00:15 Where to find a PBR wood texture
01:00 Adding textures to Omnitiles
02:10 What UV means in Omnitiles
03:35 Load a parquet floor pattern
03:50 adjust randomization
05:20 setting up the material for preview
07:20 Adding a roughness fx layer
08:20 previewing with a custom FBX model
09:15 testing different patterns
09:45 adjusting the edge map