GRAPHICAL PATTERN EDITOR
FREEDOM TO CREATE YOUR OWN PATTERNS
Where standard patterns are simply not enough, OmniTiles comes into place. With the graphical pattern editor, it´s easy to create new patterns, based on rectangular shapes or by freely drawing new shapes.
Each shape represents a UV map and by arranging the shapes, new patterns evolve that build up to a new material, either with randomly distributed bitmaps using the convenient texture manager and included library, or by using the new SLICE mode to cut out tiles or bricks from a photo automatically.
See how OmniTiles works (7 min.)
NEW A.I. MULTISLICER
Using Artificial Intelligence for slice DETECTION
Cutting individual slices from a source bitmap in Photoshop is a tedious task, because you need to draw each shape manually and cut out slices for each layer of a material one by one. Everyone who had to do manual slicing knows how painful and time consuming this can be.
OmniTiles A.I. Autoslicer automatically finds bricks and tiles in any image and marks these as individual slices. These slices can then be cut into single bitmaps and saved or autoloaded into the Texture Manager for further use with any other pattern.
The new SLICE mode in OmniTiles also slices multiple layers at once. With this multilayer slicing you can slice whole sets of materials with all included layers at once.
80 PATTERN PRESETS
Library with over 80 patterns
The included over 80 pattern presets will cover most pattern types and if you need more, you can create your own. You can either load patterns directly as pattern preset file into OmniTiles, but keep the loaded bitmaps and material settings. This way you can easily create multiple pattern variations of a material using the same bricks or tiles.
Each pattern can have it´s own real world dimension settings, which will be used for the baked textures and can be used for easier real world size mapping in 3D applications.
NO MORE REPETITION
LARGE WALLS WITHOUT REPETITIVE TILING
When using standard bitmaps to create walls or floors, in most cases REPETITION will be visible, resulting in an unrealistic and unwanted effect in a rendering. Most textures from other vendors only cover a small area in real world size, resulting in unwanted visible repetitions.
Avoiding these repetitions in OmniTiles is simple, as it only requires a higher tiling setting of the pattern. OmniTiles uses random algorithms to distribute bricks or tiles in a pattern. Using this method avoids visible REPETITION, resulting in a more realistic look of a material, even on large areas.
FLEX MATERIALS
CHANGE PATTERNS AND TEXTURES ON THE FLY
You are not limited to the patterns or textures from static photos. Each preset from the OmniTiles library can be further modified by changing the pattern or textures.
Over 80 pattern presets offer a wide variety from standard bonds to exotic tiles found in far corners of the world, found in old ancient buildings, modern architecture, large buildings, standard houses and interior floor tiles.
Each pattern can be customized to create new patterns, or if required you can design your own patterns from scratch.
RANDOMIZATION
OF COLOR, POSITION, SURFACE, UV SPACE
Aside of randomly distributed textures, tiles can further be changed by randomizing HUE, SATURATION, VALUE or changing UV shift, mirroring or scaling for every tile in pattern.
As a result, even with few or even only one bitmap, a large random pattern texture can be created.
The example on the right shows a parquet wood floor which was generated with only ONE wood texture using the randomization options in OmniTiles. The left image is not using any randomization.
MOSAIC PATTERNS
MATCH ANY TILE TO ANY SOURCE MAP
The Mosaic feature maps any number of bitmaps automatically to a source map. While loading bitmaps with the texture manager, the average bitmap color will be calculated which is then used to map the bitmap to the source image.
The mosaic feature provides unprecedented flexibility with mosaic patterns, offering full flexibility with the pattern, repetition, bitmaps to match and source colors. The three match modes RGB, HSV and INTENSITY provide further options for pairing bitmaps to the source.
INCLUDED MATERIAL LIBRARY
OVER 100 MATERIAL PRESETS WITH THOUSANDS OF MULTI-TEXTURES
The library includes 120 full presets of wall and floor materials. The presets can easily be changed with new patterns, different bitmaps, further randomization or higher resolution and tiling. Just load a preset, adjust to your needs and bake out textures. The thumbnail feature shows colored thumbnails in the file browser when loading presets, to make finding and loading more intutive.
NEW 3DS MAX BRIDGE
3DS MAX BRIDGE REMOTE SCRIPT
OmniTiles is now directly connected to 3ds Max with a bridge scripted plugin. This macroscript handles loading, adjusting and baking of textures from within 3ds Max and supports several renderers (v-ray, corona, fstorm, maxwell, redshift and more). The biggest advantage of the bridge is the automatic adjustment of tiling and size for a texture to make real world size material creation simpler and accurate.
PHOTOSHOP BRIDGE
OmniTiles has a direct connection to Photoshop, so you can create textures and bake them directly to Photoshop without the need to save and relocate locally. With one click, the rendered textures appear in Photoshop and don´t need to be saved to hard disc. This can be quite helpful if you want to test and edit textures before saving them finally.
REAL WORLD SIZE
GET TEXTURES AND MATERIALS THE CORRECT SIZE
OmniTiles has real world size built in. The editor canvas can be set to a specific size, which will serve as guide for the pattern creation and texture baking.
When baking textures, the total size of the baked textures can be written into the file names, so that later use in a 3D application is easier.
The 3Ds Max bridge plugin even includes a feature to automatically set the tiling based on a selected object in the scene. This way, the texture will be set to the correct size and the material will be created with real world size set up.
Real World size helps a lot in achieving realism.
TEXTURE AND LAYER MANAGER
EASILY LOAD HUNDREDS OF BITMAPS AT ONCE
Omnitiles loads many textures very quickly. An entire folder with textures will be loaded into the texture manager, with automatic assignment of the individual layers to their corresponding channels. Diffuse maps will be loaded into the diffuse layer, bump maps into the bump layer, and so on.
You can create your own layers and filters for any type of map you need. If you need a layer Ambient Occlusion, just create the layer, add the strings which should filter your bitmaps (e.g. “ao” or “occlusion”), and you´re ready to load all bitmaps at once.
SHAPES AND GROUPS
ASSIGN BITMAPS TO SPECIFIC GROUPS OR SHAPES
Once your shapes are created, you might want to assign different bitmaps to different shapes.
This is where the SHAPES and GROUPS in Omnitiles come into play. You can assign bitmaps (including their layers) to individual shapes or create groups of shapes and assign bitmaps to groups. This way, you can create mosaic patterns or patterns with individual colors or stones.
REALTIME 3D PREVIEW
2D & 3D PREVIEW WINDOW WITH REALTIME UPDATE
The separate Preview window shows edits in realtime. No matter if you change bitmaps, adjust shapes, create a new pattern or randomize colors, the preview will show your changes immediately, also in 3D with PBR or Standard material and with HDRI lighting.
In 2D mode you can switch between output channels to see how your edits affect each layer / channel and resize your window to adapt the size to your available desktop space.
In 3D mode you can view how the layers look with different light setup, so you don´t have to go back and forth to your 3D application, just to see the result in 3D.
OMNITILES KEY FEATURES
- Create tileable materials from random bitmaps
- Design free patterns
- Integrated graphical pattern editor
- Draw any shape
- Use different bitmaps for each shape
- Create edge map with custom gradients
- 85 different pattern presets for floors, walls and more
- 120 flex-material presets with over 6.000 bitmaps
- Randomization of hue, saturation, value and mirroring
- 3D reatime preview with PBR workflow and HDRI lighting
- Photoshop connection – Render to photoshop directly
- NEW: A.I. Multi-Slicer
- NEW: 3ds Max Bridge
- up to 16k resolution texture baking
- Bake seamless tileable textures
OMNITILES offers unlimited flexibility when creating tileable textures of walls and floors, using randomized multitextures. Everyone who needs custom pattern materials in Unreal Engine, Unity, 3Ds Max, Cinema 4D, MODO, Blender, Sketchup or any other 3D application will quickly create these with Omnitiles by combining patterns with textures or creating custom patterns with the flexible pattern editor.
OMNITILES is great for:
- Brickwalls
- Parquet wood floors
- Special Interior tiles
- Cobblestone floors
- Sidewalks
- Garden flooring
- Pavers
- Any surface with tiles
REQUIREMENTS
- Windows 7, Windows 8 or Windows 10 (with most recent Service Pack, 32/64-bit)
- Intel Core 2 Duo or AMD Athlon 64 X2
- 8GB RAM minimum / 16GB or more recommended
- Online Internet connection for license activation
WHAT´S INCLUDED
- Omnitiles Windows application
- Omnitiles Preset Library with 40 materials
- 3ds Max bridge plugin
- 120 Flex-Material presets with brickwalls, floors, tiles and more
- 85 Pattern presets for walls, floors and more
- VP License Manager for license activation and transfer
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