OMNITILES creates pattern materials based on randomized multi-textures. With the pattern editor, you can create any shape and virtually unlimited patterns for use in 3D applications like 3Ds Max, Cinema 4D, MODO, Sketchup, Blender or game engines like Unreal Engine, Unity and more. The Texture manager makes loading hundreds of textures very simple by automatically filtering bitmaps into their correct layers. The pattern editor makes creating patterns very easy, create any shape by simply drawing lines along the edges of a tile, increase pattern tiling, assign bitmaps randomly and finally bake textures up to 16k resolution. Let yourself be inspired by the ease and speed of OMNITILES.
- Design free patterns
- Integrated graphical pattern editor
- Draw any shape
- Use different maps for each shape
- Use Multi-Textures to randomize bitmaps
- Bake tileable textures
- 3D Preview with PBR and HDRI Lights
CREATE NEW PATTERNS
The integrated pattern editor together with the multi-texture loader makes creating pattern textures really easy. You can draw shapes with virtually unlimited points, move, rotate, scale, mirror and duplicate shapes. All patterns are seamless tileable, which makes Omnitiles the ideal tool to create tileable textures for games or any other type of 3D project with any size and up to 16k resolution.
A realtime preview will show edits immediately, no matter if you load new textures, edit shapes or change the tiling. And if you want to continue further edits, just send the rendered output directly to Photoshop, without saving anything to harddisc.
INCLUDED MATERIAL LIBRARY
40 FULL MATERIAL PRESETS WITH HUNDREDS OF MULTI-TEXTURES INCLUDED
The library includes 40 full presets of various materials and types to serve as a source to further edit, change or use in 2D and 3D applications. The presets can easily be changed with new patterns, different bitmaps, further randomization or higher resolution and tiling. The thumbnail feature shows colored thumbnails in the file browser when loading presets, to make finding and loading more intuive. Thumnnails will be created and updated automatically when saving a preset. The following presets are a selection of the included materials and these images are captured directly from the 3D preview, so this is exactly how they appear while editing.
80 PATTERN PRESETS
Library with over 80 patterns
OMNITILES includes 80 pattern presets, ready to use for different types of walls, floors and other materials. Easy switch between patterns with the NEXT / PREVIOUS buttons by keeping the textures, to view possible combinations of textures with patterns.
Each pattern preset can further be edited and changed to build a growing library for later.
Omnitiles includes a library of 100 multitexture sets for different kinds of materials. The library contains wood panels for parquet floors, red and yellow bricks for walls, interior tiles, small mosaic tiles and many more for a wide variety of materials from the texture packs STANDARD WALLS, AGED WALLS, MODERN WALLS and STONE FLOORS, all prepared with layers for diffuse, bump, reflection, height and masks.View all textures from vizpark
RENDER TEXTURES DIRECTLY TO PHOTOSHOP
Omnitiles has a direct connection to Photoshop, so you can create textures and bake them directly to Photoshop without the need to save and relocate locally. With one click, the rendered textures appear in Photoshop and don´t need to be saved to hard disc. This can be quite helpful if you want to test and edit textures before saving them finally.
The textures can be baked / rendered as standard JPG, BMP, PNG, EXR, TIF and PSD files for use in any compatible 2D and 3D application.
GRADIENT EDGE MAP
CREATE EDGES FOR USE AS MASK OR HEIGHT MAP
The integrated edge map feature renders edge gradients along the edge of each shape. This map can be used to create a height channel, displacement, bump or other useful maps like masks to further change gaps between shapes.
The gradient can be adjusted in two colors (from color – to color) with markers to change the curves. The gradient can be scaled according to the tiling and size of the entire map or scaled independent from the overall tiling.
MAP BITMAPS TO A SOURCE PHOTO
The Mosaic feature maps any number of bitmaps automatically to a source map. While loading bitmaps with the texture manager, the average bitmap color will be calculated which can be used to map the bitmap to the source photo.
The mosaic feature provides unprecedented flexibility with mosaic patterns, offering full flexibility with the pattern, repetition, bitmaps to match and source colors. The three match modes RGB, HSV and INTENSITY provide further options for pairing bitmaps to the source map.
TEXTURE AND LAYER MANAGER
EASILY LOAD HUNDREDS OF BITMAPS AT ONCE
Omnitiles loads many textures very quickly. An entire folder with textures will be loaded into the texture manager, with automatic assignment of the individual layers to their corresponding channels. Diffuse maps will be loaded into the diffuse layer, bump maps into the bump layer, and so on.
You can create your own layers and filters for any type of map you need. If you need a layer Ambient Occlusion, just create the layer, add the strings which should filter your bitmaps (e.g. “ao” or “occlusion”), and you´re ready to load all bitmaps at once.
REALTIME 3D PREVIEW
2D & 3D PREVIEW WINDOW WITH REALTIME UPDATE
The separate Preview window shows edits in realtime. No matter if you change bitmaps, adjust shapes, create a new pattern or randomize colors, the preview will show your changes immediately, also in 3D with PBR or Standard material and with HDRI lighting.
In 2D mode you can switch between output channels to see how your edits affect each layer / channel and resize your window to adapt the size to your available desktop space.
In 3D mode you can view how the layers look with different light setup, so you don´t have to go back and forth to your 3D application, just to see the result in 3D.
SHAPES AND GROUPS
ASSIGN BITMAPS TO SPECIFIC GROUPS OR SHAPES
Once your shapes are created or loaded, you might want to assign different bitmaps to different shapes.
This is where the SHAPES and GROUPS in Omnitiles come into play. You can assign bitmaps (including their layers) to individual shapes or create groups of shapes and assign bitmaps to groups. This way, you can create mosaic patterns or patterns with individual colors or stones.
100 Multi-Texture sets INCLUDED
6.000 bitmaps from Aged Walls, Standard Walls, Modern Walls, Stone Floors and Interior Tiles…
OMNITILES – AT A GLANCE
MAIN FEATURES AND BENEFITS
- Create tileable textures from random bitmaps
- Design free patterns
- Integrated graphical pattern editor
- Draw any shape
- Use different bitmaps for each shape
- Create edge map with custom gradients
- 80 different pattern presets for floors, walls and more
- 100 Multi-Texture sets of walls, floors and tiles included
- Randomization of hue, saturation, value and mirroring
- Realtime Preview Window
- Photoshop connection – Render to photoshop directly
- Multitexture library included
- 3D reatime preview with PBR workflow and HDRI lighting
OMNITILES offers unlimited flexibility when creating tileable textures of walls and floors, using randomized multitextures. Everyone who needs custom pattern materials in Unreal Engine, Unity, 3Ds Max, Cinema 4D, MODO, Blender, Sketchup or any other 3D application will quickly create these with Omnitiles by combining patterns with textures or creating custom patterns with the flexible pattern editor.
OMNITILES is great for:
- Parquet wood floors
- Special Interior tiles
- Garden flooring
- Any surfaces with tiles
- Windows 7, Windows 8 or Windows 10 (with most recent Service Pack, 32/64-bit)
- Intel Core 2 Duo or AMD Athlon 64 X2
- 8GB RAM minimum / 16GB or more recommended
- Online Internet connection for license activation
- Omnitiles Windows application
- Omnitiles Preset Library with 40 materials
- 100 Multi-Texture sets with brickwalls, floors, tiles and more
- 80 Pattern presets for walls, floors and more
- VP License Manager for license activation and transfer
Omnitiles is available as personal, professional or studio license. A personal license includes 1 x license for those with a revenue below $100.000. A professional license includes 3 x licenses for those with a revenue below $1 million and a studio license includes 10 x licenses for those with a revenue above $1 million. All licenses are perpetual licenses.