GRAPHICAL PATTERN EDITOR
FREEDOM TO CREATE YOUR OWN PATTERNS
Where standard patterns are simply not enough, OmniTiles comes into place. With the graphical pattern editor, it´s easy to create new patterns, based on rectangular shapes or by freely drawing new shapes.
Each shape represents a UV map and by arranging the shapes, new patterns evolve that build up to a new material, either with randomly distributed bitmaps using the convenient texture manager and included library, or by using the new SLICE mode to cut out tiles or bricks from a photo automatically.
See how OmniTiles works (7 min.)
NEW A.I. MULTISLICER
Using Artificial Intelligence for slice DETECTION
Cutting individual slices from a source bitmap in Photoshop is a tedious task, because you need to draw each shape manually and cut out slices for each layer of a material one by one. Everyone who had to do manual slicing knows how painful and time consuming this can be.
OmniTiles A.I. Autoslicer automatically finds bricks and tiles in any image and marks these as individual slices. These slices can then be cut into single bitmaps and saved or autoloaded into the Texture Manager for further use with any other pattern.
The new SLICE mode in OmniTiles also slices multiple layers at once. With this multilayer slicing you can slice whole sets of materials with all included layers at once.
80 PATTERN PRESETS
Library with over 80 patterns
The included over 80 pattern presets will cover most pattern types and if you need more, you can create your own. You can either load patterns directly as pattern preset file into OmniTiles, but keep the loaded bitmaps and material settings. This way you can easily create multiple pattern variations of a material using the same bricks or tiles.
Each pattern can have it´s own real world dimension settings, which will be used for the baked textures and can be used for easier real world size mapping in 3D applications.
NO MORE REPETITION
LARGE WALLS WITHOUT REPETITIVE TILING
When using standard bitmaps to create walls or floors, in most cases REPETITION will be visible, resulting in an unrealistic and unwanted effect in a rendering. Most textures from other vendors only cover a small area in real world size, resulting in unwanted visible repetitions.
Avoiding these repetitions in OmniTiles is simple, as it only requires a higher tiling setting of the pattern. OmniTiles uses random algorithms to distribute bricks or tiles in a pattern. Using this method avoids visible REPETITION, resulting in a more realistic look of a material, even on large areas.
FLEX MATERIALS
CHANGE PATTERNS AND TEXTURES ON THE FLY
You are not limited to the patterns or textures from static photos. Each preset from the OmniTiles library can be further modified by changing the pattern or textures.
Over 80 pattern presets offer a wide variety from standard bonds to exotic tiles found in far corners of the world, found in old ancient buildings, modern architecture, large buildings, standard houses and interior floor tiles.
Each pattern can be customized to create new patterns, or if required you can design your own patterns from scratch.
RANDOMIZATION
OF COLOR, POSITION, SURFACE, UV SPACE
Aside of randomly distributed textures, tiles can further be changed by randomizing HUE, SATURATION, VALUE or changing UV shift, mirroring or scaling for every tile in pattern.
As a result, even with few or even only one bitmap, a large random pattern texture can be created.
The example on the right shows a parquet wood floor which was generated with only ONE wood texture using the randomization options in OmniTiles. The left image is not using any randomization.
MOSAIC PATTERNS
MATCH ANY TILE TO ANY SOURCE MAP
The Mosaic feature maps any number of bitmaps automatically to a source map. While loading bitmaps with the texture manager, the average bitmap color will be calculated which is then used to map the bitmap to the source image.
The mosaic feature provides unprecedented flexibility with mosaic patterns, offering full flexibility with the pattern, repetition, bitmaps to match and source colors. The three match modes RGB, HSV and INTENSITY provide further options for pairing bitmaps to the source.
INCLUDED MATERIAL LIBRARY
OVER 100 MATERIAL PRESETS WITH THOUSANDS OF MULTI-TEXTURES
The library includes 120 full presets of wall and floor materials. The presets can easily be changed with new patterns, different bitmaps, further randomization or higher resolution and tiling. Just load a preset, adjust to your needs and bake out textures. The thumbnail feature shows colored thumbnails in the file browser when loading presets, to make finding and loading more intutive.
NEW 3DS MAX BRIDGE
3DS MAX BRIDGE REMOTE SCRIPT
OmniTiles is now directly connected to 3ds Max with a bridge scripted plugin. This macroscript handles loading, adjusting and baking of textures from within 3ds Max and supports several renderers (v-ray, corona, fstorm, maxwell, redshift and more). The biggest advantage of the bridge is the automatic adjustment of tiling and size for a texture to make real world size material creation simpler and accurate.
PHOTOSHOP BRIDGE
OmniTiles has a direct connection to Photoshop, so you can create textures and bake them directly to Photoshop without the need to save and relocate locally. With one click, the rendered textures appear in Photoshop and don´t need to be saved to hard disc. This can be quite helpful if you want to test and edit textures before saving them finally.
REAL WORLD SIZE
GET TEXTURES AND MATERIALS THE CORRECT SIZE
OmniTiles has real world size built in. The editor canvas can be set to a specific size, which will serve as guide for the pattern creation and texture baking.
When baking textures, the total size of the baked textures can be written into the file names, so that later use in a 3D application is easier.
The 3Ds Max bridge plugin even includes a feature to automatically set the tiling based on a selected object in the scene. This way, the texture will be set to the correct size and the material will be created with real world size set up.
Real World size helps a lot in achieving realism.
TEXTURE AND LAYER MANAGER
EASILY LOAD HUNDREDS OF BITMAPS AT ONCE
Omnitiles loads many textures very quickly. An entire folder with textures will be loaded into the texture manager, with automatic assignment of the individual layers to their corresponding channels. Diffuse maps will be loaded into the diffuse layer, bump maps into the bump layer, and so on.
You can create your own layers and filters for any type of map you need. If you need a layer Ambient Occlusion, just create the layer, add the strings which should filter your bitmaps (e.g. “ao” or “occlusion”), and you´re ready to load all bitmaps at once.
SHAPES AND GROUPS
ASSIGN BITMAPS TO SPECIFIC GROUPS OR SHAPES
Once your shapes are created, you might want to assign different bitmaps to different shapes.
This is where the SHAPES and GROUPS in Omnitiles come into play. You can assign bitmaps (including their layers) to individual shapes or create groups of shapes and assign bitmaps to groups. This way, you can create mosaic patterns or patterns with individual colors or stones.
REALTIME 3D PREVIEW
2D & 3D PREVIEW WINDOW WITH REALTIME UPDATE
The separate Preview window shows edits in realtime. No matter if you change bitmaps, adjust shapes, create a new pattern or randomize colors, the preview will show your changes immediately, also in 3D with PBR or Standard material and with HDRI lighting.
In 2D mode you can switch between output channels to see how your edits affect each layer / channel and resize your window to adapt the size to your available desktop space.
In 3D mode you can view how the layers look with different light setup, so you don´t have to go back and forth to your 3D application, just to see the result in 3D.
OMNITILES KEY FEATURES
- Create tileable materials from random bitmaps
- Design free patterns
- Integrated graphical pattern editor
- Draw any shape
- Use different bitmaps for each shape
- Create edge map with custom gradients
- 85 different pattern presets for floors, walls and more
- 120 flex-material presets with over 6.000 bitmaps
- Randomization of hue, saturation, value and mirroring
- 3D reatime preview with PBR workflow and HDRI lighting
- Photoshop connection – Render to photoshop directly
- NEW: A.I. Multi-Slicer
- NEW: 3ds Max Bridge
- up to 16k resolution texture baking
- Bake seamless tileable textures
OMNITILES offers unlimited flexibility when creating tileable textures of walls and floors, using randomized multitextures. Everyone who needs custom pattern materials in Unreal Engine, Unity, 3Ds Max, Cinema 4D, MODO, Blender, Sketchup or any other 3D application will quickly create these with Omnitiles by combining patterns with textures or creating custom patterns with the flexible pattern editor.
OMNITILES is great for:
- Brickwalls
- Parquet wood floors
- Special Interior tiles
- Cobblestone floors
- Sidewalks
- Garden flooring
- Pavers
- Any surface with tiles
REQUIREMENTS
- Windows 7, Windows 8 or Windows 10 (with most recent Service Pack, 32/64-bit)
- Intel Core 2 Duo or AMD Athlon 64 X2
- 8GB RAM minimum / 16GB or more recommended
- Online Internet connection for license activation
WHAT´S INCLUDED
- Omnitiles Windows application
- Omnitiles Preset Library with 40 materials
- 3ds Max bridge plugin
- 120 Flex-Material presets with brickwalls, floors, tiles and more
- 85 Pattern presets for walls, floors and more
- VP License Manager for license activation and transfer
Hans-Peter Möhlig (verified owner) –
After trying the demo version I decided to buy the full-version of Omintiles. This tool is very useful to create seamless tiles and floors for my creations in 3DS Max.
Very helpful to learn the functions of Omnitiles are the detailed Tutorial Videos.
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Bertram Tasch (verified owner) –
After watching all the videos and playing about 2 hours around with the Omnitiles Demo-Version, I was immediately convinced this is the producht I was looking for and purchased it.
The only 2 funktions I am missing so fare is a color picker and a “scan function” like in Inkscape, to easy replicate the shapes from existing pictures e.g. like a pebble mosaic sheet, without tracing every single pebble. Another nice to have function would be to manual-automatically create several different smaller textur pictures e.g. from a big natural stone slab picture.
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Terje Hamnes (verified owner) –
Omnitiles Standalone is a great solution for me as I use various software for architectural vizualisation.
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Fernando Lardizábal (verified owner) –
It’s super usefull and easy to learn and use. Great way to create shaders and bump your visualization assets and images.
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Grzegorz Wróbel (verified owner) –
A very easy and nice tool for architecture visualisation, I highly recommend it!
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roysgi (verified owner) –
I purchased the product only yesterday. Looks most impressive. I had already made a special texture with it that I needed. I am missing a tutorial that explains how to make a texture from scratch without using preset.
many thanks
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thomas (verified owner) –
make seamless textures is very convenient.
i use it to make a lot of different kinds of wood floors
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showduction (verified owner) –
I’m impressed by the possibilities of this program. It the first time that I enjoy to make seamless textures. The program is very user friendly and the layout looks nice. I love the fact that this program is smart to import and export bitmaps with the right type name (normal, bump, …) this safes a lot of time. Everyone how has ever tried to ‘Photoshop’ a custom made seamless texture will be impressed by OmniTiles Standalone.
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roysgi (verified owner) –
And one more little thing.
I would love a tutorial on how to apply the maps as a vray material in 3dmax
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Alessio Valsecchi (verified owner) –
This is indispansable tools for mosaic and flooring coatings….
I follow tutorial to learn it for 100% performance
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Pablo Alvarez (verified owner) –
Omnitiles standalone
For interior design it is very good.
We use it to customize coatings in bathrooms and retail stores.
We can create textures that show regional resources and materials.
Thanks good work.
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Hannu Metso –
Easy to use and can make also complicated patterns.
How about add option to import own design in it?
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Question
natalia –
I´m just start to check the demo omnitiles standalone , looks very usefull but I need testing,. Is there any way to create shapes with exactly measurements (example: If I need to create a real mosaic plate with an area 33,2×33,2 cm, with 216 mini hexagons shapes of 2,5×2,5 cm..) How could I write the real sizes?
Thanks in advanced
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VIZPARK –
hi Natalia, thanks for the feedback! You can adjust the canvas size in the preferences to 33,2 cm x 33,2 cm. If you then draw a shape you will see the exact positions of the cursor when drawing, so you can create exact sizes of the shapes in the edit canvas. If you´re still having trouble, please get in touch via our support ticket system and I´ll help you further. With best regards, Martin
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Evan –
A great option for use outside of 3ds Max. Would be great to include a utility for extracting individual brick bitmaps from a seed photo of a brick wall.
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Admin VIZPARK (verified owner) –
We haven´t implemented slicing yet, but it´s on our wishlist. And yes, you can use your own bitmaps of course. Just make sure that the load filters are set correctly in the texture manager.
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blinkimage –
yes – is this possible? I presume we can use our own bitmaps of specific bricks?
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s1987 –
Me encanta la idea de que sea una aplicación externa, deberían hacer todos los plugins así, por ahora no se me a colgado, si se me ocurre algo envío por feedback. Gracias!
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Question
tomdarch –
How is this Different from the regular Omnitiles I purchased about a year ago?
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Admin VIZPARK –
The Omnitiles you purchased is a 3Ds Max plugin with Crossmap included, while this is the version for everyone without 3Ds Max. It´s a standalone application for anyone using another 3D application or Photoshop.
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Invent –
Easy to use, if you working with tiles a lot this is a good choice!
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dwr08 –
This was very much needed for those of us non-Max users – the amount of work needed to create a tiled texture from individual multi-texture files in a traditional Photo Editor was daunting, to say the least.
Now, this has been made effortless thanks to Omnitiles Standalone. Creating a wood or stone flooring from multi-texture files is a breeze, and offers an amazing amount of control over the result.
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dean_dmoo –
Just started using it but already very usefull. Also pretty stable for a beta. Can’t wait to get into it and develop some custom paving.
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rodo_82 –
The plugin is amazing, congratulations
The problem I found is that the presets directories do not appear properly, I have to search it manually and sometimes the plugin suddenly closes.
More tutorials would be appreciated
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VIZPARK –
Thanks for the nice feedback! What kind of tutorials would you like to see (basic tutorials or specific types of materials ?)
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Admin VIZPARK –
MacOS is on our feature-wish list and we´re definitely considering a Mac version. I can´t say when this might be ready though. Thanks for the heads up!
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