AUTOMAP and AUTOMATERIAL is a set of 3Ds Max plugins that make material creation based on bitmaps a very simple matter. AUTOMAP extracts height maps, specular maps, diffuse maps and normal maps with several extraction algorithms to provide great flexibility when generating materials based on photographs. Where specular highlights disturb the results and height maps are needed quickly for bump or displacement mapping, Automap is a great help to quickly generate these maps directly within 3ds max. AUTOMATERIAL even more simplifies this process: Just load a bitmap and your base material with bump, reflection, displacement and separate diffuse map is ready to start. Further refinement is easy, as standard and vray materials are used, familiar to users of vray, scanline and compatible renderers. Even mental ray is supported. For more flexibility and optimization, more paramaters can be adjusted inside of Automap. And if you want to convert a complete folder, the new BATCH CONVERT feature lets you drink coffee while AUTOMATERIAL does the work.
View a full 17 minutes introduction in the features and usage of Automap and Automaterial.
The 1-click material
Flexible layer extraction
AUTOMATERIAL is a scripted material plugin that makes material creation very easy. Just load a bitmap, press GENERATE MAPS NOW and you´re ready with a base material that includes bitmaps for height, specular and diffuse layers. The extracted bitmaps are ready assigned to diffuse, reflection, bump and displacement so you´ll immediately see the result in the material preview. Now you can concentrate on tweaking your material instead of wasting time with Photoshop.
You can even convert a complete folder with bitmaps with the new BATCH CONVERT feature. In combination with Walls & Tiles or Mosaic, it´s very easy to create multiple tiles with layers this way.
AUTOMAP is a shader map that can be used with almost any material inside of 3ds max. The separate Automap Channel Select Map simplifies the creation of material, by providing selectable outputs for each layer from Automap. So, basically you can use one Automap and use the converted layers from this map in all material channels you want.
The good thing about this is that you can create your own default BASE MATERIALS and just change the source bitmap to create a different material by keeping the same settings. Material creation Automap is a very simple process.
AUTOMATERIAL MAIN FEATURES
- 1-Click-Materials from bitmaps
- Materials with bump, displacement, reflection, diffuse maps
- Very easy setup to start a new material
- Batch convert complete folders
- Easy adjustment with contrast, brightness, invert
- vray, standard and corona materials included
AUTOMAP MAIN FEATURES
- Create height maps from photographs
- Additional normal map from height map
- Split specular from diffuse
- Great flexibility with six different conversion methods
- Saves separate bitmaps per layer to be used with any material
- Compatibly with vray, mental ray, corona, scanline and compatible
Extract Height / Normal / Specular / Diffuse Maps
Select bitmap and choose from 6 conversion algorithms
The AUTOMAP and AUTOMATERIAL online reference guide includes a detailed description of each parameter for both plugins.
The reference guide is also available through a link from within the Automaterial GUI help window. If you are stuck, you can also use the DIRECT SUPPORT form and send us your request.
If you are stuck, you can also use the DIRECT SUPPORT form and send us your request.Automap - Online Reference Guide
If you were interested in Automap, you might like: