Creating wall and tile materials was never easier. WALLS & TILES COMPLETE is the most complete solution for wall and tile materials with a very easy-to-use 3ds max material plugin and extensive texture library. Walls & Tiles creates procedural walls and floors based on multiple single bitmaps by randomizing bitmaps across bond patterns. The auto-loader loads bitmaps from any folder into the corresponding layers for bump, diffuse, reflection, displacement, and alpha without the need to manually load every single bitmap by hand. Once loaded, you can select one of 16 bond patterns, set the size, randomize position, color and surface, and you are ready to go. The Real-World mapping mode simplifies the use of wall textures in scenes by eliminating the need for individual uv-mapping per object. If you want to create bond patterns with a repeating pattern, just use the Linear Sequence instead of randomized distribution. For more information, please take a look at the reference guide.
The extensive multitexture library includes four texture packs, combining 75 materials with over 900 individual bricks and tiles, each with diffuse, bump, reflection, displacement and alpha layers. Over 4300 bitmaps were hand edited to ensure they work well with Walls & Tiles to create materials within virtually seconds.
Creating flexible materials with WALLS & TILES and the included textures becomes a matter of seconds, not hours.
What is Walls & Tiles ?
AND WHAT IS IT GOOD FOR ?

WALLS & TILES is a 3DS MAX® material plugin that any architect or 3D visualization artist will love. Unlike static bitmap textures, Walls & Tiles is a flexible material which can CHANGE BOND PATTERNS, REPLACE BRICKS, MIX DIFFERENT BRICKS, CHANGE MORTAR, RANDOMIZE COLORS and much more. With the newly integrated MATERIAL MANAGER, loading and managing materials is easier than ever.
Whatever needs an architect or 3D artist might have, Walls & Tiles offers unprecedented flexibility and ease-of-use with the creation of wall and floor materials for any kind of building.
Random Walls and Floors
NO MORE REPETITION
When using standard bitmaps to create walls or floors, in most cases REPETITION will be visible, resulting in an unrealistic and unwanted effect in a image. Avoiding this repetition would require a very large bitmap, which again uses a lot of RAM in high resolution. Besides, such textures are difficult to get anyway.
Walls & Tiles uses random algorithms to distribute bricks or tiles in a pattern. Using this method not only SAVES RAM but it also avoids visible REPETITION, resulting in a more realistic look.

Flexible Patterns
CHANGE BOND PATTERNS ON THE FLY

With Walls & Tiles you are not limited to the BOND PATTERN from your bitmap texture. You can choose from 16 different bond patterns for brick walls, tiled floors or interior wall tiles. With any set of brick or stone floor multi-textures, the patterns can be changed on the fly.
The included bond patterns offer a wide variety of standard bonds for many kinds of walls and floors, found in old ancient buildings, modern architecture, large buildings, standard houses and even interior floor tiles.
The integrated CUSTOM BOND can be used to create your own bond patterns, if required. More information can be found in the REFERENCE GUIDE.
Randomization
RANDOMIZE COLOR, POSITION, SURFACE
Bricks can further be changed randomly: Diffuse maps can be varied by randomizing HUE, SATURATION, VALUE for every brick. BUMP levels, REFLECTION levels and DISPLACEMENT levels can be randomized to get more surface variation and ROTATION, SIZE, POSITION and WIDTH can be randomized to avoid straight lines.
As a result, even with few or even only one bitmap, a large random wall or floor can be created.

Material Manager Lite Edition

EASY HANDLING OF MATERIALS
WALLS & TILES includes the new Material Manager Lite Edition, which makes preset handling a very fast and easy task. Material Manager is directly connected to Walls & Tiles so that loading, saving and maintaining presets can be done in a single tool. Forget about missing bitmaps, forget about searching through folders, once you know the benefits of Material Manager, you won´t want to live without it anymore.
75 MATERIAL PRESETS
Multitextures of walls and floors from 4 packs
Documentation
WALLS & TILES REFERENCE GUIDE
The WALLS & TILES online reference guide includes a detailed description of each parameter with rendered examples of the most important parameters and their results. For more information, please take a look at the reference guide below.
The reference guide is also available through a link from within the Walls & Tiles GUI help window.
More information and help is available in the TUTORIALS section and through our DIRECT SUPPORT ticket system. Submit a ticket and we will help you.
Walls & Tiles - Online Reference GuideAt a glance
MAIN FEATURES AND BENEFITS
- Fast Autoloading of multiple bitmaps
- Automatic Ratio calculation while loading bitmaps
- 16 different bond patterns, including herringbone
- Create custom bond patterns (New in v1.1)
- Automatic Size based on uv map and tile size (New in v1.3)
- Auto-assign vray displacement modifier(New in v1.3)
- Surface, Color and Position randomization
- Define probability per tile (New in v1.2)
- Use any procedural or bitmap for mortar (New in v1.2)
- Normal map support for bump channel
- Render-to-Maps and create standard materials (New in v1.4)
- Very memory efficient
- No more tiling and repetition
- Randomized and sequential placement
- Real-World and per Object mapping
- 75 Multitextures of walls and stone floors included
- Material Manager Lite Edition (New in v1.4)
- Ready-to-use materials for vray, corona and scanline (New in v1.4)
WALLS & TILES offers unprecedented flexibility to create wall and floor patterns directly within 3DS MAX®. As a vray, standard or corona material, Walls & Tiles works almost similar like a normal material, just with more options and easier workflow. You can auto-load hundreds of bitmaps automatically and adjust wall parameters quickly. Further adjustments and randomization is easy and flexible like never before.
WALLS & TILES is great for:
- Large standard brick walls
- Cobblestone streets and sidewalks
- Interior tiles
WALLS & TILES is included in
Question
Vizgraphics –
Are there any plans for compatibility with 3ds max 2019?
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Admin VIZPARK –
Ooh, I see, yes, sorry. Technical information still showed just up to 2018. Changed now….
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VIZPARK –
Walls & Tiles is compatible with Max 2019 since half a year, as you can see on the product description (“Compatibility”). Or am I missing a part where 2019 is not shown ?
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Question
Peter –
I’m thinking of purchasing walls and tiles we have 2 3d max users with VRAY and a small in house render farm. Could you explain the perpetual license compared to the subscription. Also does it have a floating or home use liscence with the purchase. regards Peter Elston
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Admin VIZPARK –
Hi Peter, thanks for your interest in Walls & Tiles Complete. Each purchase includes one license, which can be activated on a workstation via online activation and our license manager. You can transfer licenses using the same account, so you can use the license at work OR at home, but not at the same time. The perpetual license works this way and the subscription license as well with the difference that the subscription license needs to be paid per month and the perpetual license only once in the beginning. We don´t have floating licenses yet for our license system, but transferring a license is easy with our License Manager application (see here more about the License System –> https://www.vizpark.com/license-manager-reference-guide/). Rendernodes don´t need a license, no matter how many you have. They only need the plugins and they need to be started via backburner or distributed rendering. Please let me know if you have any further question. Best regards, Martin
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jnguema (verified owner) –
Sincerely, this product does me save time in the creation of materials.
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taylorboswell (verified owner) –
Before buying this, my arch viz work looked mediocre. Walls & Tiles really helped me take my visuals to the next level. It’s easy to use, reliable, and comes with great support from the company. When you combine this with Automap and material manager pro, it’s power for making custom brick textures is huge, and it really is an essential addition to your arch viz pipeline.
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bkowalski@diimage.com (verified owner) –
My compliments to VP.
Once again great product.
It allows to save a lot of time during rendering.
Thanks
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mirambek (verified owner) –
In the architectural visualization it is very important to show the quality of the material of the walls and tiles, which is very hard to put himself. And here this plugin is very helpful in this. Also here except the correct setting material, also have a large selection of ready-made materials. This saves valuable time and do not look for material on the Internet and set up.
Just I put the material and confident that it will give the correct result !
I advise everyone.
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VladV (verified owner) –
Good service. Fast download and fast licensing. Some plugins take a day to receive the serials. Good help files and easy install.
Great work.
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JHoogstede (verified owner) –
After a trial-period with the Walls&Tiles collection I was convinced of it’s capabilities and I can highly recommend it! I bought mine as the complete version with material presets. The control you have one the bricks is great, love the color-correction options for example! Only missing thing is the lack of a preview of the texture in the model. This sometimes makes it a little hard to create a good placement of the texture. But other than that, I highly recommend the Walls&Tiles plugin!
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Admin VIZPARK –
Hi troubleman. The viewport preview works (and has always worked) fine when using per Object mapping mode. It does not work fine in most cases (depending on how units are setup for 3Ds Max in general) when using Real World mapping though. We looked into this but cannot fix it, because it´s something related to BerconTile (which is not our own development). We have recently released a new version of Crossmap 1.5.0 which improved viewport performance significantly, which enables to use higher resolution previews for the viewport buffer. Hope this helps.
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troubleman –
the missing preview in the viewport is a big issue , do they fix it in a newer plug in version ?
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d.sign (verified owner) –
Its been a while since this plugin is on my wishlist. Very usefull for creating all kinds of stone/brick walls and floors, even custom ones that often occur as special demand from clients. Finaly, I treated myself and added it to my workflow.
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marcinperek (verified owner) –
Great bitmaps resolution, huge time saver, many configurations, easy to use:)
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3deek –
A very handy tool for making brick walls floors and even wooden floors. The material manager is also a time saver. And the support is outstanding!
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steve –
An excellent tool from Vizpark which will fit nicely into my workflow. Very intuitive to use with
lots of options so you can get just the look you want. Martin was very quick to response to any
questions I had, which I’m very greatful for, can highly recommend.
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smereces –
Thank you Vizpark Team for this awesome tool! Is really useful in my pipeline to create this kind surfaces.
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