problem with logging that could lead to a crash in combination with Walls & Tiles
Version 1.4.9 (May 25, 2017)
- Support for Max 2018
- Switched to a simpler and more intuitive licensing system
- Dropped Max 2012 version
Version 1.4.8 (December 13, 2016)
- Animation support for Coronoa Render causing different maps to selected for each frame
- Random color modification in new RailClone distribution mode
Version 1.4.7 (September 12, 2016)
- Wrong Demo License expired message in Walls & Tiles that occational may appear after loading a Material Manager Preset
Version 1.4.6.2 (June 23, 2016)
- Added RailClone Selection mode. Use in combination with VRay3 and RailClone
- License Server not starting automatically in 3Ds Max 2012
- Potential crash when exiting 3Ds Max 2012
Version 1.4.5.1 (May 25, 2016)
- Distributed Rendernodes might render black since 1.4.5 update
Version 1.4.5 (May 17, 2016)
- Support for 3Ds Max 2017
- Default filter option is now included
- Material Manager 1.1.8 LE
- Linear distribution mode is missing out texture maps
- Improved robustness of Crossmap in combination with Material Manager and Walls & Tiles
- Imagelist can be cutoff when rollouts order get changed from default
- Make random by probability the default map
- Reduced the change of floating license getting corrupted, added autobackup
- Potential mach banding rendering issue on quantized or compressed images
- KNOWN ISSUE: ART renderer in Max 2017 is not supported yet
- Dropped support for 3Ds Max 2010 and 2011
- Dropped support for V-Ray 2.x
Version 1.4.3 (Jan. 13, 2016)
- mental ray shaders not found in 3ds Max 2012
- Crash of mental ray in 3ds Max 2015 Design
- A problem that maps will sometimes disappear straight after loading a directory or individual maps
- A potential crash when sorting the bitmap list in different manners
- Potential license 3dsmax crashes during rendering with nodelocked licenses
- Potential crash when bringing up the about dialog
- Wrong update message when loaded from a preset that used an older version of the plug-in
Version 1.4.2 (Nov. 17, 2015)
- Licensefile was not initialized when loading a material containing crossmap without prior assign a Crossmap map in a slot asking the user for the location of the licensefile every time
- Preview rendering when loading a scene or assigning a material via material manager to a slot without prior assigning a Crossmap map
- Texture list was cut off when loading a scene
- All texture maps got lost when loading a scene or assigning a material with material manager that have Random Flip Y/X option ticked
- Occational crash with using VRay Instances
- Occational crash with the licensing
- Added license error messages inside the Plug-in UI in the About rollout
Version 1.4.1 (Sept. 23, 2015)
- Major speed improvements for scene loading, material creation, material library loading and rendering times (when using loads of instances of the map)
Version 1.4.0 (May 19, 2015)
- NEW: Material Manager integration with a new texture / map library
- NEW: Added support for VP Omnitiles
- NEW: Support for 3DS MAX 2016
- NEW: Added online check for new version
- NEW: Changed licensing/copy protection system now allows far more flexible licensing including a floating license model
- NEW: Also allows now a 14 days complete unrestricted trial period
- NEW: Overhauled UI map listing. Now includes individual map entries with more detailed information like significant color, file size, resolution
- NEW: Added probability setting for each individual map. In the random selection modes this deterimines how frequent or not at all (when set to zero) should appear
- NEW: Sorting of maps has been extended to sort also by colour or by probability
- FIX: Not all map changes caused the viewport to be updated
- FIX: mental ray global color corrections: hue, contrast, exposure, brightness not working
- FIX: Random but unique selection was not always the same when used in Walls & Tiles
Version 1.3.11.0 (March 07, 2015)
- * Added support for Corona render
- Fixed support for VRay3 instances
- Fixed crash when selecting random but unique first when using an old Crossmap version scene
- Fixed Per face mapping not working correctly in 3dsmax2015
- Fixed crash when using Y-Mirror
- Fixed linear selection underflowing
Version 1.3.9 (May 13, 2014)
- Added plugin version support for 3ds Max 2015
Version 1.3.8 (March 10, 2014)
- Added probability weights for Walls & Tiles internal usage
- Added global hue control
- Added global saturation control
- Added global brightness control
- Added global exposure control
- Added global contrast control
- Fixed distribution rendering problem with random but unique first distribution mode
- Fixed random but unique first distribution mode not available in 3dsmax 2010-2012
- Fixed adding bitmaps in 3ds max 2013/2014
- Changed unique color per map computation
Version 1.3.2 (May 14, 2013)
- Installer includes 3ds max 2014 installation
- Added new distribution mode random sequence but unique map first
- Added limit linear/random selection to similar with a Hue range
- Added random x/y – offset to source bitmaps
- Fixed more missing material editor rendering not updating
- Fixed name filtering not working correctly in 3dsmax 2013
- Fixed missing maps in material preview when subsequently loading a folder with fewer bitmaps
- Fixed xmap not rendering correctly in mental ray when in bump map slot
- Fixed Texture output has no effect in mental ray
Version 1.2.4 (December 7, 2012)
- NEW: Added sort list function
- NEW: Added VRay instance primitive support
- NEW: Added VRay MultiScatter support
- NEW: Added global output gamma
- NEW: Added maximum files limit filter
- NEW: Added subdirectory loading
- Fixed a 3dsmax2013 crash problem between BerconTile and Walls & Tiles script using Xmap causing the material browser preview to crash
- Fixed problem when using Add files in 3dsmax 2013
- Fixed off by one error when selecting bitmaps that the highest in the list was never selected
- Fix/Allow trailing whitespace in Serial number entry dialog
- Fixed several material preview rendering not getting updated correctly when map parameters changed
- Fixed VRay instance was always rendering black
- Fixed PerElement and PerFace for polyObjects to work correctly in mental ray
- Fixed a bug with maximum files not working consistently
Version 1.1.5 (July 30, 2012)
- Color Match mode for input map
- Added installer for easier installation
- IMPROVEMENT: GUI improvements
Version 1.0.22.0 (May 09, 2012)
- Added 3ds max 2013 compatibility
- Fixed crash when switching to Per Face mapping while no textures are loaded
Version 1.0.20.0 (April 01, 2012)
- Fixed potential underflow in mental ray version in map selection
- Fixed rendering problem when using input map mode using mental ray
Version 1.0.19.0 (March 25, 2012)
- First official release version