CROSSMAP is a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. Crossmap creates more variety among visualization projects easy and fast, for example leaves on trees, grass, gravel, stones, flowers, wood fences and many more.
What is VP Crossmap ?
AND WHAT IS IT GOOD FOR ?
Crossmap creates more variety in visualization projects by randomizing multiple bitmaps on faces, elements, objects within one material or map. This is very useful when having multiple natural objects (leaves, pebbles, stones, grass, flowers, fences, gravel etc.) where repetition should be avoided. With CROSSMAP, it´s not necessary to create multiple materials for every single variation. Many bitmaps can be easily loaded and automatically assigned and randomized within a scene.
CROSSMAP goes one step further where other solutions stop. Considerung the flexible load filter, the randomization modes, random color variations, input map or color matching, NO OTHER map offer this flexibility and variety that Crossmap has.
Convince yourself with the 14 day FULL FEATURED DEMO.
MANY BITMAPS IN ONE
CROSSMAP loads multiple bitmaps from a folder with a breeze. Just select the folder, filter bitmaps you don´t want (by name, format, size or even subfolders) and hit load. When loading, the bitmaps are shown in a list with name, average color and probability parameter. Delete or add bitmaps to the list, change it´s order or change parameters individually per bitmap.
Once bitmaps are loaded in Crossmap, they can be distributed in a scene based on several different methods and algorithms.
RANDOMIZE BITMAPS ON ANYTHING
CROSSMAP offers different image selection and image selection modes. Bitmaps can be
- RANDOMIZED by PROBABILITY
- spread in SEQUENCE ORDER
- or switched by an INPUT MAP
The bitmaps can be distributed on geometry by
- MATERIAL IDs
- with BERCONTILE or OMNITILES
- even VRAY INSTANCES (for grass or hair)
The distribution works with normal objects, but also with scatter plugins like FORESTPACK PRO, MULTISCATTER or CORONA SCATTER.
FROM ONE TO MANY
CROSSMAP doesn´t stop with multiple bitmaps. All bitmaps can further be varied by color using hue, saturation and value. This way it´s very easy to create random variation with only one or few bitmaps.
Globally Crossmap has color adjustments for all bitmaps together, including GAMMA, HUE, SATURATION, CONTRAST, EXPOSURE and BRIGHTNESS. Using these adjustments makes it easy to create bump, displacement or reflection maps from the source Crossmap using colored diffuse maps. Just copy the map to another layer, adjust the global colors and there you go.
MATERIAL MANAGER Lite Edition
CROSSMAP includes the new Material Manager Lite Edition, which makes preset handling a very fast and easy task. Material Manager is directly connected to Crossmap so that loading, saving and maintaining presets can be done in a single tool. Forget about missing bitmaps, forget about searching through folders, once you know the benefits of Material Manager, you won´t want to live without it anymore.
The CROSSMAP library includes presets with multiple bitmaps of bricks, stones, leaves, RAL colors as well as scratch and grunge maps for use as reflection or bump layer on tiles for example.
Of course you are not limited to the included textures, you can also extend the library with the VIZPARK texture packs, third party multi-textures or your own textures.
MORE MULTITEXTURES FOR CROSSMAP
REFERENCE GUIDE AND TUTORIALS
The CROSSMAP online reference guide includes a detailed description of each parameter with rendered examples of the most important parameters and their results. For more information, please take a look at the reference guide.
The reference guide is also available through a link from within the Crossmap GUI header.
If you are stuck, you can also use the DIRECT SUPPORT form and send us your request.
Crossmap is included in