Version 1.1.2 (February 19, 2018)
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* FIX: Crash problem when opening pattern editor on systems that did not have previous versions of the plug-in installed
* NEW: Accelerated viewport shading display on 3dsmax 2015 and higher
* NEW: Crossmap 1.5.0 included
* NEW: Installer now has an option for rendernode-only installation

Version 1.1.0 (May 25, 2017)
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* NEW: Support for Max 2018
* NEW: Added a new simpler and more intuitive licensing system
* NEW: Added the functionality to group shapes in the pattern editor then assign maps to these groups in the main plug-in ui
* NEW: Groups in the pattern editor can be named and deleted including all the shapes in a group
* NEW: Added the ability to smooth existing shapes
* NEW: Added the ability to add additional vertices to a shape by right clicking anywhere on the editor when in shape edit mode
* NEW: Added the ability to remove vertices from a shape in the editor (via the del key)
* Fixed memory leak when using Corona render
* Fixed scroll-based scaling not being centered on the shape
* Fixed shapes been able to scale to a single point and then causing the editor to crash
* Fixed when creating a polygon shape it now stays as being the active selected shape
* Fixed that sometimes the moving of a shape is limited to one spatial axis when opening the pattern editor
* Fixed Pattern Editor appears slightly cut-off on Windows 10 & Windows 8 if desktop text size is increased from factory default

Version 1.0.7 (December 13, 2016)
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* FIX: Displacement/Bump maps not working correctly (broken in 1.0.6.0)
* FIX: Shape ID’s check boxes not working properly
* FIX: A long standing crash that some machines crashes after loading presets
* FIX: Initial black rendering after loading an Omnitiles preset

Version 1.0.6 (September 12, 2016)
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* FIX: Map ID being in wrong order after loading preset more than once in the editor
* FIX: Shapes can now be moved using the cursor/arrow keys in the pattern editor
* FIX: License Manager not starting in 3dsmax 2012
* Change: Increased default map range from -2..2 to -10..10
* Overall increased stability

Version 1.0.5 (March 08, 2016)
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* Updated Material Manager LE 1.1.7 with fix for slow loading of presets in some cases
* FIX: UI problem when nesting trying to nest Omnitiles maps
* FIX: Added support for Viewport shading
* FIX: User separate file-path for the pattern preset save/load location
* FIX: Potential crash in the pattern editor when unlocking shape and uv mode
* FIX: UV transforms have no effect in Corona render
* FIX: Wrong UV scaling when applying both random and general scaling
* FIX: Wrong prompting for licensefile in 3dsmax 2012 after loading a scene containing Omnitiles map
* NEW: Display guidelines with mouse on grid

Version 1.0.4 (February 11, 2016)
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* Updated Material Manager LE 1.1.5 with fix for slow loading of presets in some cases

Version 1.0.4 (January 13, 2016)
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* FIX: Potential crash when loading Circle Mosaic Style VRay material from Material Manager and then loading another preset
* FIX: Reduced overall memory usage
* FIX: Potential crash when loading a pattern or preset right at the beginning
* FIX: Cut down overal memory usage of Omnitiles by 50% and decreased pattern loading, tiling and preset loading times
* FIX: Fixed a couple of memory leaks
* FIX: Localization problem switching 3dsmax to english locale affecting numeric input in 3dsmax

Version 1.0.1.2 hotfix (November 21, 2015)
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* FIX: Crash with Pattern Editor

Version 1.0.1.1 (November 17, 2015)
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* FIX: Crash when loading a scene that contained an empty Omnitiles material without containing any presets
* FIX: Displacement mapping in combination with gradient maps on channel 95
* FIX: Crash when loading multiple omnitiles presets in different material slots using Material Manager

Version 1.0.0 (October 21, 2015)
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* First official release version