for Omnitiles 3Ds Max version

Version 1.1.2 (April 04, 2019)

  • Support for 3Ds Max 2020
  • Material Manager 1.3.3 Update

Version 1.1.2 (February 19, 2018)

  • Accelerated viewport shading display on 3dsmax 2015 and higher
  • Crossmap 1.5.0 included
  • Installer now has an option for rendernode-only installation
  • Crash problem when opening pattern editor on systems that did not have previous versions of the plug-in installed

Version 1.1.0 (May 23, 2017)

  • Support for Max 2018
  • Added a new simpler and more intuitive licensing system
  • Added the functionality to group shapes in the pattern editor then assign maps to these groups in the main plug-in ui
  • Groups in the pattern editor can be named and deleted including all the shapes in a group
  • Added the ability to smooth existing shapes
  • Added the ability to add additional vertices to a shape by right clicking anywhere on the editor when in shape edit mode
  • Added the ability to remove vertices from a shape in the editor (via the del key)
  • Fixed memory leak when using Corona render
  • Fixed scroll-based scaling not being centered on the shape
  • Fixed shapes been able to scale to a single point and then causing the editor to crash
  • Fixed when creating a polygon shape it now stays as being the active selected shape
  • Fixed that sometimes the moving of a shape is limited to one spatial axis when opening the pattern editor
  • Fixed Pattern Editor appears slightly cut-off on Windows 10 & Windows 8 if desktop text size is increased from factory default

Version 1.0.7 (December 13, 2016)

  • Displacement/Bump maps not working correctly (broken in
  • Shape ID’s check boxes not working properly
  • A long standing crash that some machines crashes after loading presets
  • Initial black rendering after loading an Omnitiles preset

Version 1.0.6 (September 12, 2016)

  • Map ID being in wrong order after loading preset more than once in the editor
  • Shapes can now be moved using the cursor/arrow keys in the pattern editor
  • License Manager not starting in 3dsmax 2012
  • Overall increased stability
  • Increased default map range from -2..2 to -10..10

Version 1.0.5 (March 08, 2016)

  • Added support for Viewport shading
  • Display guidelines with mouse on grid
  • UI problem when nesting trying to nest Omnitiles maps
  • User separate file-path for the pattern preset save/load location
  • Potential crash in the pattern editor when unlocking shape and uv mode
  • UV transforms have no effect in Corona render
  • Wrong UV scaling when applying both random and general scaling
  • Wrong prompting for licensefile in 3dsmax 2012 after loading a scene containing Omnitiles map

Version 1.0.4 (February 11, 2016)

  • Updated Material Manager LE 1.1.5 with fix for slow loading of presets in some cases

Version 1.0.4 (January 13, 2016)

  • Potential crash when loading Circle Mosaic Style VRay material from Material Manager and then loading another preset
  • Reduced overall memory usage
  • Potential crash when loading a pattern or preset right at the beginning
  • Cut down overal memory usage of Omnitiles by 50% and decreased pattern loading, tiling and preset loading times
  • Fixed a couple of memory leaks
  • Localization problem switching 3dsmax to english locale affecting numeric input in 3dsmax

Version 1.0.1 (November 17, 2015)

  • Crash when loading a scene that contained an empty Omnitiles material without containing any presets
  • Displacement mapping in combination with gradient maps on channel 95
  • Crash when loading multiple omnitiles presets in different material slots using Material Manager

Version 1.0.0 (October 21, 2015)

  • First official Release