Version 0.9.9.1 beta (May 15, 2021)

  • [Bridge 0.7.8] fixed a problem where UI was cut off at bottom on 1920x1080 displays
  • [Bridge 0.7.8] fixed a problem where wasn¥t started on certain systems
  • fixed a crash when switching 3D preview mode without a pattern loaded
  • changed the select button state behaviour in pattern editor mode

Version 0.9.9.0 beta (April 11, 2021)

  • SLICE mode to extract bricks from source maps and layers
  • A.I. assisted experimental automatic slice detection based on Deep Learning solution
  • 3ds Max bridge plugin 
  • Full library of 120 flex-material presets with walls, floors and more
  • Added Remote API so Omnitiles can be controlled through other programs allows better integration in other DCC packages
  • Reworked UI for UHD/4k monitors
  • Improved Mosaic feature with low contrast source images
  • Re-arranged Title menu bar
  • Render Preview window always on top
  • Fixed when subsequentally loading very small-sized textures after larger-sized texture and then larger-sized textures again rendering is wrong
  • Texture Manager and Randomization Dialog re-open at the same position after they have been closed even across sessions
  • Patternname is stored into Preset when embedded option is chosen
  • Fixed Render preview not showing up after it has been minimized and Omnitiles closed and restarted
  • Fixed UV mapping on sphere 3D preview (was mirrored)

Version 0.9.8.9 beta (October 11, 2020)

  • Reworked edge gradient settings with more intuitive controls and unit edge size parameter
  • Improved User Interface for UHD/4k monitors
  • Added two new scanned multi-texture sets and four new full presets
  • Added numeric controls with real size units for Shape size, position, edge size, position, vertex position and rotation
  • Added visual rotation center indication
  • Allow edge and vertices to stay selected in shape edit mode
  • Changed rotation mouse movement to a more sensible range
  • Fixed edge map not rendered properly in 3D Preview
  • Fixed Del Key not working in canvas
  • Fixed global texture size not updating in preview window
  • Fixed deselect all not visually reseting deselection correctly in render window
  • Fixed edge gradient render output not matching preview
  • Fixed text entry in additional parameter dialog not causing an update of the preview
  • Fixed standard material in 3D Preview not rendering maps correctly
  • Fixed Bitmap Mosaic option not working correctly with Black & White source images
  • Fixed Pattern Next/Previous crashing when directory does not exist
  • Fixed HSV Randomization producing weird colors when the dominant color channel was blue
  • Fixed displacement preview rendering error when using edge map as displacement & edge size adjust to tiling
  • Fixed a problem with rendering out multiple layers not assigning the same maps

Version 0.9.8.8 (May 15, 2020)

  • Fully reworked Render Settings Dialog
  • New Dropdown selection for output format
  • New ´Browse´ button to open output folder for easier access to rendered maps
  • New scheme for automatic filenaming with filename preview

Version 0.9.8.7 beta (March 16, 2020)

  • Fixed crash problem with trial version when manually typing in a resolution 
  • Fixed problem that main window does not appear in certain circumstances when it has been minimized 
  • Added option to hide welcome screen at startup 

Version 0.9.8.5 beta (September 22, 2019)

  • [Preview] Added progressive Preview rendering updates so changes in the editor can be applied and seen quicker
  • [Main] Added Object/Shape ID output channel
  • [Main] Added new Startscreen
  • [Main] Added loading progress window when loading a preset 
  • Doubled the number of textures one can have in a channel
  • Fixed that if there are two many textures in a channel it no longer crashes
  • Fixed filehandler leak that causes preview renders and real renders from getting executed
  • Fixed Texture manager not updating list while open and loading a new preset or new all
  • Fixed severall presets preview rendering wrong (Mosaic Demo 6, Christmas Ball, Marble Demo)
  • Fixed albedo channel map not rendered in 3D Preview if there are no diffuse textures as well
  • Fixed switching texture active/non-active in the texture manager had no effect in random distribution mode
  • Fixed changing importance in the texture manager did not cause a preview update
  • Fixed New all did not remove source bitmap
  • Fixed mixed up session paths for textures and full presets
  • Fixed using one bitmap with one shape
  • Fixed New all now resets preview window
  • Fixed crash when choosing random but unique selection but all textures have been assigned to groups
  • Fixed crash while editing the edge size through the text control
  • Rearranged UI moved entries from rendering window into Additional parameters window
  • Removed Keyboard short-cuts in File menu as they were not working
  • Removed license tab from About screen as it is no longer required

Version 0.9.8.2 beta (April 12, 2019)

  • Fixed random crash when rendering output maps
  • Fixed weird flickering with edge map preview when changing edge size parameter
  • Fixed update dialog poping up even when latest version is already installed
  • Fixed version dialog being cut-off with certain Windows8.1/10 DPI-Settings
  • Fixed crash when trying to load a bitmap folder containing illegal or unreadable files
  • Fixed 3D Preview not rendering maps when there are no textures loaded in the diffuse channel
  • Fixed crash when trying to load a .EXR file

Version 0.9.8.1 beta (April 01, 2019)

  • Fixed random crash when rendering output maps
  • Fixed render to Photoshop speed for map sizes above 1024 x 1024
  • Fixed edge map rendering not rendering correctly

Version 0.9.8 beta (February 26, 2019)More what´s new infos >

  • [Preview] Added displacement to 3D Preview and PBR material setup
  • [Preview] Added FBX custom model option in 3D preview
  • [Preview] Added preview UI buttons access material and preview setups more easily
  • [Preview] Preview map size in 3D preview setup now also effects 2D preview
  • [Preview] Added HDRI background blurring to 3D preview
  • [Preview] Added zoom in/out in 2D preview
  • [Preview] Fixed layer menu in 2D preview to only show layer that actually contain maps
  • [Editor] Added Real-World unit size in preferences,canvas and preview
  • [Editor] Changed creation method for rectangular shape to drag-and-create
  • [Editor] Added Current state message in Pattern editor
  • [Editor] Added Zoom in Pattern Editor
  • [Editor] Added multi selection in editor by holding ctrl-key this allows multiple shapes to be scaled, rotated, moved, smoothed, deleted, mirrored, cloned
  • [Editor] Added option to select and move edge in shape edit mode
  • [Editor] Added Alt-option to rotate all selected shapes together, not individually
  • [Editor] Added multi-selection in shape list
  • [Main] Reworked Randomization settings with graphics and more options
  • [Main] Added option to put real world size in name of rendered output files
  • [Main] Preview and material settings are now saved in full preset (.vop)
  • [Main] Window position of Material 3D and Setup 3D settings are retained over sessions
  • [Main] Added Random U-Shift and V-Shift
  • [Main] Added random UV rotation by 90° steps
  • [Main] Split global UV size to X and Y
  • [Main] Changed Edge size from pixel to percent
  • [Main] Changed preset name on header to show main preset not pattern preset name
  • [Main] Session file paths for pattern and textures are now separated
  • [Library] Resaved all patterns with added real world size
  • Fixed main UI increasing size on each re-opening of the app
  • Fixed Edge size different in preview and rendering
  • Fixed left buttons shifting position on switch between UV and Shape modes
  • Fixed random UV and shape rotation cuts shapes when tiling >1
  • Fixed preview update in shape edit mode not always working
  • Fixed preview resolution wasn´t saved in full preset
  • Fixed setup material button to be hidden in 2D preview mode

Version 0.9.7 beta (December 11, 2018)What´s New Video >

  • Added 3D Preview with PBR and Standard materials and HDRI lighting
  • Added resizeable main editor window
  • Added tiling parameters to preview window
  • Main editor window remembers last position on screen when closed/reopened
  • Fixed several memory leaks

Version 0.9.6 beta (September 24, 2018)What´s New Video >

  • Added global UV scaling
  • Added global thumbnails previews for Pattern files
  • Added global thumbnails previews for Preset files
  • Added Random Vertex X/Y Shift
  • Added more textures (48 multitextures, 30 more than in previous version)
  • Added more full presets (40 full presets, 27 more than in previous version)
  • Changed starting position of radial output
  • Rearranged Rendering settings dialog- Fixed Gradient edge colors not being stored in the preset
  • Fixed Color variations wrongly affecting edge map output
  • Fixed update message dialog not appearing when there is a new version available
  • Fixed latest UI changes to work probably with HighDPI settings
  • Fixed random variations parameters get reset when pressing clear pattern
  • Fixed background colour not being set in non-radial output

Version 0.9.5 beta (August 15, 2018)

  • Added radial output rendering to render out the textures as a radial map
  • New Mosaic color feature with option to blend between color and texture
  • Added a link button in the Output resolution rendering setting that locks width & height
  • Added Missing file dialog when a preset is loaded and certain files can not be loaded 
  • Now able to change the significant colour in the bitmap list
  • Added two more demo full presets for Mosaic color and circular mapping
  • Extended the minimum/maximum UV scale range and allowing the maximum scale to be set below 100% and the minimum above 100%
  • Fixed Mosaic Presets that have been added in 0.9.4
  • Reversed the meaning of min/max UV scale, sorry old presets will now render different
  • Fixed Mosaic Settings dialog can be blocked by opening it closing texture manager then trying to open it again via texture manager

Version 0.9.4 beta (July 09, 2018)

  • New Mosaic feature
  • Added new distribution mode Mosaic Just V
  • Added new distribution mode Mosaic HSV
  • Added new distribution mode Mosaic RGB
  • Fixed broken rendering of any channel besides diffuse introduced in last update
  • Fixed edge appearing in rendering when using particular small source bitmaps as textures
  • Fixed columns and rows used in the wrong order in the rendering
  • Fixed crash when a bitmap can not be loaded in the Texture manager

Version 0.9.3 beta (June 15, 2018)

  • Added Random Shape translation
  • Added Random Shape rotation
  • Added Random UV rotation
  • Added Random UV Scale
  • Cleaned up & changed layout of Preference Dialog
  • Randomization dialog is no longer modal
  • Changed Photoshop password to proper password field in render dialog
  • Changed UI text fields in render dialog to UI Spinners
  • Changed UI text fields in random parameters settings dialog to UI Spinners
  • Fixed pattern editor causing weird shapes when editing an overlap shaped right at the left editor edge
  • Fixed "New All" did not clear textures probably in preview render
  • Clicking on Preview and Render button brings the dialogs to foreground now if they already open
  • If a output path is specified in the render output without using the browse button and it contains a directory that does not exist user gets asked if it should be created

Version 0.9.2 beta (May 11, 2018)

  • Added a maximum bitmap aspect ratio filter option
  • Textures can now be set to be rotated 90 CCW (counter clockwise) and 90 CW (clockwise) in the Texture Manager
  • Add a visual marker for channels that have fewer images in the Texture Manager
  • Extended application logging even further to cover more areas
  • Fixed problem with RGBA 32bit PNG textures not being rendered correctly
  • Fixed random Saturation and Value variation not working without also varying Hue
  • Fixed channel file counter not updating when removing files out of a channel in the Texture Manager
  • Improved GUI with higher DPI scaling factors
  • Fixed that Preview window now can be made smaller after making it larger
  • Fixed occational crash when adding files via Add in texture manager and then trying to render or preview

Version 0.9.1 beta (April 23, 2018)

  • Added System Information Window in Help menu (copy & paste in email or support ticket text)
  • Added random seed number and pick random seed number in Randomization window
  • Added logging (logfiles can be found in c:usersyour_windows_userappDatalocalVIZPARKomnitiles)
  • Changed Directory browse dialog to Windows Vista style one in Scan Folders
  • Preview Window size stays now persistent over multiple openings and sessions
  • Fixed occational crash in rendering and Preview
  • Fixed crash trying to render/preview presets that containing bitmaps that can't be loaded for any reason
  • Fixed 2-Colored Cross Bond, Roman Mosaic and Stretcher Bond Flemish preset
  • Fixed crash/hang when open texture manager after loading a preset containing bitmaps that can't be loaded
  • Group naming changes will now propergate correctly through to texture manager
  • Group deleting will now propergate correctly though to texture manager previous textures with the group will move back to "All"

Version 0.9.0 beta (April 11, 2018)

  • First Release (Beta)