Automap Changelog

(Automaterial changelog further below)

Version 1.1.1 (May 26, 2017)

* Added support for 3dsmax 2018
* Changed to a simpler, more userfriendly license system

Version (February 26, 2017)

* Added support for 3dsmax 2017
* Material Manager integration
* New licensing model
* Added two new map outputs generations Base layer and detail layer which allows detail transfer from one texture to another texture via 3dsmax composite maps
* Fixed Crash in mental ray when using channel map with the same automap instance
* Fixed some wrong image smoothing in diffuse/specular layer calculation
* Fixed using Automap inside VP Omnitiles Shape slot

Version (May 01, 2016)

* Fixed interaction between Automaterial and Automap causing 3Ds Max to crash

Version (November 09, 2015)

* Added installer support for 3dsmax 2016

Version (May 13, 2014)

* Added support for 3dsmax 2015

Version 1.0.4 (February 07, 2014)

* Added normal map generation
* Fixed potential image/memory corruption when using invert control on height map
* Fixed occational update problem in material editor when choosing manual channel selection
* Fixed an interaction problem with Automaterial
* Fixed crash with Automaterial and Automap channel selector map using material editor material picker
* Fixed potential crash with 3ds max 2013/2014 viewport material display

Version 1.0.1 RC1 (October 14, 2013)

* New Automaterial scripts compatible with vray, scanline, mental ray
* Rearranged and streamlined UI elements (Automap)
* Added Max2013/2014 viewport display support

Version (August 19, 2013)

* Added Automap channel selector map

Version (August 11, 2013)

* Fixed issue that empty floating shade nodes in Slate editor when changing source map
* Fixed manual map selection works correctly in bump and displacement slots
* Added gamma control to height map generation
* Added clip min / clip max control to height map generation
* Added exposure control to height map generation
* Added contrast control to height map generation

Version beta (August 04, 2013)

* First official beta release

Automaterial Changelog

Version 1.0.1 (November 09, 2015)

* Added installer support for Max 2016

Version 1.0.1 (April 04, 2014)

* Fixed: Re-opening material editor was disabling material layers
* Fixed: Layers were disabled when a second material was selected
* Fixed: Thumbnail previews were rendered incorrectly with multiple materials
* Fixed: Preview and color correction controls were disabled / enabled incorrectly

Version 1.0.0 (February 07, 2014)

* Added Batch Conversion of all bitmaps in a folder
* Added conversion mode selection menu
* Added Normal map selector
* Added Invert buttons for height and specular maps
* Added hue control for separate diffuse map
* Added About and Help sections
* Added Corona beta version of Automaterial
* Fixed contrast / brightness on bump channel
* Fixed a problem with duplicate maps when using more than one Automaterial
* Several smaller user interface improvements

Version 0.9.0 (October 14, 2013)

* First official Automaterial beta release