Creating wall and tile materials was never easier. WALLS & TILES COMPLETE is the most complete solution for wall and tile materials with a very easy-to-use 3ds max material plugin and extensive texture library. Walls & Tiles creates procedural walls and floors based on multiple single bitmaps by randomizing bitmaps across bond patterns. The auto-loader loads bitmaps from any folder into the corresponding layers for bump, diffuse, reflection, displacement, and alpha without the need to manually load every single bitmap by hand. Once loaded, you can select one of 16 bond patterns, set the size, randomize position, color and surface, and you are ready to go. The Real-World mapping mode simplifies the use of wall textures in scenes by eliminating the need for individual uv-mapping per object. If you want to create bond patterns with a repeating pattern, just use the Linear Sequence instead of randomized distribution. For more information, please take a look at the reference guide.
The extensive multitexture library includes four texture packs, combining 75 materials with over 900 individual bricks and tiles, each with diffuse, bump, reflection, displacement and alpha layers. Over 4300 bitmaps were hand edited to ensure they work well with Walls & Tiles to create materials within virtually seconds.
Creating flexible materials with WALLS & TILES and the included textures becomes a matter of seconds, not hours.
What is Walls & Tiles ?
AND WHAT IS IT GOOD FOR ?
WALLS & TILES is a 3DS MAX® material plugin that any architect or 3D visualization artist will love. Unlike static bitmap textures, Walls & Tiles is a flexible material which can CHANGE BOND PATTERNS, REPLACE BRICKS, MIX DIFFERENT BRICKS, CHANGE MORTAR, RANDOMIZE COLORS and much more. With the newly integrated MATERIAL MANAGER, loading and managing materials is easier than ever.
Whatever needs an architect or 3D artist might have, Walls & Tiles offers unprecedented flexibility and ease-of-use with the creation of wall and floor materials for any kind of building.
Random Walls and Floors
NO MORE REPETITION
When using standard bitmaps to create walls or floors, in most cases REPETITION will be visible, resulting in an unrealistic and unwanted effect in a image. Avoiding this repetition would require a very large bitmap, which again uses a lot of RAM in high resolution. Besides, such textures are difficult to get anyway.
Walls & Tiles uses random algorithms to distribute bricks or tiles in a pattern. Using this method not only SAVES RAM but it also avoids visible REPETITION, resulting in a more realistic look.
CHANGE BOND PATTERNS ON THE FLY
With Walls & Tiles you are not limited to the BOND PATTERN from your bitmap texture. You can choose from 16 different bond patterns for brick walls, tiled floors or interior wall tiles. With any set of brick or stone floor multi-textures, the patterns can be changed on the fly.
The included bond patterns offer a wide variety of standard bonds for many kinds of walls and floors, found in old ancient buildings, modern architecture, large buildings, standard houses and even interior floor tiles.
The integrated CUSTOM BOND can be used to create your own bond patterns, if required. More information can be found in the REFERENCE GUIDE.
RANDOMIZE COLOR, POSITION, SURFACE
Bricks can further be changed randomly: Diffuse maps can be varied by randomizing HUE, SATURATION, VALUE for every brick. BUMP levels, REFLECTION levels and DISPLACEMENT levels can be randomized to get more surface variation and ROTATION, SIZE, POSITION and WIDTH can be randomized to avoid straight lines.
As a result, even with few or even only one bitmap, a large random wall or floor can be created.
Material Manager Lite Edition
EASY HANDLING OF MATERIALS
WALLS & TILES includes the new Material Manager Lite Edition, which makes preset handling a very fast and easy task. Material Manager is directly connected to Walls & Tiles so that loading, saving and maintaining presets can be done in a single tool. Forget about missing bitmaps, forget about searching through folders, once you know the benefits of Material Manager, you won´t want to live without it anymore.
75 MATERIAL PRESETS
Multitextures of walls and floors from 4 packs
WALLS & TILES REFERENCE GUIDE
The WALLS & TILES online reference guide includes a detailed description of each parameter with rendered examples of the most important parameters and their results. For more information, please take a look at the reference guide below.
The reference guide is also available through a link from within the Walls & Tiles GUI help window.Walls & Tiles - Online Reference Guide
At a glance
MAIN FEATURES AND BENEFITS
- Fast Autoloading of multiple bitmaps
- Automatic Ratio calculation while loading bitmaps
- 16 different bond patterns, including herringbone
- Create custom bond patterns (New in v1.1)
- Automatic Size based on uv map and tile size (New in v1.3)
- Auto-assign vray displacement modifier(New in v1.3)
- Surface, Color and Position randomization
- Define probability per tile (New in v1.2)
- Use any procedural or bitmap for mortar (New in v1.2)
- Normal map support for bump channel
- Render-to-Maps and create standard materials (New in v1.4)
- Very memory efficient
- No more tiling and repetition
- Randomized and sequential placement
- Real-World and per Object mapping
- 75 Multitextures of walls and stone floors included
- Material Manager Lite Edition (New in v1.4)
- Ready-to-use materials for vray, corona and scanline (New in v1.4)
WALLS & TILES offers unprecedented flexibility to create wall and floor patterns directly within 3DS MAX®. As a vray, standard or corona material, Walls & Tiles works almost similar like a normal material, just with more options and easier workflow. You can auto-load hundreds of bitmaps automatically and adjust wall parameters quickly. Further adjustments and randomization is easy and flexible like never before.
WALLS & TILES is great for:
- Large standard brick walls
- Cobblestone streets and sidewalks
- Interior tiles
WALLS & TILES is included in