Version (April 04, 2019)

* Support for 3Ds Max 2020
* Material Manager 1.3.3 Update

Version (July 09, 2018)

* Installer support for vray next
* Update of Material Manager 1.3.1

Version (May 14, 2018)

* License Manager 1.2.6 update – fixing a freeze problem when starting LM
* Added support for Max 2019 –> IMPORTANT: Due to a bug in 3Ds Max 2019, the loading and saving of presets with Material Manager is not working. Only Drag and drop from Material Manager works to load and assign presets. Autodesk is aware of this issue and hopefully releases a fix soon.

Version 1.5.0 (September 29, 2017)

* Optimized the rendering performance of VP Crossmap on average 15% more with more core CPUs
* Made viewport map display rendering multithreaded for 3dsmax version 2015 and above
* Allow to store and reload a distribution mapping into an external file especially helpful for some distribution that will otherwise can not ensure a unique distribution over multiple render nodes
* Fixed wrong dialog showing up when newer version is available for download
* Added a “rendernode only” mode in the installer

Version (June 24, 2017)

* Fixed a problem with logging that could lead to a crash in combination with Walls & Tiles

Version 1.4.9 (May 25, 2017)

* Support for Max 2018
* Switched to a simpler and more intuitive licensing system
* Dropped Max 2012 version

Version 1.4.8 (December 13, 2016)

* FIX: Animation support for Coronoa Render causing different maps to selected for each frame
* FIX: Random color modification in new RailClone distribution mode

Version 1.4.7 (September 12, 2016)

* FIX: Wrong Demo License expired message in Walls & Tiles that occational may appear after loading a Material Manager Preset

Version (June 23, 2016)

* NEW: Added RailClone Selection mode. Use in combination with VRay3 and RailClone
* FIX: License Server not starting automatically in 3Ds Max 2012
* FIX: Potential crash when exiting 3Ds Max 2012

Version (May 25, 2016)

* FIX: Distributed Rendernodes might render black since 1.4.5 update

Version 1.4.5 (May 17, 2016)

* NEW: Support for 3Ds Max 2017
* NEW: Default filter option is now included
* NEW: Material Manager 1.1.8 LE
* FIX: Linear distribution mode is missing out texture maps
* FIX: Improved robustness of Crossmap in combination with Material Manager and Walls & Tiles
* FIX: Imagelist can be cutoff when rollouts order get changed from default
* FIX: Make random by probability the default map
* FIX: Reduced the change of floating license getting corrupted, added autobackup
* FIX: Potential mach banding rendering issue on quantized or compressed images
* KNOWN ISSUE: ART renderer in Max 2017 is not supported yet
* CHANGE: Dropped support for 3Ds Max 2010 and 2011
* CHANGE: Dropped support for V-Ray 2.x

Version 1.4.3 (Jan. 13, 2016)

* FIX: mental ray shaders not found in 3ds Max 2012
* FIX: Crash of mental ray in 3ds Max 2015 Design
* FIX: A problem that maps will sometimes disappear straight after loading a directory or individual maps
* FIX: A potential crash when sorting the bitmap list in different manners
* FIX: Potential license 3dsmax crashes during rendering with nodelocked licenses
* FIX: Potential crash when bringing up the about dialog
* FIX: Wrong update message when loaded from a preset that used an older version of the plug-in

Version 1.4.2 (Nov. 17, 2015)

* FIX: Licensefile was not initialized when loading a material containing crossmap without prior assign a Crossmap map in a slot asking the user for the location of the licensefile every time
* FIX: Preview rendering when loading a scene or assigning a material via material manager to a slot without prior assigning a Crossmap map
* FIX: Texture list was cut off when loading a scene
* FIX: All texture maps got lost when loading a scene or assigning a material with material manager that have Random Flip Y/X option ticked
* FIX: Occational crash with using VRay Instances
* FIX: Occational crash with the licensing
* Added license error messages inside the Plug-in UI in the About rollout

Version 1.4.1 (Sept. 23, 2015)

* IMPROVEMENT: Major speed improvements for scene loading, material creation, material library loading and rendering times (when using loads of instances of the map)

Version 1.4.0 (May 19, 2015)

* NEW: Material Manager integration with a new texture / map library
* NEW: Added support for VP Omnitiles
* NEW: Support for 3DS MAX 2016
* NEW: Added online check for new version
* NEW: Changed licensing/copy protection system now allows far more flexible licensing including a floating license model
* NEW: Also allows now a 14 days complete unrestricted trial period
* NEW: Overhauled UI map listing. Now includes individual map entries with more detailed information like significant color, file size, resolution. A click button to show the image in an image display has also been added
* NEW: Added probability setting for each individual map. In the random selection modes this deterimines how frequent or not at all (when set to zero) should appear. The higher the setting the more likely it will be chosen
* NEW: Sorting of maps has been extended to sort also by colour or by probability
* FIX: Not all map changes caused the viewport to be updated
* FIX: mental ray global color corrections: hue, contrast, exposure, brightness not working
* FIX: Random but unique selection was not always the same when used in Walls & Tiles

Version (March 07, 2015)

* Fixed support for VRay3 instances
* Added support for Corona render
* Fixed crash when selecting random but unique first when using an old Crossmap version scene
* Fixed Per face mapping not working correctly in 3dsmax2015
* Fixed crash when using Y-Mirror
* Fixed linear selection underflowing

Version 1.3.9 (May 13, 2014)

* Added plugin version support for 3ds Max 2015

Version 1.3.8 (March 10, 2014)

* Fixed distribution rendering problem with random but unique first distribution mode
* Fixed random but unique first distribution mode not available in 3dsmax 2010-2012
* Added global hue control
* Added global saturation control
* Added global brightness control
* Added global exposure control
* Added global contrast control
* Fixed adding bitmaps in 3ds max 2013/2014
* Changed unique color per map computation
* Added probability weights for Walls & Tiles internal usage

Version 1.3.2 (May 14, 2013)

* NEW: Installer includes 3ds max 2014 installation
* NEW: Added new distribution mode random sequence but unique map first
* NEW: Added limit linear/random selection to similar with a Hue range
* NEW: Added random x/y – offset to source bitmaps
* Fixed more missing material editor rendering not updating
* Fixed name filtering not working correctly in 3dsmax 2013
* Fixed missing maps in material preview when subsequently loading a folder with fewer bitmaps
* Fixed xmap not rendering correctly in mental ray when in bump map slot
* Fixed Texture output has no effect in mental ray

Version 1.2.4 (December 7, 2012)

* NEW: Added sort list function
* NEW: Added VRay instance primitive support
* NEW: Added VRay MultiScatter support
* NEW: Added global output gamma
* NEW: Added maximum files limit filter
* NEW: Added subdirectory loading
* Fixed a 3dsmax2013 crash problem between BerconTile and Walls & Tiles script using Xmap causing the material browser preview to crash
* Fixed problem when using Add files in 3dsmax 2013
* Fixed off by one error when selecting bitmaps that the highest in the list was never selected
* Fix/Allow trailing whitespace in Serial number entry dialog
* Fixed several material preview rendering not getting updated correctly when map parameters changed
* Fixed VRay instance was always rendering black
* Fixed PerElement and PerFace for polyObjects to work correctly in mental ray
* Fixed a bug with maximum files not working consistently

Version 1.1.5 (July 30, 2012)

* NEW: Color Match mode for input map

* Added installer for easier installation

* IMPROVEMENT: GUI improvements

Version (May 09, 2012)

* Fixed problem that not all n maps where distributed but just n-1

Version (April 19, 2012)

* Added 3ds max 2013 compatibility
* Fixed crash when switching to Per Face mapping while no textures are loaded

Version (April 01, 2012)

* Fixed potential underflow in mental ray version in map selection
* Fixed rendering problem when using input map mode using mental ray

Version (March 25, 2012)

* First official release version

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