Version (April 04, 2019)

  • Support for 3Ds Max 2020
  • Material Manager 1.3.3 Update

Version (July 09, 2018)

  • Installer support for vray next
  • Update of Material Manager 1.3.1

Version (May 14, 2018)

  • License Manager 1.2.6 update – fixing a freeze problem when starting the License Manager
  • Added support for Max 2019

Version 1.5.0 (September 29, 2017)

  • Optimized the rendering performance of VP Crossmap on average 15% more with more core CPUs
  • Made viewport map display rendering multithreaded for 3dsmax version 2015 and above
  • Allow to store and reload a distribution mapping into an external file especially helpful for some distribution that otherwise might not ensure a unique distribution over render nodes
  • Fixed wrong dialog showing up when newer version is available for download
  • Added a “rendernode only” mode in the installer

Version (June 24, 2017)

  • Fixed a problem with logging that could lead to a crash in combination with Walls & Tiles

Version 1.4.9 (May 25, 2017)

  • Support for Max 2018
  • Switched to a simpler and more intuitive licensing system
  • Dropped Max 2012 version

Version 1.4.8 (December 13, 2016)

  • Animation support for Coronoa Render causing different maps to selected for each frame
  • Random color modification in new RailClone distribution mode

Version 1.4.7 (September 12, 2016)

  • Wrong Demo License expired message in Walls & Tiles that occational may appear after loading a Material Manager Preset

Version (June 23, 2016)

  • Added RailClone Selection mode. Use in combination with VRay3 and RailClone
  • License Server not starting automatically in 3Ds Max 2012
  • Potential crash when exiting 3Ds Max 2012

Version (May 25, 2016)

  • Distributed Rendernodes might render black since 1.4.5 update

Version 1.4.5 (May 17, 2016)

  • Support for 3Ds Max 2017
  • Default filter option is now included
  • Material Manager 1.1.8 LE
  • Linear distribution mode is missing out texture maps
  • Improved robustness of Crossmap in combination with Material Manager and Walls & Tiles
  • Imagelist can be cutoff when rollouts order get changed from default
  • Make random by probability the default map
  • Reduced the change of floating license getting corrupted, added autobackup
  • Potential mach banding rendering issue on quantized or compressed images
  • KNOWN ISSUE: ART renderer in Max 2017 is not supported yet
  • Dropped support for 3Ds Max 2010 and 2011
  • Dropped support for V-Ray 2.x

Version 1.4.3 (Jan. 13, 2016)

  • mental ray shaders not found in 3ds Max 2012
  • Crash of mental ray in 3ds Max 2015 Design
  • A problem that maps will sometimes disappear straight after loading a directory or individual maps
  • A potential crash when sorting the bitmap list in different manners
  • Potential license 3dsmax crashes during rendering with nodelocked licenses
  • Potential crash when bringing up the about dialog
  • Wrong update message when loaded from a preset that used an older version of the plug-in

Version 1.4.2 (Nov. 17, 2015)

  • Licensefile was not initialized when loading a material containing crossmap without prior assign a Crossmap map in a slot asking the user for the location of the licensefile every time
  • Preview rendering when loading a scene or assigning a material via material manager to a slot without prior assigning a Crossmap map
  • Texture list was cut off when loading a scene
  • All texture maps got lost when loading a scene or assigning a material with material manager that have Random Flip Y/X option ticked
  • Occational crash with using VRay Instances
  • Occational crash with the licensing
  • Added license error messages inside the Plug-in UI in the About rollout

Version 1.4.1 (Sept. 23, 2015)

  • Major speed improvements for scene loading, material creation, material library loading and rendering times (when using loads of instances of the map)

Version 1.4.0 (May 19, 2015)

  • NEW: Material Manager integration with a new texture / map library
  • NEW: Added support for VP Omnitiles
  • NEW: Support for 3DS MAX 2016
  • NEW: Added online check for new version
  • NEW: Changed licensing/copy protection system now allows far more flexible licensing including a floating license model
  • NEW: Also allows now a 14 days complete unrestricted trial period
  • NEW: Overhauled UI map listing. Now includes individual map entries with more detailed information like significant color, file size, resolution
  • NEW: Added probability setting for each individual map. In the random selection modes this deterimines how frequent or not at all (when set to zero) should appear
  • NEW: Sorting of maps has been extended to sort also by colour or by probability
  • FIX: Not all map changes caused the viewport to be updated
  • FIX: mental ray global color corrections: hue, contrast, exposure, brightness not working
  • FIX: Random but unique selection was not always the same when used in Walls & Tiles

Version (March 07, 2015)

  • * Added support for Corona render
  • Fixed support for VRay3 instances
  • Fixed crash when selecting random but unique first when using an old Crossmap version scene
  • Fixed Per face mapping not working correctly in 3dsmax2015
  • Fixed crash when using Y-Mirror
  • Fixed linear selection underflowing

Version 1.3.9 (May 13, 2014)

  • Added plugin version support for 3ds Max 2015

Version 1.3.8 (March 10, 2014)

  • Added probability weights for Walls & Tiles internal usage
  • Added global hue control
  • Added global saturation control
  • Added global brightness control
  • Added global exposure control
  • Added global contrast control
  • Fixed distribution rendering problem with random but unique first distribution mode
  • Fixed random but unique first distribution mode not available in 3dsmax 2010-2012
  • Fixed adding bitmaps in 3ds max 2013/2014
  • Changed unique color per map computation

Version 1.3.2 (May 14, 2013)

  • Installer includes 3ds max 2014 installation
  • Added new distribution mode random sequence but unique map first
  • Added limit linear/random selection to similar with a Hue range
  • Added random x/y – offset to source bitmaps
  • Fixed more missing material editor rendering not updating
  • Fixed name filtering not working correctly in 3dsmax 2013
  • Fixed missing maps in material preview when subsequently loading a folder with fewer bitmaps
  • Fixed xmap not rendering correctly in mental ray when in bump map slot
  • Fixed Texture output has no effect in mental ray

Version 1.2.4 (December 7, 2012)

  • NEW: Added sort list function
  • NEW: Added VRay instance primitive support
  • NEW: Added VRay MultiScatter support
  • NEW: Added global output gamma
  • NEW: Added maximum files limit filter
  • NEW: Added subdirectory loading
  • Fixed a 3dsmax2013 crash problem between BerconTile and Walls & Tiles script using Xmap causing the material browser preview to crash
  • Fixed problem when using Add files in 3dsmax 2013
  • Fixed off by one error when selecting bitmaps that the highest in the list was never selected
  • Fix/Allow trailing whitespace in Serial number entry dialog
  • Fixed several material preview rendering not getting updated correctly when map parameters changed
  • Fixed VRay instance was always rendering black
  • Fixed PerElement and PerFace for polyObjects to work correctly in mental ray
  • Fixed a bug with maximum files not working consistently

Version 1.1.5 (July 30, 2012)

  • Color Match mode for input map
  • Added installer for easier installation
  • IMPROVEMENT: GUI improvements

Version (May 09, 2012)

  • Added 3ds max 2013 compatibility
  • Fixed crash when switching to Per Face mapping while no textures are loaded

Version (April 01, 2012)

  • Fixed potential underflow in mental ray version in map selection
  • Fixed rendering problem when using input map mode using mental ray

Version (March 25, 2012)

  • First official release version