OMNITILES Changelog
for Omnitiles 3Ds Max version
Version 1.1.2 (April 04, 2019)
- Support for 3Ds Max 2020
- Material Manager 1.3.3 Update
Version 1.1.2 (February 19, 2018)
- Accelerated viewport shading display on 3dsmax 2015 and higher
- Crossmap 1.5.0 included
- Installer now has an option for rendernode-only installation
- Crash problem when opening pattern editor on systems that did not have previous versions of the plug-in installed
Version 1.1.0 (May 23, 2017)
- Support for Max 2018
- Added a new simpler and more intuitive licensing system
- Added the functionality to group shapes in the pattern editor then assign maps to these groups in the main plug-in ui
- Groups in the pattern editor can be named and deleted including all the shapes in a group
- Added the ability to smooth existing shapes
- Added the ability to add additional vertices to a shape by right clicking anywhere on the editor when in shape edit mode
- Added the ability to remove vertices from a shape in the editor (via the del key)
- Fixed memory leak when using Corona render
- Fixed scroll-based scaling not being centered on the shape
- Fixed shapes been able to scale to a single point and then causing the editor to crash
- Fixed when creating a polygon shape it now stays as being the active selected shape
- Fixed that sometimes the moving of a shape is limited to one spatial axis when opening the pattern editor
- Fixed Pattern Editor appears slightly cut-off on Windows 10 & Windows 8 if desktop text size is increased from factory default
Version 1.0.7 (December 13, 2016)
- Displacement/Bump maps not working correctly (broken in 1.0.6.0)
- Shape ID’s check boxes not working properly
- A long standing crash that some machines crashes after loading presets
- Initial black rendering after loading an Omnitiles preset
Version 1.0.6 (September 12, 2016)
- Map ID being in wrong order after loading preset more than once in the editor
- Shapes can now be moved using the cursor/arrow keys in the pattern editor
- License Manager not starting in 3dsmax 2012
- Overall increased stability
- Increased default map range from -2..2 to -10..10
Version 1.0.5 (March 08, 2016)
- Added support for Viewport shading
- Display guidelines with mouse on grid
- UI problem when nesting trying to nest Omnitiles maps
- User separate file-path for the pattern preset save/load location
- Potential crash in the pattern editor when unlocking shape and uv mode
- UV transforms have no effect in Corona render
- Wrong UV scaling when applying both random and general scaling
- Wrong prompting for licensefile in 3dsmax 2012 after loading a scene containing Omnitiles map
Version 1.0.4 (February 11, 2016)
- Updated Material Manager LE 1.1.5 with fix for slow loading of presets in some cases
Version 1.0.4 (January 13, 2016)
- Potential crash when loading Circle Mosaic Style VRay material from Material Manager and then loading another preset
- Reduced overall memory usage
- Potential crash when loading a pattern or preset right at the beginning
- Cut down overal memory usage of Omnitiles by 50% and decreased pattern loading, tiling and preset loading times
- Fixed a couple of memory leaks
- Localization problem switching 3dsmax to english locale affecting numeric input in 3dsmax
Version 1.0.1 (November 17, 2015)
- Crash when loading a scene that contained an empty Omnitiles material without containing any presets
- Displacement mapping in combination with gradient maps on channel 95
- Crash when loading multiple omnitiles presets in different material slots using Material Manager
Version 1.0.0 (October 21, 2015)