One Bitmap Wood Parquet

00:15 Where to find a PBR wood texture

01:00 Adding textures to Omnitiles

02:10 What UV means in Omnitiles

03:35 Load a parquet floor pattern

03:50 adjust randomization

05:20 setting up the material for preview

07:20 Adding a roughness fx layer

08:20 previewing with a custom FBX model

09:15 testing different patterns

09:45 adjusting the edge map

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